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2017


The Numerics of GANs
The Numerics of GANs

Mescheder, L., Nowozin, S., Geiger, A.

In Proceedings from the conference "Neural Information Processing Systems 2017., (Editors: Guyon I. and Luxburg U.v. and Bengio S. and Wallach H. and Fergus R. and Vishwanathan S. and Garnett R.), Curran Associates, Inc., Advances in Neural Information Processing Systems 30 (NIPS), December 2017 (inproceedings)

Abstract
In this paper, we analyze the numerics of common algorithms for training Generative Adversarial Networks (GANs). Using the formalism of smooth two-player games we analyze the associated gradient vector field of GAN training objectives. Our findings suggest that the convergence of current algorithms suffers due to two factors: i) presence of eigenvalues of the Jacobian of the gradient vector field with zero real-part, and ii) eigenvalues with big imaginary part. Using these findings, we design a new algorithm that overcomes some of these limitations and has better convergence properties. Experimentally, we demonstrate its superiority on training common GAN architectures and show convergence on GAN architectures that are known to be notoriously hard to train.

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pdf Project Page [BibTex]

2017


pdf Project Page [BibTex]


On the Design of {LQR} Kernels for Efficient Controller Learning
On the Design of LQR Kernels for Efficient Controller Learning

Marco, A., Hennig, P., Schaal, S., Trimpe, S.

Proceedings of the 56th IEEE Annual Conference on Decision and Control (CDC), pages: 5193-5200, IEEE, IEEE Conference on Decision and Control, December 2017 (conference)

Abstract
Finding optimal feedback controllers for nonlinear dynamic systems from data is hard. Recently, Bayesian optimization (BO) has been proposed as a powerful framework for direct controller tuning from experimental trials. For selecting the next query point and finding the global optimum, BO relies on a probabilistic description of the latent objective function, typically a Gaussian process (GP). As is shown herein, GPs with a common kernel choice can, however, lead to poor learning outcomes on standard quadratic control problems. For a first-order system, we construct two kernels that specifically leverage the structure of the well-known Linear Quadratic Regulator (LQR), yet retain the flexibility of Bayesian nonparametric learning. Simulations of uncertain linear and nonlinear systems demonstrate that the LQR kernels yield superior learning performance.

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arXiv PDF On the Design of LQR Kernels for Efficient Controller Learning - CDC presentation DOI Project Page [BibTex]

arXiv PDF On the Design of LQR Kernels for Efficient Controller Learning - CDC presentation DOI Project Page [BibTex]


Optimizing Long-term Predictions for Model-based Policy Search
Optimizing Long-term Predictions for Model-based Policy Search

Doerr, A., Daniel, C., Nguyen-Tuong, D., Marco, A., Schaal, S., Toussaint, M., Trimpe, S.

Proceedings of 1st Annual Conference on Robot Learning (CoRL), 78, pages: 227-238, (Editors: Sergey Levine and Vincent Vanhoucke and Ken Goldberg), 1st Annual Conference on Robot Learning, November 2017 (conference)

Abstract
We propose a novel long-term optimization criterion to improve the robustness of model-based reinforcement learning in real-world scenarios. Learning a dynamics model to derive a solution promises much greater data-efficiency and reusability compared to model-free alternatives. In practice, however, modelbased RL suffers from various imperfections such as noisy input and output data, delays and unmeasured (latent) states. To achieve higher resilience against such effects, we propose to optimize a generative long-term prediction model directly with respect to the likelihood of observed trajectories as opposed to the common approach of optimizing a dynamics model for one-step-ahead predictions. We evaluate the proposed method on several artificial and real-world benchmark problems and compare it to PILCO, a model-based RL framework, in experiments on a manipulation robot. The results show that the proposed method is competitive compared to state-of-the-art model learning methods. In contrast to these more involved models, our model can directly be employed for policy search and outperforms a baseline method in the robot experiment.

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PDF Project Page [BibTex]

PDF Project Page [BibTex]


Bounding Boxes, Segmentations and Object Coordinates: How Important is Recognition for 3D Scene Flow Estimation in Autonomous Driving Scenarios?
Bounding Boxes, Segmentations and Object Coordinates: How Important is Recognition for 3D Scene Flow Estimation in Autonomous Driving Scenarios?

Behl, A., Jafari, O. H., Mustikovela, S. K., Alhaija, H. A., Rother, C., Geiger, A.

In Proceedings IEEE International Conference on Computer Vision (ICCV), IEEE, Piscataway, NJ, USA, IEEE International Conference on Computer Vision (ICCV), October 2017 (inproceedings)

Abstract
Existing methods for 3D scene flow estimation often fail in the presence of large displacement or local ambiguities, e.g., at texture-less or reflective surfaces. However, these challenges are omnipresent in dynamic road scenes, which is the focus of this work. Our main contribution is to overcome these 3D motion estimation problems by exploiting recognition. In particular, we investigate the importance of recognition granularity, from coarse 2D bounding box estimates over 2D instance segmentations to fine-grained 3D object part predictions. We compute these cues using CNNs trained on a newly annotated dataset of stereo images and integrate them into a CRF-based model for robust 3D scene flow estimation - an approach we term Instance Scene Flow. We analyze the importance of each recognition cue in an ablation study and observe that the instance segmentation cue is by far strongest, in our setting. We demonstrate the effectiveness of our method on the challenging KITTI 2015 scene flow benchmark where we achieve state-of-the-art performance at the time of submission.

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pdf suppmat Poster Project Page [BibTex]

pdf suppmat Poster Project Page [BibTex]


Sparsity Invariant CNNs
Sparsity Invariant CNNs

Uhrig, J., Schneider, N., Schneider, L., Franke, U., Brox, T., Geiger, A.

International Conference on 3D Vision (3DV) 2017, International Conference on 3D Vision (3DV), October 2017 (conference)

Abstract
In this paper, we consider convolutional neural networks operating on sparse inputs with an application to depth upsampling from sparse laser scan data. First, we show that traditional convolutional networks perform poorly when applied to sparse data even when the location of missing data is provided to the network. To overcome this problem, we propose a simple yet effective sparse convolution layer which explicitly considers the location of missing data during the convolution operation. We demonstrate the benefits of the proposed network architecture in synthetic and real experiments \wrt various baseline approaches. Compared to dense baselines, the proposed sparse convolution network generalizes well to novel datasets and is invariant to the level of sparsity in the data. For our evaluation, we derive a novel dataset from the KITTI benchmark, comprising 93k depth annotated RGB images. Our dataset allows for training and evaluating depth upsampling and depth prediction techniques in challenging real-world settings.

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pdf suppmat Project Page Project Page [BibTex]

pdf suppmat Project Page Project Page [BibTex]


OctNetFusion: Learning Depth Fusion from Data
OctNetFusion: Learning Depth Fusion from Data

Riegler, G., Ulusoy, A. O., Bischof, H., Geiger, A.

International Conference on 3D Vision (3DV) 2017, International Conference on 3D Vision (3DV), October 2017 (conference)

Abstract
In this paper, we present a learning based approach to depth fusion, i.e., dense 3D reconstruction from multiple depth images. The most common approach to depth fusion is based on averaging truncated signed distance functions, which was originally proposed by Curless and Levoy in 1996. While this method is simple and provides great results, it is not able to reconstruct (partially) occluded surfaces and requires a large number frames to filter out sensor noise and outliers. Motivated by the availability of large 3D model repositories and recent advances in deep learning, we present a novel 3D CNN architecture that learns to predict an implicit surface representation from the input depth maps. Our learning based method significantly outperforms the traditional volumetric fusion approach in terms of noise reduction and outlier suppression. By learning the structure of real world 3D objects and scenes, our approach is further able to reconstruct occluded regions and to fill in gaps in the reconstruction. We demonstrate that our learning based approach outperforms both vanilla TSDF fusion as well as TV-L1 fusion on the task of volumetric fusion. Further, we demonstrate state-of-the-art 3D shape completion results.

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pdf Video 1 Video 2 Project Page Project Page [BibTex]

pdf Video 1 Video 2 Project Page Project Page [BibTex]


Direct Visual Odometry for a Fisheye-Stereo Camera
Direct Visual Odometry for a Fisheye-Stereo Camera

Liu, P., Heng, L., Sattler, T., Geiger, A., Pollefeys, M.

In Proceedings IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), IEEE, Piscataway, NJ, USA, IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), September 2017 (inproceedings)

Abstract
We present a direct visual odometry algorithm for a fisheye-stereo camera. Our algorithm performs simultaneous camera motion estimation and semi-dense reconstruction. The pipeline consists of two threads: a tracking thread and a mapping thread. In the tracking thread, we estimate the camera pose via semi-dense direct image alignment. To have a wider field of view (FoV) which is important for robotic perception, we use fisheye images directly without converting them to conventional pinhole images which come with a limited FoV. To address the epipolar curve problem, plane-sweeping stereo is used for stereo matching and depth initialization. Multiple depth hypotheses are tracked for selected pixels to better capture the uncertainty characteristics of stereo matching. Temporal motion stereo is then used to refine the depth and remove false positive depth hypotheses. Our implementation runs at an average of 20 Hz on a low-end PC. We run experiments in outdoor environments to validate our algorithm, and discuss the experimental results. We experimentally show that we are able to estimate 6D poses with low drift, and at the same time, do semi-dense 3D reconstruction with high accuracy.

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pdf Project Page [BibTex]

pdf Project Page [BibTex]


Augmented Reality Meets Deep Learning for Car Instance Segmentation in Urban Scenes
Augmented Reality Meets Deep Learning for Car Instance Segmentation in Urban Scenes

Alhaija, H. A., Mustikovela, S. K., Mescheder, L., Geiger, A., Rother, C.

In Proceedings of the British Machine Vision Conference 2017, Proceedings of the British Machine Vision Conference, September 2017 (inproceedings)

Abstract
The success of deep learning in computer vision is based on the availability of large annotated datasets. To lower the need for hand labeled images, virtually rendered 3D worlds have recently gained popularity. Unfortunately, creating realistic 3D content is challenging on its own and requires significant human effort. In this work, we propose an alternative paradigm which combines real and synthetic data for learning semantic instance segmentation models. Exploiting the fact that not all aspects of the scene are equally important for this task, we propose to augment real-world imagery with virtual objects of the target category. Capturing real-world images at large scale is easy and cheap, and directly provides real background appearances without the need for creating complex 3D models of the environment. We present an efficient procedure to augment these images with virtual objects. This allows us to create realistic composite images which exhibit both realistic background appearance as well as a large number of complex object arrangements. In contrast to modeling complete 3D environments, our data augmentation approach requires only a few user interactions in combination with 3D shapes of the target object category. We demonstrate the utility of the proposed approach for training a state-of-the-art high-capacity deep model for semantic instance segmentation. In particular, we consider the task of segmenting car instances on the KITTI dataset which we have annotated with pixel-accurate ground truth. Our experiments demonstrate that models trained on augmented imagery generalize better than those trained on synthetic data or models trained on limited amounts of annotated real data.

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pdf Project Page [BibTex]

pdf Project Page [BibTex]


Adversarial Variational Bayes: Unifying Variational Autoencoders and Generative Adversarial Networks
Adversarial Variational Bayes: Unifying Variational Autoencoders and Generative Adversarial Networks

Mescheder, L., Nowozin, S., Geiger, A.

In Proceedings of the 34th International Conference on Machine Learning, 70, Proceedings of Machine Learning Research, (Editors: Doina Precup, Yee Whye Teh), PMLR, International Conference on Machine Learning (ICML), August 2017 (inproceedings)

Abstract
Variational Autoencoders (VAEs) are expressive latent variable models that can be used to learn complex probability distributions from training data. However, the quality of the resulting model crucially relies on the expressiveness of the inference model. We introduce Adversarial Variational Bayes (AVB), a technique for training Variational Autoencoders with arbitrarily expressive inference models. We achieve this by introducing an auxiliary discriminative network that allows to rephrase the maximum-likelihood-problem as a two-player game, hence establishing a principled connection between VAEs and Generative Adversarial Networks (GANs). We show that in the nonparametric limit our method yields an exact maximum-likelihood assignment for the parameters of the generative model, as well as the exact posterior distribution over the latent variables given an observation. Contrary to competing approaches which combine VAEs with GANs, our approach has a clear theoretical justification, retains most advantages of standard Variational Autoencoders and is easy to implement.

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pdf suppmat Project Page arxiv-version Project Page [BibTex]

pdf suppmat Project Page arxiv-version Project Page [BibTex]


Learning local feature aggregation functions with backpropagation
Learning local feature aggregation functions with backpropagation

Paschalidou, D., Katharopoulos, A., Diou, C., Delopoulos, A.

In IEEE, Signal Processing Conference (EUSIPCO), 25th European, August 2017 (inproceedings)

Abstract
This paper introduces a family of local feature aggregation functions and a novel method to estimate their parameters, such that they generate optimal representations for classification (or any task that can be expressed as a cost function minimization problem). To achieve that, we compose the local feature aggregation function with the classifier cost function and we backpropagate the gradient of this cost function in order to update the local feature aggregation function parameters. Experiments on synthetic datasets indicate that our method discovers parameters that model the class-relevant information in addition to the local feature space. Further experiments on a variety of motion and visual descriptors, both on image and video datasets, show that our method outperforms other state-of-the-art local feature aggregation functions, such as Bag of Words, Fisher Vectors and VLAD, by a large margin.

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pdf code poster link (url) DOI [BibTex]

pdf code poster link (url) DOI [BibTex]


Slow Flow: Exploiting High-Speed Cameras for Accurate and Diverse Optical Flow Reference Data
Slow Flow: Exploiting High-Speed Cameras for Accurate and Diverse Optical Flow Reference Data

Janai, J., Güney, F., Wulff, J., Black, M., Geiger, A.

In Proceedings IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2017, pages: 1406-1416, IEEE, Piscataway, NJ, USA, IEEE Conference on Computer Vision and Pattern Recognition (CVPR), July 2017 (inproceedings)

Abstract
Existing optical flow datasets are limited in size and variability due to the difficulty of capturing dense ground truth. In this paper, we tackle this problem by tracking pixels through densely sampled space-time volumes recorded with a high-speed video camera. Our model exploits the linearity of small motions and reasons about occlusions from multiple frames. Using our technique, we are able to establish accurate reference flow fields outside the laboratory in natural environments. Besides, we show how our predictions can be used to augment the input images with realistic motion blur. We demonstrate the quality of the produced flow fields on synthetic and real-world datasets. Finally, we collect a novel challenging optical flow dataset by applying our technique on data from a high-speed camera and analyze the performance of the state-of-the-art in optical flow under various levels of motion blur.

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pdf suppmat Project page Video DOI Project Page [BibTex]

pdf suppmat Project page Video DOI Project Page [BibTex]


OctNet: Learning Deep 3D Representations at High Resolutions
OctNet: Learning Deep 3D Representations at High Resolutions

Riegler, G., Ulusoy, O., Geiger, A.

In Proceedings IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2017, IEEE, Piscataway, NJ, USA, IEEE Conference on Computer Vision and Pattern Recognition (CVPR), July 2017 (inproceedings)

Abstract
We present OctNet, a representation for deep learning with sparse 3D data. In contrast to existing models, our representation enables 3D convolutional networks which are both deep and high resolution. Towards this goal, we exploit the sparsity in the input data to hierarchically partition the space using a set of unbalanced octrees where each leaf node stores a pooled feature representation. This allows to focus memory allocation and computation to the relevant dense regions and enables deeper networks without compromising resolution. We demonstrate the utility of our OctNet representation by analyzing the impact of resolution on several 3D tasks including 3D object classification, orientation estimation and point cloud labeling.

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pdf suppmat Project Page Video Project Page [BibTex]

pdf suppmat Project Page Video Project Page [BibTex]


A Multi-View Stereo Benchmark with High-Resolution Images and Multi-Camera Videos
A Multi-View Stereo Benchmark with High-Resolution Images and Multi-Camera Videos

Schöps, T., Schönberger, J. L., Galliani, S., Sattler, T., Schindler, K., Pollefeys, M., Geiger, A.

In Proceedings IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2017, IEEE, Piscataway, NJ, USA, IEEE Conference on Computer Vision and Pattern Recognition (CVPR), July 2017 (inproceedings)

Abstract
Motivated by the limitations of existing multi-view stereo benchmarks, we present a novel dataset for this task. Towards this goal, we recorded a variety of indoor and outdoor scenes using a high-precision laser scanner and captured both high-resolution DSLR imagery as well as synchronized low-resolution stereo videos with varying fields-of-view. To align the images with the laser scans, we propose a robust technique which minimizes photometric errors conditioned on the geometry. In contrast to previous datasets, our benchmark provides novel challenges and covers a diverse set of viewpoints and scene types, ranging from natural scenes to man-made indoor and outdoor environments. Furthermore, we provide data at significantly higher temporal and spatial resolution. Our benchmark is the first to cover the important use case of hand-held mobile devices while also providing high-resolution DSLR camera images. We make our datasets and an online evaluation server available at http://www.eth3d.net.

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pdf suppmat Project Page Project Page [BibTex]

pdf suppmat Project Page Project Page [BibTex]


Toroidal Constraints for Two Point Localization Under High Outlier Ratios
Toroidal Constraints for Two Point Localization Under High Outlier Ratios

Camposeco, F., Sattler, T., Cohen, A., Geiger, A., Pollefeys, M.

In Proceedings IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2017, IEEE, Piscataway, NJ, USA, IEEE Conference on Computer Vision and Pattern Recognition (CVPR), July 2017 (inproceedings)

Abstract
Localizing a query image against a 3D model at large scale is a hard problem, since 2D-3D matches become more and more ambiguous as the model size increases. This creates a need for pose estimation strategies that can handle very low inlier ratios. In this paper, we draw new insights on the geometric information available from the 2D-3D matching process. As modern descriptors are not invariant against large variations in viewpoint, we are able to find the rays in space used to triangulate a given point that are closest to a query descriptor. It is well known that two correspondences constrain the camera to lie on the surface of a torus. Adding the knowledge of direction of triangulation, we are able to approximate the position of the camera from \emphtwo matches alone. We derive a geometric solver that can compute this position in under 1 microsecond. Using this solver, we propose a simple yet powerful outlier filter which scales quadratically in the number of matches. We validate the accuracy of our solver and demonstrate the usefulness of our method in real world settings.

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pdf suppmat Project Page Project Page [BibTex]

pdf suppmat Project Page pdf Project Page [BibTex]


Semantic Multi-view Stereo: Jointly Estimating Objects and Voxels
Semantic Multi-view Stereo: Jointly Estimating Objects and Voxels

Ulusoy, A. O., Black, M. J., Geiger, A.

In Proceedings IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2017, IEEE, Piscataway, NJ, USA, IEEE Conference on Computer Vision and Pattern Recognition (CVPR), July 2017 (inproceedings)

Abstract
Dense 3D reconstruction from RGB images is a highly ill-posed problem due to occlusions, textureless or reflective surfaces, as well as other challenges. We propose object-level shape priors to address these ambiguities. Towards this goal, we formulate a probabilistic model that integrates multi-view image evidence with 3D shape information from multiple objects. Inference in this model yields a dense 3D reconstruction of the scene as well as the existence and precise 3D pose of the objects in it. Our approach is able to recover fine details not captured in the input shapes while defaulting to the input models in occluded regions where image evidence is weak. Due to its probabilistic nature, the approach is able to cope with the approximate geometry of the 3D models as well as input shapes that are not present in the scene. We evaluate the approach quantitatively on several challenging indoor and outdoor datasets.

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YouTube pdf suppmat Project Page [BibTex]

YouTube pdf suppmat Project Page [BibTex]


Model-Based Policy Search for Automatic Tuning of Multivariate PID Controllers
Model-Based Policy Search for Automatic Tuning of Multivariate PID Controllers

Doerr, A., Nguyen-Tuong, D., Marco, A., Schaal, S., Trimpe, S.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA), pages: 5295-5301, IEEE, Piscataway, NJ, USA, IEEE International Conference on Robotics and Automation (ICRA), May 2017 (inproceedings)

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PDF arXiv DOI Project Page [BibTex]

PDF arXiv DOI Project Page [BibTex]


Virtual vs. {R}eal: Trading Off Simulations and Physical Experiments in Reinforcement Learning with {B}ayesian Optimization
Virtual vs. Real: Trading Off Simulations and Physical Experiments in Reinforcement Learning with Bayesian Optimization

Marco, A., Berkenkamp, F., Hennig, P., Schoellig, A. P., Krause, A., Schaal, S., Trimpe, S.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA), pages: 1557-1563, IEEE, Piscataway, NJ, USA, IEEE International Conference on Robotics and Automation (ICRA), May 2017 (inproceedings)

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PDF arXiv ICRA 2017 Spotlight presentation Virtual vs. Real - Video explanation DOI Project Page [BibTex]

PDF arXiv ICRA 2017 Spotlight presentation Virtual vs. Real - Video explanation DOI Project Page [BibTex]


SurfaceNet: An End-to-End 3D Neural Network for Multiview Stereopsis
SurfaceNet: An End-to-End 3D Neural Network for Multiview Stereopsis

Ji, M., Gall, J., Zheng, H., Liu, Y., Fang, L.

In IEEE International Conference on Computer Vision (ICCV), 2017, IEEE Computer Society, 2017 IEEE International Conference on Computer Vision (ICCV), 2017 (inproceedings)

Abstract
This paper proposes an end-to-end learning framework for multiview stereopsis. We term the network SurfaceNet. It takes a set of images and their corresponding camera parameters as input and directly infers the 3D model. The key advantage of the framework is that both photo-consistency as well geometric relations of the surface structure can be directly learned for the purpose of multiview stereopsis in an end-to-end fashion. SurfaceNet is a fully 3D convolutional network which is achieved by encoding the camera parameters together with the images in a 3D voxel representation. We evaluate SurfaceNet on the large-scale DTU benchmark. Code is available in https://github.com/mjiUST/SurfaceNet

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link (url) [BibTex]

link (url) [BibTex]


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Pattern Generation for Walking on Slippery Terrains

Khadiv, M., Moosavian, S. A. A., Herzog, A., Righetti, L.

In 2017 5th International Conference on Robotics and Mechatronics (ICROM), Iran, August 2017 (inproceedings)

Abstract
In this paper, we extend state of the art Model Predictive Control (MPC) approaches to generate safe bipedal walking on slippery surfaces. In this setting, we formulate walking as a trade off between realizing a desired walking velocity and preserving robust foot-ground contact. Exploiting this for- mulation inside MPC, we show that safe walking on various flat terrains can be achieved by compromising three main attributes, i. e. walking velocity tracking, the Zero Moment Point (ZMP) modulation, and the Required Coefficient of Friction (RCoF) regulation. Simulation results show that increasing the walking velocity increases the possibility of slippage, while reducing the slippage possibility conflicts with reducing the tip-over possibility of the contact and vice versa.

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link (url) [BibTex]

link (url) [BibTex]

2012


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Event-based State Estimation with Switching Static-gain Observers

Trimpe, S.

In Proceedings of the 3rd IFAC Workshop on Distributed Estimation and Control in Networked Systems, 2012 (inproceedings)

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PDF DOI [BibTex]

2012


PDF DOI [BibTex]


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Event-based State Estimation with Variance-Based Triggering

Trimpe, S., D’Andrea, R.

In Proceedings of the 51st IEEE Conference on Decision and Control, 2012 (inproceedings)

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PDF Supplementary material DOI [BibTex]

PDF Supplementary material DOI [BibTex]


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Encoding of Periodic and their Transient Motions by a Single Dynamic Movement Primitive

Ernesti, J., Righetti, L., Do, M., Asfour, T., Schaal, S.

In 2012 12th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2012), pages: 57-64, IEEE, Osaka, Japan, November 2012 (inproceedings)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Learning Force Control Policies for Compliant Robotic Manipulation

Kalakrishnan, M., Righetti, L., Pastor, P., Schaal, S.

In ICML’12 Proceedings of the 29th International Coference on International Conference on Machine Learning, pages: 49-50, Edinburgh, Scotland, 2012 (inproceedings)

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[BibTex]

[BibTex]


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Quadratic programming for inverse dynamics with optimal distribution of contact forces

Righetti, L., Schaal, S.

In 2012 12th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2012), pages: 538-543, IEEE, Osaka, Japan, November 2012 (inproceedings)

Abstract
In this contribution we propose an inverse dynamics controller for a humanoid robot that exploits torque redundancy to minimize any combination of linear and quadratic costs in the contact forces and the commands. In addition the controller satisfies linear equality and inequality constraints in the contact forces and the commands such as torque limits, unilateral contacts or friction cones limits. The originality of our approach resides in the formulation of the problem as a quadratic program where we only need to solve for the control commands and where the contact forces are optimized implicitly. Furthermore, we do not need a structured representation of the dynamics of the robot (i.e. an explicit computation of the inertia matrix). It is in contrast with existing methods based on quadratic programs. The controller is then robust to uncertainty in the estimation of the dynamics model and the optimization is fast enough to be implemented in high bandwidth torque control loops that are increasingly available on humanoid platforms. We demonstrate properties of our controller with simulations of a human size humanoid robot.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Towards Associative Skill Memories

Pastor, P., Kalakrishnan, M., Righetti, L., Schaal, S.

In 2012 12th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2012), pages: 309-315, IEEE, Osaka, Japan, November 2012 (inproceedings)

Abstract
Movement primitives as basis of movement planning and control have become a popular topic in recent years. The key idea of movement primitives is that a rather small set of stereotypical movements should suffice to create a large set of complex manipulation skills. An interesting side effect of stereotypical movement is that it also creates stereotypical sensory events, e.g., in terms of kinesthetic variables, haptic variables, or, if processed appropriately, visual variables. Thus, a movement primitive executed towards a particular object in the environment will associate a large number of sensory variables that are typical for this manipulation skill. These association can be used to increase robustness towards perturbations, and they also allow failure detection and switching towards other behaviors. We call such movement primitives augmented with sensory associations Associative Skill Memories (ASM). This paper addresses how ASMs can be acquired by imitation learning and how they can create robust manipulation skill by determining subsequent ASMs online to achieve a particular manipulation goal. Evaluation for grasping and manipulation with a Barrett WAM/Hand illustrate our approach.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Template-based learning of grasp selection

Herzog, A., Pastor, P., Kalakrishnan, M., Righetti, L., Asfour, T., Schaal, S.

In 2012 IEEE International Conference on Robotics and Automation, pages: 2379-2384, IEEE, Saint Paul, USA, 2012 (inproceedings)

Abstract
The ability to grasp unknown objects is an important skill for personal robots, which has been addressed by many present and past research projects, but still remains an open problem. A crucial aspect of grasping is choosing an appropriate grasp configuration, i.e. the 6d pose of the hand relative to the object and its finger configuration. Finding feasible grasp configurations for novel objects, however, is challenging because of the huge variety in shape and size of these objects. Moreover, possible configurations also depend on the specific kinematics of the robotic arm and hand in use. In this paper, we introduce a new grasp selection algorithm able to find object grasp poses based on previously demonstrated grasps. Assuming that objects with similar shapes can be grasped in a similar way, we associate to each demonstrated grasp a grasp template. The template is a local shape descriptor for a possible grasp pose and is constructed using 3d information from depth sensors. For each new object to grasp, the algorithm then finds the best grasp candidate in the library of templates. The grasp selection is also able to improve over time using the information of previous grasp attempts to adapt the ranking of the templates. We tested the algorithm on two different platforms, the Willow Garage PR2 and the Barrett WAM arm which have very different hands. Our results show that the algorithm is able to find good grasp configurations for a large set of objects from a relatively small set of demonstrations, and does indeed improve its performance over time.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Probabilistic depth image registration incorporating nonvisual information

Wüthrich, M., Pastor, P., Righetti, L., Billard, A., Schaal, S.

In 2012 IEEE International Conference on Robotics and Automation, pages: 3637-3644, IEEE, Saint Paul, USA, 2012 (inproceedings)

Abstract
In this paper, we derive a probabilistic registration algorithm for object modeling and tracking. In many robotics applications, such as manipulation tasks, nonvisual information about the movement of the object is available, which we will combine with the visual information. Furthermore we do not only consider observations of the object, but we also take space into account which has been observed to not be part of the object. Furthermore we are computing a posterior distribution over the relative alignment and not a point estimate as typically done in for example Iterative Closest Point (ICP). To our knowledge no existing algorithm meets these three conditions and we thus derive a novel registration algorithm in a Bayesian framework. Experimental results suggest that the proposed methods perform favorably in comparison to PCL [1] implementations of feature mapping and ICP, especially if nonvisual information is available.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]

2010


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Accelerometer-based Tilt Estimation of a Rigid Body with only Rotational Degrees of Freedom

Trimpe, S., D’Andrea, R.

In Proceedings of the IEEE International Conference on Robotics and Automation, 2010 (inproceedings)

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PDF DOI [BibTex]

2010


PDF DOI [BibTex]


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Constrained Accelerations for Controlled Geometric Reduction: Sagittal-Plane Decoupling for Bipedal Locomotion

Gregg, R., Righetti, L., Buchli, J., Schaal, S.

In 2010 10th IEEE-RAS International Conference on Humanoid Robots, pages: 1-7, IEEE, Nashville, USA, 2010 (inproceedings)

Abstract
Energy-shaping control methods have produced strong theoretical results for asymptotically stable 3D bipedal dynamic walking in the literature. In particular, geometric controlled reduction exploits robot symmetries to control momentum conservation laws that decouple the sagittal-plane dynamics, which are easier to stabilize. However, the associated control laws require high-dimensional matrix inverses multiplied with complicated energy-shaping terms, often making these control theories difficult to apply to highly-redundant humanoid robots. This paper presents a first step towards the application of energy-shaping methods on real robots by casting controlled reduction into a framework of constrained accelerations for inverse dynamics control. By representing momentum conservation laws as constraints in acceleration space, we construct a general expression for desired joint accelerations that render the constraint surface invariant. By appropriately choosing an orthogonal projection, we show that the unconstrained (reduced) dynamics are decoupled from the constrained dynamics. Any acceleration-based controller can then be used to stabilize this planar subsystem, including passivity-based methods. The resulting control law is surprisingly simple and represents a practical way to employ control theoretic stability results in robotic platforms. Simulated walking of a 3D compass-gait biped show correspondence between the new and original controllers, and simulated motions of a 16-DOF humanoid demonstrate the applicability of this method.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Inverse dynamics with optimal distribution of ground reaction forces for legged robot

Righetti, L., Buchli, J., Mistry, M., Schaal, S.

In Proceedings of the 13th International Conference on Climbing and Walking Robots (CLAWAR), pages: 580-587, Nagoya, Japan, sep 2010 (inproceedings)

Abstract
Contact interaction with the environment is crucial in the design of locomotion controllers for legged robots, to prevent slipping for example. Therefore, it is of great importance to be able to control the effects of the robots movements on the contact reaction forces. In this contribution, we extend a recent inverse dynamics algorithm for floating base robots to optimize the distribution of contact forces while achieving precise trajectory tracking. The resulting controller is algorithmically simple as compared to other approaches. Numerical simulations show that this result significantly increases the range of possible movements of a humanoid robot as compared to the previous inverse dynamics algorithm. We also present a simplification of the result where no inversion of the inertia matrix is needed which is particularly relevant for practical use on a real robot. Such an algorithm becomes interesting for agile locomotion of robots on difficult terrains where the contacts with the environment are critical, such as walking over rough or slippery terrain.

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DOI [BibTex]

DOI [BibTex]

2009


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A Limiting Property of the Matrix Exponential with Application to Multi-loop Control

Trimpe, S., D’Andrea, R.

In Proceedings of the Joint 48th IEEE Conference on Decision (CDC) and Control and 28th Chinese Control Conference, 2009 (inproceedings)

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PDF DOI [BibTex]

2009


PDF DOI [BibTex]


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Modelling the interplay of central pattern generation and sensory feedback in the neuromuscular control of running

Daley, M., Righetti, L., Ijspeert, A.

In Comparative Biochemistry and Physiology - Part A: Molecular & Integrative Physiology. Annual Main Meeting for the Society for Experimental Biology, 153, Glasgow, Scotland, 2009 (inproceedings)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]

2006


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Movement generation using dynamical systems : a humanoid robot performing a drumming task

Degallier, S., Santos, C. P., Righetti, L., Ijspeert, A.

In 2006 6th IEEE-RAS International Conference on Humanoid Robots, pages: 512-517, IEEE, Genova, Italy, 2006 (inproceedings)

Abstract
The online generation of trajectories in humanoid robots remains a difficult problem. In this contribution, we present a system that allows the superposition, and the switch between, discrete and rhythmic movements. Our approach uses nonlinear dynamical systems for generating trajectories online and in real time. Our goal is to make use of attractor properties of dynamical systems in order to provide robustness against small perturbations and to enable online modulation of the trajectories. The system is demonstrated on a humanoid robot performing a drumming task.

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link (url) DOI [BibTex]

2006


link (url) DOI [BibTex]


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Design methodologies for central pattern generators: an application to crawling humanoids

Righetti, L., Ijspeert, A.

In Proceedings of Robotics: Science and Systems, Philadelphia, USA, August 2006 (inproceedings)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Programmable central pattern generators: an application to biped locomotion control

Righetti, L., Ijspeert, A.

In Proceedings of the IEEE International Conference on Robotics and Automation, 2006. ICRA 2006., pages: 1585-1590, IEEE, 2006 (inproceedings)

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[BibTex]

[BibTex]