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2015


Gaussian Process Optimization for Self-Tuning Control
Gaussian Process Optimization for Self-Tuning Control

Marco, A.

Polytechnic University of Catalonia (BarcelonaTech), October 2015 (mastersthesis)

am ics

PDF Project Page [BibTex]

2015


PDF Project Page [BibTex]


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Adaptive and Learning Concepts in Hydraulic Force Control

Doerr, A.

University of Stuttgart, September 2015 (mastersthesis)

am ics

[BibTex]

[BibTex]


Object Detection Using Deep Learning - Learning where to search using visual attention
Object Detection Using Deep Learning - Learning where to search using visual attention

Kloss, A.

Eberhard Karls Universität Tübingen, May 2015 (mastersthesis)

Abstract
Detecting and identifying the different objects in an image fast and reliably is an important skill for interacting with one’s environment. The main problem is that in theory, all parts of an image have to be searched for objects on many different scales to make sure that no object instance is missed. It however takes considerable time and effort to actually classify the content of a given image region and both time and computational capacities that an agent can spend on classification are limited. Humans use a process called visual attention to quickly decide which locations of an image need to be processed in detail and which can be ignored. This allows us to deal with the huge amount of visual information and to employ the capacities of our visual system efficiently. For computer vision, researchers have to deal with exactly the same problems, so learning from the behaviour of humans provides a promising way to improve existing algorithms. In the presented master’s thesis, a model is trained with eye tracking data recorded from 15 participants that were asked to search images for objects from three different categories. It uses a deep convolutional neural network to extract features from the input image that are then combined to form a saliency map. This map provides information about which image regions are interesting when searching for the given target object and can thus be used to reduce the parts of the image that have to be processed in detail. The method is based on a recent publication of Kümmerer et al., but in contrast to the original method that computes general, task independent saliency, the presented model is supposed to respond differently when searching for different target categories.

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PDF Project Page [BibTex]


Robot Arm Tracking with Random Decision Forests
Robot Arm Tracking with Random Decision Forests

Widmaier, F.

Eberhard-Karls-Universität Tübingen, May 2015 (mastersthesis)

Abstract
For grasping and manipulation with robot arms, knowing the current pose of the arm is crucial for successful controlling its motion. Often, pose estimations can be acquired from encoders inside the arm, but they can have significant inaccuracy which makes the use of additional techniques necessary. In this master thesis, a novel approach of robot arm pose estimation is presented, that works on single depth images without the need of prior foreground segmentation or other preprocessing steps. A random regression forest is used, which is trained only on synthetically generated data. The approach improves former work by Bohg et al. by considerably reducing the computational effort both at training and test time. The forest in the new method directly estimates the desired joint angles while in the former approach, the forest casts 3D position votes for the joints, which then have to be clustered and fed into an iterative inverse kinematic process to finally get the joint angles. To improve the estimation accuracy, the standard training objective of the forest training is replaced by a specialized function that makes use of a model-dependent distance metric, called DISP. Experimental results show that the specialized objective indeed improves pose estimation and it is shown that the method, despite of being trained on synthetic data only, is able to provide reasonable estimations for real data at test time.

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PDF Project Page [BibTex]

PDF Project Page [BibTex]


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Policy Search for Imitation Learning

Doerr, A.

University of Stuttgart, January 2015 (thesis)

am ics

link (url) Project Page [BibTex]

link (url) Project Page [BibTex]


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Active Reward Learning with a Novel Acquisition Function

Daniel, C., Kroemer, O., Viering, M., Metz, J., Peters, J.

Autonomous Robots, 39(3):389-405, 2015 (article)

am ei

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Learning Movement Primitive Attractor Goals and Sequential Skills from Kinesthetic Demonstrations

Manschitz, S., Kober, J., Gienger, M., Peters, J.

Robotics and Autonomous Systems, 74, Part A, pages: 97-107, 2015 (article)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Bayesian Optimization for Learning Gaits under Uncertainty

Calandra, R., Seyfarth, A., Peters, J., Deisenroth, M.

Annals of Mathematics and Artificial Intelligence, pages: 1-19, 2015 (article)

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DOI [BibTex]

DOI [BibTex]

2001


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Synchronized robot drumming by neural oscillator

Kotosaka, S., Schaal, S.

Journal of the Robotics Society of Japan, 19(1):116-123, 2001, clmc (article)

Abstract
Sensory-motor integration is one of the key issues in robotics. In this paper, we propose an approach to rhythmic arm movement control that is synchronized with an external signal based on exploiting a simple neural oscillator network. Trajectory generation by the neural oscillator is a biologically inspired method that can allow us to generate a smooth and continuous trajectory. The parameter tuning of the oscillators is used to generate a synchronized movement with wide intervals. We adopted the method for the drumming task as an example task. By using this method, the robot can realize synchronized drumming with wide drumming intervals in real time. The paper also shows the experimental results of drumming by a humanoid robot.

am

[BibTex]

2001


[BibTex]


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Origins and violations of the 2/3 power law in rhythmic 3D movements

Schaal, S., Sternad, D.

Experimental Brain Research, 136, pages: 60-72, 2001, clmc (article)

Abstract
The 2/3 power law, the nonlinear relationship between tangential velocity and radius of curvature of the endeffector trajectory, has been suggested as a fundamental constraint of the central nervous system in the formation of rhythmic endpoint trajectories. However, studies on the 2/3 power law have largely been confined to planar drawing patterns of relatively small size. With the hypothesis that this strategy overlooks nonlinear effects that are constitutive in movement generation, the present experiments tested the validity of the power law in elliptical patterns which were not confined to a planar surface and which were performed by the unconstrained 7-DOF arm with significant variations in pattern size and workspace orientation. Data were recorded from five human subjects where the seven joint angles and the endpoint trajectories were analyzed. Additionally, an anthropomorphic 7-DOF robot arm served as a "control subject" whose endpoint trajectories were generated on the basis of the human joint angle data, modeled as simple harmonic oscillations. Analyses of the endpoint trajectories demonstrate that the power law is systematically violated with increasing pattern size, in both exponent and the goodness of fit. The origins of these violations can be explained analytically based on smooth rhythmic trajectory formation and the kinematic structure of the human arm. We conclude that in unconstrained rhythmic movements, the power law seems to be a by-product of a movement system that favors smooth trajectories, and that it is unlikely to serve as a primary movement generating principle. Our data rather suggests that subjects employed smooth oscillatory pattern generators in joint space to realize the required movement patterns.

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link (url) [BibTex]

link (url) [BibTex]


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Graph-matching vs. entropy-based methods for object detection
Neural Networks, 14(3):345-354, 2001, clmc (article)

Abstract
Labeled Graph Matching (LGM) has been shown successful in numerous ob-ject vision tasks. This method is the basis for arguably the best face recognition system in the world. We present an algorithm for visual pattern recognition that is an extension of LGM ("LGM+"). We compare the performance of LGM and LGM+ algorithms with a state of the art statistical method based on Mutual Information Maximization (MIM). We present an adaptation of the MIM method for multi-dimensional Gabor wavelet features. The three pattern recognition methods were evaluated on an object detection task, using a set of stimuli on which none of the methods had been tested previously. The results indicate that while the performance of the MIM method operating upon Gabor wavelets is superior to the same method operating on pixels and to LGM, it is surpassed by LGM+. LGM+ offers a significant improvement in performance over LGM without losing LGMâ??s virtues of simplicity, biological plausibility, and a computational cost that is 2-3 orders of magnitude lower than that of the MIM algorithm. 

am

link (url) [BibTex]

link (url) [BibTex]


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Biomimetic gaze stabilization based on feedback-error learning with nonparametric regression networks

Shibata, T., Schaal, S.

Neural Networks, 14(2):201-216, 2001, clmc (article)

Abstract
Oculomotor control in a humanoid robot faces similar problems as biological oculomotor systems, i.e. the stabilization of gaze in face of unknown perturbations of the body, selective attention, stereo vision, and dealing with large information processing delays. Given the nonlinearities of the geometry of binocular vision as well as the possible nonlinearities of the oculomotor plant, it is desirable to accomplish accurate control of these behaviors through learning approaches. This paper develops a learning control system for the phylogenetically oldest behaviors of oculomotor control, the stabilization reflexes of gaze. In a step-wise procedure, we demonstrate how control theoretic reasonable choices of control components result in an oculomotor control system that resembles the known functional anatomy of the primate oculomotor system. The core of the learning system is derived from the biologically inspired principle of feedback-error learning combined with a state-of-the-art non-parametric statistical learning network. With this circuitry, we demonstrate that our humanoid robot is able to acquire high performance visual stabilization reflexes after about 40 s of learning despite significant nonlinearities and processing delays in the system.

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link (url) [BibTex]


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Fast learning of biomimetic oculomotor control with nonparametric regression networks (in Japanese)

Shibata, T., Schaal, S.

Journal of the Robotics Society of Japan, 19(4):468-479, 2001, clmc (article)

am

[BibTex]

[BibTex]


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Bouncing a ball: Tuning into dynamic stability

Sternad, D., Duarte, M., Katsumata, H., Schaal, S.

Journal of Experimental Psychology: Human Perception and Performance, 27(5):1163-1184, 2001, clmc (article)

Abstract
Rhythmically bouncing a ball with a racket was investigated and modeled with a nonlinear map. Model analyses provided a variable defining a dynamically stable solution that obviates computationally expensive corrections. Three experiments evaluated whether dynamic stability is optimized and what perceptual support is necessary for stable behavior. Two hypotheses were tested: (a) Performance is stable if racket acceleration is negative at impact, and (b) variability is lowest at an impact acceleration between -4 and -1 m/s2. In Experiment 1 participants performed the task, eyes open or closed, bouncing a ball confined to a 1-dimensional trajectory. Experiment 2 eliminated constraints on racket and ball trajectory. Experiment 3 excluded visual or haptic information. Movements were performed with negative racket accelerations in the range of highest stability. Performance with eyes closed was more variable, leaving acceleration unaffected. With haptic information, performance was more stable than with visual information alone.

am

[BibTex]

[BibTex]


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Biomimetic oculomotor control

Shibata, T., Vijayakumar, S., Conradt, J., Schaal, S.

Adaptive Behavior, 9(3/4):189-207, 2001, clmc (article)

Abstract
Oculomotor control in a humanoid robot faces similar problems as biological oculomotor systems, i.e., capturing targets accurately on a very narrow fovea, dealing with large delays in the control system, the stabilization of gaze in face of unknown perturbations of the body, selective attention, and the complexity of stereo vision. In this paper, we suggest control circuits to realize three of the most basic oculomotor behaviors and their integration - the vestibulo-ocular and optokinetic reflex (VOR-OKR) for gaze stabilization, smooth pursuit for tracking moving objects, and saccades for overt visual attention. Each of these behaviors and the mechanism for their integration was derived with inspiration from computational theories as well as behavioral and physiological data in neuroscience. Our implementations on a humanoid robot demonstrate good performance of the oculomotor behaviors, which proves to be a viable strategy to explore novel control mechanisms for humanoid robotics. Conversely, insights gained from our models have been able to directly influence views and provide new directions for computational neuroscience research.

am

link (url) [BibTex]

link (url) [BibTex]

1997


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Locally weighted learning

Atkeson, C. G., Moore, A. W., Schaal, S.

Artificial Intelligence Review, 11(1-5):11-73, 1997, clmc (article)

Abstract
This paper surveys locally weighted learning, a form of lazy learning and memory-based learning, and focuses on locally weighted linear regression. The survey discusses distance functions, smoothing parameters, weighting functions, local model structures, regularization of the estimates and bias, assessing predictions, handling noisy data and outliers, improving the quality of predictions by tuning fit parameters, interference between old and new data, implementing locally weighted learning efficiently, and applications of locally weighted learning. A companion paper surveys how locally weighted learning can be used in robot learning and control. Keywords: locally weighted regression, LOESS, LWR, lazy learning, memory-based learning, least commitment learning, distance functions, smoothing parameters, weighting functions, global tuning, local tuning, interference.

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link (url) [BibTex]

1997


link (url) [BibTex]


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Locally weighted learning for control

Atkeson, C. G., Moore, A. W., Schaal, S.

Artificial Intelligence Review, 11(1-5):75-113, 1997, clmc (article)

Abstract
Lazy learning methods provide useful representations and training algorithms for learning about complex phenomena during autonomous adaptive control of complex systems. This paper surveys ways in which locally weighted learning, a type of lazy learning, has been applied by us to control tasks. We explain various forms that control tasks can take, and how this affects the choice of learning paradigm. The discussion section explores the interesting impact that explicitly remembering all previous experiences has on the problem of learning to control. Keywords: locally weighted regression, LOESS, LWR, lazy learning, memory-based learning, least commitment learning, forward models, inverse models, linear quadratic regulation (LQR), shifting setpoint algorithm, dynamic programming.

am

link (url) [BibTex]

link (url) [BibTex]

1994


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Robot juggling: An implementation of memory-based learning

Schaal, S., Atkeson, C. G.

Control Systems Magazine, 14(1):57-71, 1994, clmc (article)

Abstract
This paper explores issues involved in implementing robot learning for a challenging dynamic task, using a case study from robot juggling. We use a memory-based local modeling approach (locally weighted regression) to represent a learned model of the task to be performed. Statistical tests are given to examine the uncertainty of a model, to optimize its prediction quality, and to deal with noisy and corrupted data. We develop an exploration algorithm that explicitly deals with prediction accuracy requirements during exploration. Using all these ingredients in combination with methods from optimal control, our robot achieves fast real-time learning of the task within 40 to 100 trials.

am

link (url) [BibTex]

1994


link (url) [BibTex]

1992


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Ins CAD integrierte Kostenkalkulation (CAD-Integrated Cost Calculation)

Ehrlenspiel, K., Schaal, S.

Konstruktion 44, 12, pages: 407-414, 1992, clmc (article)

am

[BibTex]

1992


[BibTex]