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2020


Label Efficient Visual Abstractions for Autonomous Driving
Label Efficient Visual Abstractions for Autonomous Driving

Behl, A., Chitta, K., Prakash, A., Ohn-Bar, E., Geiger, A.

IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), IEEE, October 2020 (conference)

Abstract
It is well known that semantic segmentation can be used as an effective intermediate representation for learning driving policies. However, the task of street scene semantic segmentation requires expensive annotations. Furthermore, segmentation algorithms are often trained irrespective of the actual driving task, using auxiliary image-space loss functions which are not guaranteed to maximize driving metrics such as safety or distance traveled per intervention. In this work, we seek to quantify the impact of reducing segmentation annotation costs on learned behavior cloning agents. We analyze several segmentation-based intermediate representations. We use these visual abstractions to systematically study the trade-off between annotation efficiency and driving performance, ie, the types of classes labeled, the number of image samples used to learn the visual abstraction model, and their granularity (eg, object masks vs. 2D bounding boxes). Our analysis uncovers several practical insights into how segmentation-based visual abstractions can be exploited in a more label efficient manner. Surprisingly, we find that state-of-the-art driving performance can be achieved with orders of magnitude reduction in annotation cost. Beyond label efficiency, we find several additional training benefits when leveraging visual abstractions, such as a significant reduction in the variance of the learned policy when compared to state-of-the-art end-to-end driving models.

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pdf slides video Project Page [BibTex]

2020


pdf slides video Project Page [BibTex]


Characterization of a Magnetic Levitation Haptic Interface for Realistic Tool-Based Interactions
Characterization of a Magnetic Levitation Haptic Interface for Realistic Tool-Based Interactions

Lee, H., Tombak, G. I., Park, G., Kuchenbecker, K. J.

Work-in-progress poster presented at EuroHaptics, Leiden, The Netherlands, September 2020 (misc)

Abstract
We introduce our recent study on the characterization of a commercial magnetic levitation haptic interface (MagLev 200, Butterfly Haptics LLC) for realistic high-bandwidth interactions. This device’s haptic rendering scheme can provide strong 6-DoF (force and torque) feedback without friction at all poses in its small workspace. The objective of our study is to enable the device to accurately render realistic multidimensional vibrotactile stimuli measured from a stylus-like tool. Our approach is to characterize the dynamics between the commanded wrench and the resulting translational acceleration across the frequency range of interest. To this end, we first custom-designed and attached a pen-shaped manipulandum (11.5 cm, aluminum) to the top of the MagLev 200’s end-effector for better usability in grasping. An accelerometer (ADXL354, Analog Devices) was rigidly mounted inside the manipulandum. Then, we collected a data set where the input is a 30-second-long force and/or torque signal commanded as a sweep function from 10 to 500 Hz; the output is the corresponding acceleration measurement, which we collected both with and without a user holding the handle. We succeeded at fitting both non-parametric and parametric versions of the transfer functions for both scenarios, with a fitting accuracy of about 95% for the parametric transfer functions. In the future, we plan to find the best method of applying the inverse parametric transfer function to our system. We will then employ that compensation method in a user study to evaluate the realism of different algorithms for reducing the dimensionality of tool-based vibrotactile cues.

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link (url) [BibTex]

link (url) [BibTex]


Tactile Textiles: An Assortment of Fabric-Based Tactile Sensors for Contact Force and Contact Location
Tactile Textiles: An Assortment of Fabric-Based Tactile Sensors for Contact Force and Contact Location

Burns, R. B., Thomas, N., Lee, H., Faulkner, R., Kuchenbecker, K. J.

Hands-on demonstration presented at EuroHaptics, Leiden, The Netherlands, September 2020, Rachael Bevill Burns, Neha Thomas, and Hyosang Lee contributed equally to this publication (misc)

Abstract
Fabric-based tactile sensors are promising for the construction of robotic skin due to their soft and flexible nature. Conductive fabric layers can be used to form piezoresistive structures that are sensitive to contact force and/or contact location. This demonstration showcases three diverse fabric-based tactile sensors we have created. The first detects dynamic tactile events anywhere within a region on a robot’s body. The second design measures the precise location at which a single low-force contact is applied. The third sensor uses electrical resistance tomography to output both the force and location of multiple simultaneous contacts applied across a surface.

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Project Page Project Page [BibTex]

Project Page Project Page [BibTex]


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Estimating Human Handshape by Feeling the Wrist

Forte, M., Young, E. M., Kuchenbecker, K. J.

Work-in-progress poster presented at EuroHaptics, Leiden, The Netherlands, September 2020 (misc)

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[BibTex]

[BibTex]


Sweat Softens the Outermost Layer of the Human Finger Pad: Evidence from Simulations and Experiments
Sweat Softens the Outermost Layer of the Human Finger Pad: Evidence from Simulations and Experiments

Nam, S., Kuchenbecker, K. J.

Work-in-progress poster presented at EuroHaptics, Leiden, The Netherlands, September 2020, Award for best poster in 2020 (misc)

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Project Page [BibTex]

Project Page [BibTex]


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Intermediate Ridges Amplify Mechanoreceptor Strains in Static and Dynamic Touch

Serhat, G., Kuchenbecker, K. J.

Work-in-progress poster presented at EuroHaptics, Leiden, The Netherlands, September 2020 (misc)

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[BibTex]

[BibTex]


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Seeing Through Touch: Contact-Location Sensing and Tactile Feedback for Prosthetic Hands

Thomas, N., Kuchenbecker, K. J.

Work-in-progress poster presented at EuroHaptics, Leiden, The Netherlands, September 2020 (misc)

Abstract
Locating and picking up an object without vision is a simple task for able-bodied people, due in part to their rich tactile perception capabilities. The same cannot be said for users of standard myoelectric prostheses, who must rely largely on visual cues to successfully interact with the environment. To enable prosthesis users to locate and grasp objects without looking at them, we propose two changes: adding specialized contact-location sensing to the dorsal and palmar aspects of the prosthetic hand’s fingers, and providing the user with tactile feedback of where an object touches the fingers. To evaluate the potential utility of these changes, we developed a simple, sensitive, fabric-based tactile sensor which provides continuous contact location information via a change in voltage of a voltage divider circuit. This sensor was wrapped around the fingers of a commercial prosthetic hand (Ottobock SensorHand Speed). Using an ATI Nano17 force sensor, we characterized the tactile sensor’s response to normal force at distributed contact locations and obtained an average detection threshold of 0.63 +/- 0.26 N. We also confirmed that the voltage-to-location mapping is linear (R squared = 0.99). Sensor signals were adapted to the stationary vibrotactile funneling illusion to provide haptic feedback of contact location. These preliminary results indicate a promising system that imitates a key aspect of the sensory capabilities of the intact hand. Future work includes testing the system in a modified reach-grasp-and-lift study, in which participants must accomplish the task blindfolded.

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[BibTex]

[BibTex]


A Gamified App that Helps People Overcome Self-Limiting Beliefs by Promoting Metacognition
A Gamified App that Helps People Overcome Self-Limiting Beliefs by Promoting Metacognition

Amo, V., Lieder, F.

SIG 8 Meets SIG 16, September 2020 (conference) Accepted

Abstract
Previous research has shown that approaching learning with a growth mindset is key for maintaining motivation and overcoming setbacks. Mindsets are systems of beliefs that people hold to be true. They influence a person's attitudes, thoughts, and emotions when they learn something new or encounter challenges. In clinical psychology, metareasoning (reflecting on one's mental processes) and meta-awareness (recognizing thoughts as mental events instead of equating them to reality) have proven effective for overcoming maladaptive thinking styles. Hence, they are potentially an effective method for overcoming self-limiting beliefs in other domains as well. However, the potential of integrating assisted metacognition into mindset interventions has not been explored yet. Here, we propose that guiding and training people on how to leverage metareasoning and meta-awareness for overcoming self-limiting beliefs can significantly enhance the effectiveness of mindset interventions. To test this hypothesis, we develop a gamified mobile application that guides and trains people to use metacognitive strategies based on Cognitive Restructuring (CR) and Acceptance Commitment Therapy (ACT) techniques. The application helps users to identify and overcome self-limiting beliefs by working with aversive emotions when they are triggered by fixed mindsets in real-life situations. Our app aims to help people sustain their motivation to learn when they face inner obstacles (e.g. anxiety, frustration, and demotivation). We expect the application to be an effective tool for helping people better understand and develop the metacognitive skills of emotion regulation and self-regulation that are needed to overcome self-limiting beliefs and develop growth mindsets.

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A gamified app that helps people overcome self-limiting beliefs by promoting metacognition [BibTex]


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Haptify: a Comprehensive Benchmarking System for Grounded Force-Feedback Haptic Devices

Fazlollahi, F., Kuchenbecker, K. J.

Work-in-progress poster presented at EuroHaptics, Leiden, The Netherlands, September 2020 (misc)

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[BibTex]

[BibTex]


Convolutional Occupancy Networks
Convolutional Occupancy Networks

Peng, S., Niemeyer, M., Mescheder, L., Pollefeys, M., Geiger, A.

In European Conference on Computer Vision (ECCV), Springer International Publishing, Cham, August 2020 (inproceedings)

Abstract
Recently, implicit neural representations have gained popularity for learning-based 3D reconstruction. While demonstrating promising results, most implicit approaches are limited to comparably simple geometry of single objects and do not scale to more complicated or large-scale scenes. The key limiting factor of implicit methods is their simple fully-connected network architecture which does not allow for integrating local information in the observations or incorporating inductive biases such as translational equivariance. In this paper, we propose Convolutional Occupancy Networks, a more flexible implicit representation for detailed reconstruction of objects and 3D scenes. By combining convolutional encoders with implicit occupancy decoders, our model incorporates inductive biases, enabling structured reasoning in 3D space. We investigate the effectiveness of the proposed representation by reconstructing complex geometry from noisy point clouds and low-resolution voxel representations. We empirically find that our method enables the fine-grained implicit 3D reconstruction of single objects, scales to large indoor scenes, and generalizes well from synthetic to real data.

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pdf suppmat video Project Page [BibTex]

pdf suppmat video Project Page [BibTex]


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Vision-based Force Estimation for a da Vinci Instrument Using Deep Neural Networks

Lee, Y., Husin, H. M., Forte, M., Lee, S., Kuchenbecker, K. J.

Extended abstract presented as an Emerging Technology ePoster at the Annual Meeting of the Society of American Gastrointestinal and Endoscopic Surgeons (SAGES), Cleveland, Ohio, USA, August 2020 (misc) Accepted

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[BibTex]

[BibTex]


Category Level Object Pose Estimation via Neural Analysis-by-Synthesis
Category Level Object Pose Estimation via Neural Analysis-by-Synthesis

Chen, X., Dong, Z., Song, J., Geiger, A., Hilliges, O.

In European Conference on Computer Vision (ECCV), Springer International Publishing, Cham, August 2020 (inproceedings)

Abstract
Many object pose estimation algorithms rely on the analysis-by-synthesis framework which requires explicit representations of individual object instances. In this paper we combine a gradient-based fitting procedure with a parametric neural image synthesis module that is capable of implicitly representing the appearance, shape and pose of entire object categories, thus rendering the need for explicit CAD models per object instance unnecessary. The image synthesis network is designed to efficiently span the pose configuration space so that model capacity can be used to capture the shape and local appearance (i.e., texture) variations jointly. At inference time the synthesized images are compared to the target via an appearance based loss and the error signal is backpropagated through the network to the input parameters. Keeping the network parameters fixed, this allows for iterative optimization of the object pose, shape and appearance in a joint manner and we experimentally show that the method can recover orientation of objects with high accuracy from 2D images alone. When provided with depth measurements, to overcome scale ambiguities, the method can accurately recover the full 6DOF pose successfully.

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Project Page pdf suppmat [BibTex]

Project Page pdf suppmat [BibTex]


Optimal To-Do List Gamification
Optimal To-Do List Gamification

Stojcheski, J., Felso, V., Lieder, F.

arXiv, August 2020 (techreport)

Abstract
What should I work on first? What can wait until later? Which projects should I prioritize and which tasks are not worth my time? These are challenging questions that many people face every day. People’s intuitive strategy is to prioritize their immediate experience over the long-term consequences. This leads to procrastination and the neglect of important long-term projects in favor of seemingly urgent tasks that are less important. Optimal gamification strives to help people overcome these problems by incentivizing each task by a number of points that communicates how valuable it is in the long-run. Unfortunately, computing the optimal number of points with standard dynamic programming methods quickly becomes intractable as the number of a person’s projects and the number of tasks required by each project increase. Here, we introduce and evaluate a scalable method for identifying which tasks are most important in the long run and incentivizing each task according to its long-term value. Our method makes it possible to create to-do list gamification apps that can handle the size and complexity of people’s to-do lists in the real world.

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link (url) Project Page [BibTex]


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How to navigate everyday distractions: Leveraging optimal feedback to train attention control

Wirzberger, M., Lado, A., Eckerstorfer, L., Oreshnikov, I., Passy, J., Stock, A., Shenhav, A., Lieder, F.

Annual Meeting of the Cognitive Science Society, July 2020 (conference)

Abstract
To stay focused on their chosen tasks, people have to inhibit distractions. The underlying attention control skills can improve through reinforcement learning, which can be accelerated by giving feedback. We applied the theory of metacognitive reinforcement learning to develop a training app that gives people optimal feedback on their attention control while they are working or studying. In an eight-day field experiment with 99 participants, we investigated the effect of this training on people's productivity, sustained attention, and self-control. Compared to a control condition without feedback, we found that participants receiving optimal feedback learned to focus increasingly better (f = .08, p < .01) and achieved higher productivity scores (f = .19, p < .01) during the training. In addition, they evaluated their productivity more accurately (r = .12, p < .01). However, due to asymmetric attrition problems, these findings need to be taken with a grain of salt.

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How to navigate everyday distractions: Leveraging optimal feedback to train attention control DOI Project Page [BibTex]


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Measuring the Costs of Planning

Felso, V., Jain, Y. R., Lieder, F.

CogSci 2020, July 2020 (poster) Accepted

Abstract
Which information is worth considering depends on how much effort it would take to acquire and process it. From this perspective people’s tendency to neglect considering the long-term consequences of their actions (present bias) might reflect that looking further into the future becomes increasingly more effortful. In this work, we introduce and validate the use of Bayesian Inverse Reinforcement Learning (BIRL) for measuring individual differences in the subjective costs of planning. We extend the resource-rational model of human planning introduced by Callaway, Lieder, et al. (2018) by parameterizing the cost of planning. Using BIRL, we show that increased subjective cost for considering future outcomes may be associated with both the present bias and acting without planning. Our results highlight testing the causal effects of the cost of planning on both present bias and mental effort avoidance as a promising direction for future work.

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[BibTex]

[BibTex]


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Leveraging Machine Learning to Automatically Derive Robust Planning Strategies from Biased Models of the Environment

Kemtur, A., Jain, Y. R., Mehta, A., Callaway, F., Consul, S., Stojcheski, J., Lieder, F.

CogSci 2020, July 2020, Anirudha Kemtur and Yash Raj Jain contributed equally to this publication. (conference)

Abstract
Teaching clever heuristics is a promising approach to improve decision-making. We can leverage machine learning to discover clever strategies automatically. Current methods require an accurate model of the decision problems people face in real life. But most models are misspecified because of limited information and cognitive biases. To address this problem we develop strategy discovery methods that are robust to model misspecification. Robustness is achieved by model-ing model-misspecification and handling uncertainty about the real-world according to Bayesian inference. We translate our methods into an intelligent tutor that automatically discovers and teaches robust planning strategies. Our robust cognitive tutor significantly improved human decision-making when the model was so biased that conventional cognitive tutors were no longer effective. These findings highlight that our robust strategy discovery methods are a significant step towards leveraging artificial intelligence to improve human decision-making in the real world.

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Project Page [BibTex]

Project Page [BibTex]


Learning of sub-optimal gait controllers for magnetic walking soft millirobots
Learning of sub-optimal gait controllers for magnetic walking soft millirobots

Culha, U., Demir, S. O., Trimpe, S., Sitti, M.

In Proceedings of Robotics: Science and Systems, 2020 (inproceedings)

Abstract
Untethered small-scale soft robots have promising applications in minimally invasive surgery, targeted drug delivery, and bioengineering applications as they can access confined spaces in the human body. However, due to highly nonlinear soft continuum deformation kinematics, inherent stochastic variability during fabrication at the small scale, and lack of accurate models, the conventional control methods cannot be easily applied. Adaptivity of robot control is additionally crucial for medical operations, as operation environments show large variability, and robot materials may degrade or change over time,which would have deteriorating effects on the robot motion and task performance. Therefore, we propose using a probabilistic learning approach for millimeter-scale magnetic walking soft robots using Bayesian optimization (BO) and Gaussian processes (GPs). Our approach provides a data-efficient learning scheme to find controller parameters while optimizing the stride length performance of the walking soft millirobot robot within a small number of physical experiments. We demonstrate adaptation to fabrication variabilities in three different robots and to walking surfaces with different roughness. We also show an improvement in the learning performance by transferring the learning results of one robot to the others as prior information.

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link (url) DOI [BibTex]


SIMULTANEOUS CALIBRATION METHOD FOR MAGNETIC LOCALIZATION AND ACTUATION SYSTEMS
SIMULTANEOUS CALIBRATION METHOD FOR MAGNETIC LOCALIZATION AND ACTUATION SYSTEMS

Sitti, M., Son, D., Dong, X.

2020, US Patent App. 16/696,605 (misc)

Abstract
The invention relates to a method of simultaneously calibrating magnetic actuation and sensing systems for a workspace, wherein the actuation system comprises a plurality of magnetic actuators and the sensing system comprises a plurality of magnetic sensors, wherein all the measured data is fed into a calibration model, wherein the calibration model is based on a sensor measurement model and a magnetic actuation model, and wherein a solution of the model parameters is found via a numerical solver order to calibrate both the actuation and sensing systems at the same time.

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[BibTex]


Statistical reprogramming of macroscopic self-assembly with dynamic boundaries
Statistical reprogramming of macroscopic self-assembly with dynamic boundaries

Culha, U., Davidson, Z. S., Mastrangeli, M., Sitti, M.

Proceedings of the National Academy of Sciences, 117(21):11306-11313, 2020 (article)

Abstract
Self-assembly is a ubiquitous process that can generate complex and functional structures via local interactions among a large set of simpler components. The ability to program the self-assembly pathway of component sets elucidates fundamental physics and enables alternative competitive fabrication technologies. Reprogrammability offers further opportunities for tuning structural and material properties but requires reversible selection from multistable self-assembling patterns, which remains a challenge. Here, we show statistical reprogramming of two-dimensional (2D), noncompact self-assembled structures by the dynamic confinement of orbitally shaken and magnetically repulsive millimeter-scale particles. Under a constant shaking regime, we control the rate of radius change of an assembly arena via moving hard boundaries and select among a finite set of self-assembled patterns repeatably and reversibly. By temporarily trapping particles in topologically identified stable states, we also demonstrate 2D reprogrammable stiffness and three-dimensional (3D) magnetic clutching of the self-assembled structures. Our reprogrammable system has prospective implications for the design of granular materials in a multitude of physical scales where out-of-equilibrium self-assembly can be realized with different numbers or types of particles. Our dynamic boundary regulation may also enable robust bottom-up control strategies for novel robotic assembly applications by designing more complex spatiotemporal interactions using mobile robots.

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DOI [BibTex]

DOI [BibTex]


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Automatic Discovery of Interpretable Planning Strategies

Skirzyński, J., Becker, F., Lieder, F.

Machine Learning Journal, May 2020 (article) Submitted

Abstract
When making decisions, people often overlook critical information or are overly swayed by irrelevant information. A common approach to mitigate these biases is to provide decisionmakers, especially professionals such as medical doctors, with decision aids, such as decision trees and flowcharts. Designing effective decision aids is a difficult problem. We propose that recently developed reinforcement learning methods for discovering clever heuristics for good decision-making can be partially leveraged to assist human experts in this design process. One of the biggest remaining obstacles to leveraging the aforementioned methods for improving human decision-making is that the policies they learn are opaque to people. To solve this problem, we introduce AI-Interpret: a general method for transforming idiosyncratic policies into simple and interpretable descriptions. Our algorithm combines recent advances in imitation learning and program induction with a new clustering method for identifying a large subset of demonstrations that can be accurately described by a simple, high-performing decision rule. We evaluate our new AI-Interpret algorithm and employ it to translate information-acquisition policies discovered through metalevel reinforcement learning. The results of three large behavioral experiments showed that the provision of decision rules as flowcharts significantly improved people’s planning strategies and decisions across three different classes of sequential decision problems. Furthermore, a series of ablation studies confirmed that our AI-Interpret algorithm was critical to the discovery of interpretable decision rules and that it is ready to be applied to other reinforcement learning problems. We conclude that the methods and findings presented in this article are an important step towards leveraging automatic strategy discovery to improve human decision-making.

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Automatic Discovery of Interpretable Planning Strategies The code for our algorithm and the experiments is available Project Page [BibTex]


Physical Variables Underlying Tactile Stickiness during Fingerpad Detachment
Physical Variables Underlying Tactile Stickiness during Fingerpad Detachment

Nam, S., Vardar, Y., Gueorguiev, D., Kuchenbecker, K. J.

Frontiers in Neuroscience, 14(235):1-14, April 2020 (article)

Abstract
One may notice a relatively wide range of tactile sensations even when touching the same hard, flat surface in similar ways. Little is known about the reasons for this variability, so we decided to investigate how the perceptual intensity of light stickiness relates to the physical interaction between the skin and the surface. We conducted a psychophysical experiment in which nine participants actively pressed their finger on a flat glass plate with a normal force close to 1.5 N and detached it after a few seconds. A custom-designed apparatus recorded the contact force vector and the finger contact area during each interaction as well as pre- and post-trial finger moisture. After detaching their finger, participants judged the stickiness of the glass using a nine-point scale. We explored how sixteen physical variables derived from the recorded data correlate with each other and with the stickiness judgments of each participant. These analyses indicate that stickiness perception mainly depends on the pre-detachment pressing duration, the time taken for the finger to detach, and the impulse in the normal direction after the normal force changes sign; finger-surface adhesion seems to build with pressing time, causing a larger normal impulse during detachment and thus a more intense stickiness sensation. We additionally found a strong between-subjects correlation between maximum real contact area and peak pull-off force, as well as between finger moisture and impulse.

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link (url) DOI Project Page [BibTex]


Changes in Normal Force During Passive Dynamic Touch: Contact Mechanics and Perception
Changes in Normal Force During Passive Dynamic Touch: Contact Mechanics and Perception

Gueorguiev, D., Lambert, J., Thonnard, J., Kuchenbecker, K. J.

In Proceedings of the IEEE Haptics Symposium (HAPTICS), pages: 746-752, Washington, USA, March 2020 (inproceedings)

Abstract
Using a force-controlled robotic platform, we investigated the contact mechanics and psychophysical responses induced by negative and positive modulations in normal force during passive dynamic touch. In the natural state of the finger, the applied normal force modulation induces a correlated change in the tangential force. In a second condition, we applied talcum powder to the fingerpad, which induced a significant modification in the slope of the correlated tangential change. In both conditions, the same ten participants had to detect the interval that contained a decrease or an increase in the pre-stimulation normal force of 1 N. In the natural state, the 75% just noticeable difference for this task was found to be a ratio of 0.19 and 0.18 for decreases and increases, respectively. With talcum powder on the fingerpad, the normal force thresholds remained stable, following the Weber law of constant just noticeable differences, while the tangential force thresholds changed in the same way as the correlation slopes. This result suggests that participants predominantly relied on the normal force changes to perform the detection task. In addition, participants were asked to report whether the force decreased or increased. Their performance was generally poor at this second task even for above-threshold changes. However, their accuracy slightly improved with the talcum powder, which might be due to the reduced finger-surface friction.

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DOI [BibTex]

DOI [BibTex]


A Fabric-Based Sensing System for Recognizing Social Touch
A Fabric-Based Sensing System for Recognizing Social Touch

Burns, R. B., Lee, H., Seifi, H., Kuchenbecker, K. J.

Work-in-progress paper (3 pages) presented at the IEEE Haptics Symposium, Washington, DC, USA, March 2020 (misc)

Abstract
We present a fabric-based piezoresistive tactile sensor system designed to detect social touch gestures on a robot. The unique sensor design utilizes three layers of low-conductivity fabric sewn together on alternating edges to form an accordion pattern and secured between two outer high-conductivity layers. This five-layer design demonstrates a greater resistance range and better low-force sensitivity than previous designs that use one layer of low-conductivity fabric with or without a plastic mesh layer. An individual sensor from our system can presently identify six different communication gestures – squeezing, patting, scratching, poking, hand resting without movement, and no touch – with an average accuracy of 90%. A layer of foam can be added beneath the sensor to make a rigid robot more appealing for humans to touch without inhibiting the system’s ability to register social touch gestures.

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Project Page [BibTex]

Project Page [BibTex]


Do Touch Gestures Affect How Electrovibration Feels?
Do Touch Gestures Affect How Electrovibration Feels?

Vardar, Y., Kuchenbecker, K. J.

Hands-on demonstration (1 page) presented at the IEEE Haptics Symposium, Washington, DC, USA, March 2020 (misc)

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[BibTex]

[BibTex]


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Advancing Rational Analysis to the Algorithmic Level

Lieder, F., Griffiths, T. L.

Behavioral and Brain Sciences, 43, E27, March 2020 (article)

Abstract
The commentaries raised questions about normativity, human rationality, cognitive architectures, cognitive constraints, and the scope or resource rational analysis (RRA). We respond to these questions and clarify that RRA is a methodological advance that extends the scope of rational modeling to understanding cognitive processes, why they differ between people, why they change over time, and how they could be improved.

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Advancing rational analysis to the algorithmic level DOI [BibTex]

Advancing rational analysis to the algorithmic level DOI [BibTex]


Gripping apparatus and method of producing a gripping apparatus
Gripping apparatus and method of producing a gripping apparatus

Song, S., Sitti, M., Drotlef, D., Majidi, C.

Google Patents, Febuary 2020, US Patent App. 16/610,209 (patent)

Abstract
The present invention relates to a gripping apparatus comprising a membrane; a flexible housing; with said membrane being fixedly connected to a periphery of the housing. The invention further relates to a method of producing a gripping apparatus.

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[BibTex]

[BibTex]


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Learning to Overexert Cognitive Control in a Stroop Task

Bustamante, L., Lieder, F., Musslick, S., Shenhav, A., Cohen, J.

Febuary 2020, Laura Bustamante and Falk Lieder contributed equally to this publication. (article) In revision

Abstract
How do people learn when to allocate how much cognitive control to which task? According to the Learned Value of Control (LVOC) model, people learn to predict the value of alternative control allocations from features of a given situation. This suggests that people may generalize the value of control learned in one situation to other situations with shared features, even when the demands for cognitive control are different. This makes the intriguing prediction that what a person learned in one setting could, under some circumstances, cause them to misestimate the need for, and potentially over-exert control in another setting, even if this harms their performance. To test this prediction, we had participants perform a novel variant of the Stroop task in which, on each trial, they could choose to either name the color (more control-demanding) or read the word (more automatic). However only one of these tasks was rewarded, it changed from trial to trial, and could be predicted by one or more of the stimulus features (the color and/or the word). Participants first learned colors that predicted the rewarded task. Then they learned words that predicted the rewarded task. In the third part of the experiment, we tested how these learned feature associations transferred to novel stimuli with some overlapping features. The stimulus-task-reward associations were designed so that for certain combinations of stimuli the transfer of learned feature associations would incorrectly predict that more highly rewarded task would be color naming, which would require the exertion of control, even though the actually rewarded task was word reading and therefore did not require the engagement of control. Our results demonstrated that participants over-exerted control for these stimuli, providing support for the feature-based learning mechanism described by the LVOC model.

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Learning to Overexert Cognitive Control in a Stroop Task DOI [BibTex]

Learning to Overexert Cognitive Control in a Stroop Task DOI [BibTex]


Learning to Predict Perceptual Distributions of Haptic Adjectives
Learning to Predict Perceptual Distributions of Haptic Adjectives

Richardson, B. A., Kuchenbecker, K. J.

Frontiers in Neurorobotics, 13(116):1-16, Febuary 2020 (article)

Abstract
When humans touch an object with their fingertips, they can immediately describe its tactile properties using haptic adjectives, such as hardness and roughness; however, human perception is subjective and noisy, with significant variation across individuals and interactions. Recent research has worked to provide robots with similar haptic intelligence but was focused on identifying binary haptic adjectives, ignoring both attribute intensity and perceptual variability. Combining ordinal haptic adjective labels gathered from human subjects for a set of 60 objects with features automatically extracted from raw multi-modal tactile data collected by a robot repeatedly touching the same objects, we designed a machine-learning method that incorporates partial knowledge of the distribution of object labels into training; then, from a single interaction, it predicts a probability distribution over the set of ordinal labels. In addition to analyzing the collected labels (10 basic haptic adjectives) and demonstrating the quality of our method's predictions, we hold out specific features to determine the influence of individual sensor modalities on the predictive performance for each adjective. Our results demonstrate the feasibility of modeling both the intensity and the variation of haptic perception, two crucial yet previously neglected components of human haptic perception.

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DOI Project Page [BibTex]


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Exercising with Baxter: Preliminary Support for Assistive Social-Physical Human-Robot Interaction

Fitter, N. T., Mohan, M., Kuchenbecker, K. J., Johnson, M. J.

Journal of NeuroEngineering and Rehabilitation, 17(19), Febuary 2020 (article)

Abstract
Background: The worldwide population of older adults will soon exceed the capacity of assisted living facilities. Accordingly, we aim to understand whether appropriately designed robots could help older adults stay active at home. Methods: Building on related literature as well as guidance from experts in game design, rehabilitation, and physical and occupational therapy, we developed eight human-robot exercise games for the Baxter Research Robot, six of which involve physical human-robot contact. After extensive iteration, these games were tested in an exploratory user study including 20 younger adult and 20 older adult users. Results: Only socially and physically interactive games fell in the highest ranges for pleasantness, enjoyment, engagement, cognitive challenge, and energy level. Our games successfully spanned three different physical, cognitive, and temporal challenge levels. User trust and confidence in Baxter increased significantly between pre- and post-study assessments. Older adults experienced higher exercise, energy, and engagement levels than younger adults, and women rated the robot more highly than men on several survey questions. Conclusions: The results indicate that social-physical exercise with a robot is more pleasant, enjoyable, engaging, cognitively challenging, and energetic than similar interactions that lack physical touch. In addition to this main finding, researchers working in similar areas can build on our design practices, our open-source resources, and the age-group and gender differences that we found.

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DOI Project Page [BibTex]

DOI Project Page [BibTex]


Method and device for reversibly attaching a phase changing metal to an object
Method and device for reversibly attaching a phase changing metal to an object

Zhou Ye, G. Z. L. M. S.

US Patent Application 10675718, January 2020 (patent)

Abstract
A method for reversibly attaching a phase changing metal to an object, the method comprising the steps of: providing a substrate having at least one surface at which the phase changing metal is attached, heating the phase changing metal above a phase changing temperature at which the phase changing metal changes its phase from solid to liquid, bringing the phase changing metal, when the phase changing metal is in the liquid phase or before the phase changing metal is brought into the liquid phase, into contact with the object, permitting the phase changing metal to cool below the phase changing temperature, whereby the phase changing metal becomes solid and the object and the phase changing metal become attached to each other, reheating the phase changing metal above the phase changing temperature to liquefy the phase changing metal, and removing the substrate from the object, with the phase changing metal separating from the object and remaining with the substrate.

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US Patent Application Database US Patent Application (PDF) link (url) [BibTex]


Method of actuating a shape changeable member, shape changeable member and actuating system
Method of actuating a shape changeable member, shape changeable member and actuating system

Hu, W., Lum, G. Z., Mastrangeli, M., Sitti, M.

Google Patents, January 2020, US Patent App. 16/477,593 (patent)

Abstract
The present invention relates to a method of actuating a shape changeable member of actuatable material. The invention further relates to a shape changeable member and to a system comprising such a shape changeable member and a magnetic field apparatus.

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[BibTex]


Toward a Formal Theory of Proactivity
Toward a Formal Theory of Proactivity

Lieder, F., Iwama, G.

January 2020 (article) Submitted

Abstract
Beyond merely reacting to their environment and impulses, people have the remarkable capacity to proactively set and pursue their own goals. But the extent to which they leverage this capacity varies widely across people and situations. The goal of this article is to make the mechanisms and variability of proactivity more amenable to rigorous experiments and computational modeling. We proceed in three steps. First, we develop and validate a mathematically precise behavioral measure of proactivity and reactivity that can be applied across a wide range of experimental paradigms. Second, we propose a formal definition of proactivity and reactivity, and develop a computational model of proactivity in the AX Continuous Performance Task (AX-CPT). Third, we develop and test a computational-level theory of meta-control over proactivity in the AX-CPT that identifies three distinct meta-decision-making problems: intention setting, resolving response conflict between intentions and automaticity, and deciding whether to recall context and intentions into working memory. People's response frequencies in the AX-CPT were remarkably well captured by a mixture between the predictions of our models of proactive and reactive control. Empirical data from an experiment varying the incentives and contextual load of an AX-CPT confirmed the predictions of our meta-control model of individual differences in proactivity. Our results suggest that proactivity can be understood in terms of computational models of meta-control. Our model makes additional empirically testable predictions. Future work will extend our models from proactive control in the AX-CPT to proactive goal creation and goal pursuit in the real world.

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Toward a formal theory of proactivity DOI Project Page [BibTex]


Method of fabricating a shape-changeable magentic member, method of producing a shape changeable magnetic member and shape changeable magnetic member
Method of fabricating a shape-changeable magentic member, method of producing a shape changeable magnetic member and shape changeable magnetic member

Guo Zhan Lum, Z. Y. M. S.

US Patent Application 16845646, 2020 (patent)

Abstract
The present invention relates to a method of fabricating a shape-changeable magnetic member comprising a plurality of segments with each segment being able to be magnetized with a desired magnitude and orientation of magnetization, to a method of producing a shape changeable magnetic member composed of a plurality of segments and to a shape changeable magnetic member.

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US Patent Application Database US Patent Application (PDF) [BibTex]


Self-supervised motion deblurring
Self-supervised motion deblurring

Liu, P., Janai, J., Pollefeys, M., Sattler, T., Geiger, A.

IEEE Robotics and Automation Letters, 2020 (article)

Abstract
Motion blurry images challenge many computer vision algorithms, e.g., feature detection, motion estimation, or object recognition. Deep convolutional neural networks are state-of-the-art for image deblurring. However, obtaining training data with corresponding sharp and blurry image pairs can be difficult. In this paper, we present a differentiable reblur model for self-supervised motion deblurring, which enables the network to learn from real-world blurry image sequences without relying on sharp images for supervision. Our key insight is that motion cues obtained from consecutive images yield sufficient information to inform the deblurring task. We therefore formulate deblurring as an inverse rendering problem, taking into account the physical image formation process: we first predict two deblurred images from which we estimate the corresponding optical flow. Using these predictions, we re-render the blurred images and minimize the difference with respect to the original blurry inputs. We use both synthetic and real dataset for experimental evaluations. Our experiments demonstrate that self-supervised single image deblurring is really feasible and leads to visually compelling results.

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pdf Project Page Blog [BibTex]

pdf Project Page Blog [BibTex]


Learning Unsupervised Hierarchical Part Decomposition of 3D Objects from a Single RGB Image
Learning Unsupervised Hierarchical Part Decomposition of 3D Objects from a Single RGB Image

Paschalidou, D., Gool, L., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
Humans perceive the 3D world as a set of distinct objects that are characterized by various low-level (geometry, reflectance) and high-level (connectivity, adjacency, symmetry) properties. Recent methods based on convolutional neural networks (CNNs) demonstrated impressive progress in 3D reconstruction, even when using a single 2D image as input. However, the majority of these methods focuses on recovering the local 3D geometry of an object without considering its part-based decomposition or relations between parts. We address this challenging problem by proposing a novel formulation that allows to jointly recover the geometry of a 3D object as a set of primitives as well as their latent hierarchical structure without part-level supervision. Our model recovers the higher level structural decomposition of various objects in the form of a binary tree of primitives, where simple parts are represented with fewer primitives and more complex parts are modeled with more components. Our experiments on the ShapeNet and D-FAUST datasets demonstrate that considering the organization of parts indeed facilitates reasoning about 3D geometry.

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pdf suppmat Video 2 Project Page Slides Poster Video 1 [BibTex]

pdf suppmat Video 2 Project Page Slides Poster Video 1 [BibTex]


GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis
GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis

Schwarz, K., Liao, Y., Niemeyer, M., Geiger, A.

In Advances in Neural Information Processing Systems (NeurIPS), 2020 (inproceedings)

Abstract
While 2D generative adversarial networks have enabled high-resolution image synthesis, they largely lack an understanding of the 3D world and the image formation process. Thus, they do not provide precise control over camera viewpoint or object pose. To address this problem, several recent approaches leverage intermediate voxel-based representations in combination with differentiable rendering. However, existing methods either produce low image resolution or fall short in disentangling camera and scene properties, eg, the object identity may vary with the viewpoint. In this paper, we propose a generative model for radiance fields which have recently proven successful for novel view synthesis of a single scene. In contrast to voxel-based representations, radiance fields are not confined to a coarse discretization of the 3D space, yet allow for disentangling camera and scene properties while degrading gracefully in the presence of reconstruction ambiguity. By introducing a multi-scale patch-based discriminator, we demonstrate synthesis of high-resolution images while training our model from unposed 2D images alone. We systematically analyze our approach on several challenging synthetic and real-world datasets. Our experiments reveal that radiance fields are a powerful representation for generative image synthesis, leading to 3D consistent models that render with high fidelity.

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[BibTex]

[BibTex]


Reprogrammable shape morphing of magnetic soft machines
Reprogrammable shape morphing of magnetic soft machines

Alapan, Y., Karacakol, A. C., Guzelhan, S. N., Isik, I., Sitti, M.

Science Advances, 6(38):eabc6414, 2020 (article)

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link (url) [BibTex]

link (url) [BibTex]


Twisting and untwisting of twisted nematic elastomers
Twisting and untwisting of twisted nematic elastomers

Davidson, Z. S., Kapernaum, N., Fiene, J., Giesselmann, F., Sitti, M.

Physical Review Materials, 4, pages: 105601, 2020 (article)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


Nanoerythrosome-functionalized biohybrid microswimmers
Nanoerythrosome-functionalized biohybrid microswimmers

Buss, N., Yasa, O., Alapan, Y., Akolpoglu, M. B., Sitti, M.

APL Bioengineering, 4(2):026103, 2020 (article)

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DOI [BibTex]

DOI [BibTex]


Towards 5-DoF Control of an Untethered Magnetic Millirobot via MRI Gradient Coils
Towards 5-DoF Control of an Untethered Magnetic Millirobot via MRI Gradient Coils

Onder Erin, D. A. M. E. T., Sitti, M.

In 2020 IEEE International Conference on Robotics and Automation (ICRA), pages: 6551-6557, 2020 (inproceedings)

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DOI [BibTex]

DOI [BibTex]


Microribbons composed of directionally self-assembled nanoflakes as highly stretchable ionic neural electrodes
Microribbons composed of directionally self-assembled nanoflakes as highly stretchable ionic neural electrodes

Zhang, M., Guo, R., Chen, K., Wang, Y., Niu, J., Guo, Y., Zhang, Y., Yin, Z., Xia, K., Zhou, B., Wang, H., He, W., Liu, J., Sitti, M., Zhang, Y.

Proceedings of the National Academy of Sciences, 2020 (article)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


Mechanical coupling of puller and pusher active microswimmers influences motility
Mechanical coupling of puller and pusher active microswimmers influences motility

Singh, A. V., Kishore, V., Santamauro, G., Yasa, O., Bill, J., Sitti, M.

Langmuir, 36(19):5435-5443, 2020 (article)

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DOI [BibTex]


Thermal Effects on the Crystallization Kinetics, and Interfacial Adhesion of Single-Crystal Phase-Change Gallium
Thermal Effects on the Crystallization Kinetics, and Interfacial Adhesion of Single-Crystal Phase-Change Gallium

Yunusa, M., Lahlou, A., Sitti, M.

Advanced Materials, 32(10):1907453, 2020 (article)

Abstract
Although substrates play an important role upon crystallization of supercooled liquids, the influences of surface temperature and thermal property have remained elusive. Here, the crystallization of supercooled phase‐change gallium (Ga) on substrates with different thermal conductivity is studied. The effect of interfacial temperature on the crystallization kinetics, which dictates thermo‐mechanical stresses between the substrate and the crystallized Ga, is investigated. At an elevated surface temperature, close to the melting point of Ga, an extended single‐crystal growth of Ga on dielectric substrates due to layering effect and annealing is realized without the application of external fields. Adhesive strength at the interfaces depends on the thermal conductivity and initial surface temperature of the substrates. This insight can be applicable to other liquid metals for industrial applications, and sheds more light on phase‐change memory crystallization.

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DOI [BibTex]


Magnetically Actuated Soft Capsule Endoscope for Fine-Needle Biopsy
Magnetically Actuated Soft Capsule Endoscope for Fine-Needle Biopsy

Son, D., Gilbert, H., Sitti, M.

Soft robotics, 7(1):10-21, 2020 (article)

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DOI [BibTex]

DOI [BibTex]


Injectable Nanoelectrodes Enable Wireless Deep Brain Stimulation of Native Tissue in Freely Moving Mice
Injectable Nanoelectrodes Enable Wireless Deep Brain Stimulation of Native Tissue in Freely Moving Mice

Kozielski, K. L., Jahanshahi, A., Gilbert, H. B., Yu, Y., Erin, O., Francisco, D., Alosaimi, F., Temel, Y., Sitti, M.

arXiv preprint arXiv:2001.11586, 2020 (article)

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DOI [BibTex]

DOI [BibTex]


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ACTrain: Ein KI-basiertes Aufmerksamkeitstraining für die Wissensarbeit [ACTrain: An AI-based attention training for knowledge work]

Wirzberger, M., Oreshnikov, I., Passy, J., Lado, A., Shenhav, A., Lieder, F.

66th Spring Conference of the German Ergonomics Society, 2020 (conference)

Abstract
Unser digitales Zeitalter lebt von Informationen und stellt unsere begrenzte Verarbeitungskapazität damit täglich auf die Probe. Gerade in der Wissensarbeit haben ständige Ablenkungen erhebliche Leistungseinbußen zur Folge. Unsere intelligente Anwendung ACTrain setzt genau an dieser Stelle an und verwandelt Computertätigkeiten in eine Trainingshalle für den Geist. Feedback auf Basis maschineller Lernverfahren zeigt anschaulich den Wert auf, sich nicht von einer selbst gewählten Aufgabe ablenken zu lassen. Diese metakognitive Einsicht soll zum Durchhalten motivieren und das zugrunde liegende Fertigkeitsniveau der Aufmerksamkeitskontrolle stärken. In laufenden Feldexperimenten untersuchen wir die Frage, ob das Training mit diesem optimalen Feedback die Aufmerksamkeits- und Selbstkontrollfertigkeiten im Vergleich zu einer Kontrollgruppe ohne Feedback verbessern kann.

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link (url) Project Page [BibTex]


Characterization and Thermal Management of a DC Motor-Driven Resonant Actuator for Miniature Mobile Robots with Oscillating Limbs
Characterization and Thermal Management of a DC Motor-Driven Resonant Actuator for Miniature Mobile Robots with Oscillating Limbs

Colmenares, D., Kania, R., Liu, M., Sitti, M.

arXiv preprint arXiv:2002.00798, 2020 (article)

Abstract
In this paper, we characterize the performance of and develop thermal management solutions for a DC motor-driven resonant actuator developed for flapping wing micro air vehicles. The actuator, a DC micro-gearmotor connected in parallel with a torsional spring, drives reciprocal wing motion. Compared to the gearmotor alone, this design increased torque and power density by 161.1% and 666.8%, respectively, while decreasing the drawn current by 25.8%. Characterization of the actuator, isolated from nonlinear aerodynamic loading, results in standard metrics directly comparable to other actuators. The micro-motor, selected for low weight considerations, operates at high power for limited duration due to thermal effects. To predict system performance, a lumped parameter thermal circuit model was developed. Critical model parameters for this micro-motor, two orders of magnitude smaller than those previously characterized, were identified experimentally. This included the effects of variable winding resistance, bushing friction, speed-dependent forced convection, and the addition of a heatsink. The model was then used to determine a safe operation envelope for the vehicle and to design a weight-optimal heatsink. This actuator design and thermal modeling approach could be applied more generally to improve the performance of any miniature mobile robot or device with motor-driven oscillating limbs or loads.

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[BibTex]


Towards Unsupervised Learning of Generative Models for 3D Controllable Image Synthesis
Towards Unsupervised Learning of Generative Models for 3D Controllable Image Synthesis

Liao, Y., Schwarz, K., Mescheder, L., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
In recent years, Generative Adversarial Networks have achieved impressive results in photorealistic image synthesis. This progress nurtures hopes that one day the classical rendering pipeline can be replaced by efficient models that are learned directly from images. However, current image synthesis models operate in the 2D domain where disentangling 3D properties such as camera viewpoint or object pose is challenging. Furthermore, they lack an interpretable and controllable representation. Our key hypothesis is that the image generation process should be modeled in 3D space as the physical world surrounding us is intrinsically three-dimensional. We define the new task of 3D controllable image synthesis and propose an approach for solving it by reasoning both in 3D space and in the 2D image domain. We demonstrate that our model is able to disentangle latent 3D factors of simple multi-object scenes in an unsupervised fashion from raw images. Compared to pure 2D baselines, it allows for synthesizing scenes that are consistent wrt. changes in viewpoint or object pose. We further evaluate various 3D representations in terms of their usefulness for this challenging task.

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pdf suppmat Video 2 Project Page Video 1 Slides Poster [BibTex]

pdf suppmat Video 2 Project Page Video 1 Slides Poster [BibTex]