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2019


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Effect of Remote Masking on Detection of Electrovibration

Jamalzadeh, M., Güçlü, B., Vardar, Y., Basdogan, C.

In Proceedings of the IEEE World Haptics Conference (WHC), pages: 229-234, Tokyo, Japan, July 2019 (inproceedings)

Abstract
Masking has been used to study human perception of tactile stimuli, including those created on haptic touch screens. Earlier studies have investigated the effect of in-site masking on tactile perception of electrovibration. In this study, we investigated whether it is possible to change detection threshold of electrovibration at fingertip of index finger via remote masking, i.e. by applying a (mechanical) vibrotactile stimulus on the proximal phalanx of the same finger. The masking stimuli were generated by a voice coil (Haptuator). For eight participants, we first measured the detection thresholds for electrovibration at the fingertip and for vibrotactile stimuli at the proximal phalanx. Then, the vibrations on the skin were measured at four different locations on the index finger of subjects to investigate how the mechanical masking stimulus propagated as the masking level was varied. Finally, electrovibration thresholds measured in the presence of vibrotactile masking stimuli. Our results show that vibrotactile masking stimuli generated sub-threshold vibrations around fingertip, and hence did not mechanically interfere with the electrovibration stimulus. However, there was a clear psychophysical masking effect due to central neural processes. Electrovibration absolute threshold increased approximately 0.19 dB for each dB increase in the masking level.

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DOI [BibTex]

2019


DOI [BibTex]


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High-Fidelity Multiphysics Finite Element Modeling of Finger-Surface Interactions with Tactile Feedback

Serhat, G., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
In this study, we develop a high-fidelity finite element (FE) analysis framework that enables multiphysics simulation of the human finger in contact with a surface that is providing tactile feedback. We aim to elucidate a variety of physical interactions that can occur at finger-surface interfaces, including contact, friction, vibration, and electrovibration. We also develop novel FE-based methods that will allow prediction of nonconventional features such as real finger-surface contact area and finger stickiness. We envision using the developed computational tools for efficient design and optimization of haptic devices by replacing expensive and lengthy experimental procedures with high-fidelity simulation.

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[BibTex]

[BibTex]


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Fingertip Friction Enhances Perception of Normal Force Changes

Gueorguiev, D., Lambert, J., Thonnard, J., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
Using a force-controlled robotic platform, we tested the human perception of positive and negative modulations in normal force during passive dynamic touch, which also induced a strong related change in the finger-surface lateral force. In a two-alternative forced-choice task, eleven participants had to detect brief variations in the normal force compared to a constant controlled pre-stimulation force of 1 N and report whether it had increased or decreased. The average 75% just noticeable difference (JND) was found to be around 0.25 N for detecting the peak change and 0.30 N for correctly reporting the increase or the decrease. Interestingly, the friction coefficient of a subject’s fingertip positively correlated with his or her performance at detecting the change and reporting its direction, which suggests that humans may use the lateral force as a sensory cue to perceive variations in the normal force.

hi

[BibTex]

[BibTex]


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Objective and Subjective Assessment of Algorithms for Reducing Three-Axis Vibrations to One-Axis Vibrations

Park, G., Kuchenbecker, K. J.

In Proceedings of the IEEE World Haptics Conference, pages: 467-472, July 2019 (inproceedings)

Abstract
A typical approach to creating realistic vibrotactile feedback is reducing 3D vibrations recorded by an accelerometer to 1D signals that can be played back on a haptic actuator, but some of the information is often lost in this dimensional reduction process. This paper describes seven representative algorithms and proposes four metrics based on the spectral match, the temporal match, and the average value and the variability of them across 3D rotations. These four performance metrics were applied to four texture recordings, and the method utilizing the discrete fourier transform (DFT) was found to be the best regardless of the sensing axis. We also recruited 16 participants to assess the perceptual similarity achieved by each algorithm in real time. We found the four metrics correlated well with the subjectively rated similarities for the six dimensional reduction algorithms, with the exception of taking the 3D vector magnitude, which was perceived to be good despite its low spectral and temporal match metrics.

hi

DOI [BibTex]

DOI [BibTex]


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Inflatable Haptic Sensor for the Torso of a Hugging Robot

Block, A. E., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
During hugs, humans naturally provide and intuit subtle non-verbal cues that signify the strength and duration of an exchanged hug. Personal preferences for this close interaction may vary greatly between people; robots do not currently have the abilities to perceive or understand these preferences. This work-in-progress paper discusses designing, building, and testing a novel inflatable torso that can simultaneously soften a robot and act as a tactile sensor to enable more natural and responsive hugging. Using PVC vinyl, a microphone, and a barometric pressure sensor, we created a small test chamber to demonstrate a proof of concept for the full torso. While contacting the chamber in several ways common in hugs (pat, squeeze, scratch, and rub), we recorded data from the two sensors. The preliminary results suggest that the complementary haptic sensing channels allow us to detect coarse and fine contacts typically experienced during hugs, regardless of user hand placement.

hi

Project Page [BibTex]

Project Page [BibTex]


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Understanding the Pull-off Force of the Human Fingerpad

Nam, S., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
To understand the adhesive force that occurs when a finger pulls off of a smooth surface, we built an apparatus to measure the fingerpad’s moisture, normal force, and real contact area over time during interactions with a glass plate. We recorded a total of 450 trials (45 interactions by each of ten human subjects), capturing a wide range of values across the aforementioned variables. The experimental results showed that the pull-off force increases with larger finger contact area and faster detachment rate. Additionally, moisture generally increases the contact area of the finger, but too much moisture can restrict the increase in the pull-off force.

hi

[BibTex]

[BibTex]


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The Haptician and the Alphamonsters

Forte, M. P., L’Orsa, R., Mohan, M., Nam, S., Kuchenbecker, K. J.

Student Innovation Challenge on Implementing Haptics in Virtual Reality Environment presented at the IEEE World Haptics Conference, Tokyo, Japan, July 2019, Maria Paola Forte, Rachael L'Orsa, Mayumi Mohan, and Saekwang Nam contributed equally to this publication (misc)

Abstract
Dysgraphia is a neurological disorder characterized by writing disabilities that affects between 7% and 15% of children. It presents itself in the form of unfinished letters, letter distortion, inconsistent letter size, letter collision, etc. Traditional therapeutic exercises require continuous assistance from teachers or occupational therapists. Autonomous partial or full haptic guidance can produce positive results, but children often become bored with the repetitive nature of such activities. Conversely, virtual rehabilitation with video games represents a new frontier for occupational therapy due to its highly motivational nature. Virtual reality (VR) adds an element of novelty and entertainment to therapy, thus motivating players to perform exercises more regularly. We propose leveraging the HTC VIVE Pro and the EXOS Wrist DK2 to create an immersive spellcasting “exergame” (exercise game) that helps motivate children with dysgraphia to improve writing fluency.

hi

Student Innovation Challenge – Virtual Reality [BibTex]

Student Innovation Challenge – Virtual Reality [BibTex]


Thumb xl screenshot 2019 04 08 at 16.08.19
Fingertip Interaction Metrics Correlate with Visual and Haptic Perception of Real Surfaces

Vardar, Y., Wallraven, C., Kuchenbecker, K. J.

In Proceedings of the IEEE World Haptics Conference (WHC), pages: 395-400, Tokyo, Japan, July 2019 (inproceedings)

Abstract
Both vision and touch contribute to the perception of real surfaces. Although there have been many studies on the individual contributions of each sense, it is still unclear how each modality’s information is processed and integrated. To fill this gap, we investigated the similarity of visual and haptic perceptual spaces, as well as how well they each correlate with fingertip interaction metrics. Twenty participants interacted with ten different surfaces from the Penn Haptic Texture Toolkit by either looking at or touching them and judged their similarity in pairs. By analyzing the resulting similarity ratings using multi-dimensional scaling (MDS), we found that surfaces are similarly organized within the three-dimensional perceptual spaces of both modalities. Also, between-participant correlations were significantly higher in the haptic condition. In a separate experiment, we obtained the contact forces and accelerations acting on one finger interacting with each surface in a controlled way. We analyzed the collected fingertip interaction data in both the time and frequency domains. Our results suggest that the three perceptual dimensions for each modality can be represented by roughness/smoothness, hardness/softness, and friction, and that these dimensions can be estimated by surface vibration power, tap spectral centroid, and kinetic friction coefficient, respectively.

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DOI Project Page [BibTex]

DOI Project Page [BibTex]


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Explorations of Shape-Changing Haptic Interfaces for Blind and Sighted Pedestrian Navigation

Spiers, A., Kuchenbecker, K. J.

pages: 6, Workshop paper (6 pages) presented at the CHI 2019 Workshop on Hacking Blind Navigation, May 2019 (misc) Accepted

Abstract
Since the 1960s, technologists have worked to develop systems that facilitate independent navigation by vision-impaired (VI) pedestrians. These devices vary in terms of conveyed information and feedback modality. Unfortunately, many such prototypes never progress beyond laboratory testing. Conversely, smartphone-based navigation systems for sighted pedestrians have grown in robustness and capabilities, to the point of now being ubiquitous. How can we leverage the success of sighted navigation technology, which is driven by a larger global market, as a way to progress VI navigation systems? We believe one possibility is to make common devices that benefit both VI and sighted individuals, by providing information in a way that does not distract either user from their tasks or environment. To this end we have developed physical interfaces that eschew visual, audio or vibratory feedback, instead relying on the natural human ability to perceive the shape of a handheld object.

hi

[BibTex]

[BibTex]


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Internal Array Electrodes Improve the Spatial Resolution of Soft Tactile Sensors Based on Electrical Resistance Tomography

Lee, H., Park, K., Kim, J., Kuchenbecker, K. J.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA), pages: 5411-5417, Montreal, Canada, May 2019, Hyosang Lee and Kyungseo Park contributed equally to this publication (inproceedings)

hi

link (url) DOI Project Page [BibTex]

link (url) DOI Project Page [BibTex]


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Haptipedia: Accelerating Haptic Device Discovery to Support Interaction & Engineering Design

Seifi, H., Fazlollahi, F., Oppermann, M., Sastrillo, J. A., Ip, J., Agrawal, A., Park, G., Kuchenbecker, K. J., MacLean, K. E.

In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (CHI), Glasgow, Scotland, May 2019 (inproceedings)

Abstract
Creating haptic experiences often entails inventing, modifying, or selecting specialized hardware. However, experience designers are rarely engineers, and 30 years of haptic inventions are buried in a fragmented literature that describes devices mechanically rather than by potential purpose. We conceived of Haptipedia to unlock this trove of examples: Haptipedia presents a device corpus for exploration through metadata that matter to both device and experience designers. It is a taxonomy of device attributes that go beyond physical description to capture potential utility, applied to a growing database of 105 grounded force-feedback devices, and accessed through a public visualization that links utility to morphology. Haptipedia's design was driven by both systematic review of the haptic device literature and rich input from diverse haptic designers. We describe Haptipedia's reception (including hopes it will redefine device reporting standards) and our plans for its sustainability through community participation.

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Project Page [BibTex]

Project Page [BibTex]


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Improving Haptic Adjective Recognition with Unsupervised Feature Learning

Richardson, B. A., Kuchenbecker, K. J.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA), pages: 3804-3810, Montreal, Canada, May 2019 (inproceedings)

Abstract
Humans can form an impression of how a new object feels simply by touching its surfaces with the densely innervated skin of the fingertips. Many haptics researchers have recently been working to endow robots with similar levels of haptic intelligence, but these efforts almost always employ hand-crafted features, which are brittle, and concrete tasks, such as object recognition. We applied unsupervised feature learning methods, specifically K-SVD and Spatio-Temporal Hierarchical Matching Pursuit (ST-HMP), to rich multi-modal haptic data from a diverse dataset. We then tested the learned features on 19 more abstract binary classification tasks that center on haptic adjectives such as smooth and squishy. The learned features proved superior to traditional hand-crafted features by a large margin, almost doubling the average F1 score across all adjectives. Additionally, particular exploratory procedures (EPs) and sensor channels were found to support perception of certain haptic adjectives, underlining the need for diverse interactions and multi-modal haptic data.

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link (url) DOI Project Page [BibTex]

link (url) DOI Project Page [BibTex]


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Learning Latent Space Dynamics for Tactile Servoing

Sutanto, G., Ratliff, N., Sundaralingam, B., Chebotar, Y., Su, Z., Handa, A., Fox, D.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA) 2019, IEEE, International Conference on Robotics and Automation, May 2019 (inproceedings) Accepted

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pdf video [BibTex]

pdf video [BibTex]


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Bimanual Wrist-Squeezing Haptic Feedback Changes Speed-Force Tradeoff in Robotic Surgery Training

Cao, E., Machaca, S., Bernard, T., Wolfinger, B., Patterson, Z., Chi, A., Adrales, G. L., Kuchenbecker, K. J., Brown, J. D.

Extended abstract presented as an ePoster at the Annual Meeting of the Society of American Gastrointestinal and Endoscopic Surgeons (SAGES), Baltimore, USA, April 2019 (misc) Accepted

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[BibTex]

[BibTex]


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Interactive Augmented Reality for Robot-Assisted Surgery

Forte, M. P., Kuchenbecker, K. J.

Extended abstract presented as an Emerging Technology ePoster at the Annual Meeting of the Society of American Gastrointestinal and Endoscopic Surgeons (SAGES), Baltimore, Maryland, USA, April 2019 (misc)

hi

Project Page [BibTex]

Project Page [BibTex]


Thumb xl screenshot 2019 02 03 at 19.15.13
A Novel Texture Rendering Approach for Electrostatic Displays

Fiedler, T., Vardar, Y.

In Proceedings of International Workshop on Haptic and Audio Interaction Design (HAID), Lille, France, March 2019 (inproceedings)

Abstract
Generating realistic texture feelings on tactile displays using data-driven methods has attracted a lot of interest in the last decade. However, the need for large data storages and transmission rates complicates the use of these methods for the future commercial displays. In this paper, we propose a new texture rendering approach which can compress the texture data signicantly for electrostatic displays. Using three sample surfaces, we first explain how to record, analyze and compress the texture data, and render them on a touchscreen. Then, through psychophysical experiments conducted with nineteen participants, we show that the textures can be reproduced by a signicantly less number of frequency components than the ones in the original signal without inducing perceptual degradation. Moreover, our results indicate that the possible degree of compression is affected by the surface properties.

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Fiedler19-HAID-Electrostatic [BibTex]

Fiedler19-HAID-Electrostatic [BibTex]


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A Design Tool for Therapeutic Social-Physical Human-Robot Interactions

Mohan, M., Kuchenbecker, K. J.

Workshop paper (3 pages) presented at the HRI Pioneers Workshop, Daegu, South Korea, March 2019 (misc) Accepted

Abstract
We live in an aging society; social-physical human-robot interaction has the potential to keep our elderly adults healthy by motivating them to exercise. After summarizing prior work, this paper proposes a tool that can be used to design exercise and therapy interactions to be performed by an upper-body humanoid robot. The interaction design tool comprises a teleoperation system that transmits the operator’s arm motions, head motions and facial expression along with an interface to monitor and assess the motion of the user interacting with the robot. We plan to use this platform to create dynamic and intuitive exercise interactions.

hi

Project Page [BibTex]

Project Page [BibTex]


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How Does It Feel to Clap Hands with a Robot?

Fitter, N. T., Kuchenbecker, K. J.

International Journal of Social Robotics, 2019 (article) Accepted

Abstract
Future robots may need lighthearted physical interaction capabilities to connect with people in meaningful ways. To begin exploring how users perceive playful human–robot hand-to-hand interaction, we conducted a study with 20 participants. Each user played simple hand-clapping games with the Rethink Robotics Baxter Research Robot during a 1-h-long session involving 24 randomly ordered conditions that varied in facial reactivity, physical reactivity, arm stiffness, and clapping tempo. Survey data and experiment recordings demonstrate that this interaction is viable: all users successfully completed the experiment and mentioned enjoying at least one game without prompting. Hand-clapping tempo was highly salient to users, and human-like robot errors were more widely accepted than mechanical errors. Furthermore, perceptions of Baxter varied in the following statistically significant ways: facial reactivity increased the robot’s perceived pleasantness and energeticness; physical reactivity decreased pleasantness, energeticness, and dominance; higher arm stiffness increased safety and decreased dominance; and faster tempo increased energeticness and increased dominance. These findings can motivate and guide roboticists who want to design social–physical human–robot interactions.

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[BibTex]

[BibTex]


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Toward Expert-Sourcing of a Haptic Device Repository

Seifi, H., Ip, J., Agrawal, A., Kuchenbecker, K. J., MacLean, K. E.

Glasgow, UK, 2019 (misc)

Abstract
Haptipedia is an online taxonomy, database, and visualization that aims to accelerate ideation of new haptic devices and interactions in human-computer interaction, virtual reality, haptics, and robotics. The current version of Haptipedia (105 devices) was created through iterative design, data entry, and evaluation by our team of experts. Next, we aim to greatly increase the number of devices and keep Haptipedia updated by soliciting data entry and verification from haptics experts worldwide.

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link (url) [BibTex]

link (url) [BibTex]


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Automated Generation of Reactive Programs from Human Demonstration for Orchestration of Robot Behaviors

Berenz, V., Bjelic, A., Mainprice, J.

ArXiv, 2019 (article)

Abstract
Social robots or collaborative robots that have to interact with people in a reactive way are difficult to program. This difficulty stems from the different skills required by the programmer: to provide an engaging user experience the behavior must include a sense of aesthetics while robustly operating in a continuously changing environment. The Playful framework allows composing such dynamic behaviors using a basic set of action and perception primitives. Within this framework, a behavior is encoded as a list of declarative statements corresponding to high-level sensory-motor couplings. To facilitate non-expert users to program such behaviors, we propose a Learning from Demonstration (LfD) technique that maps motion capture of humans directly to a Playful script. The approach proceeds by identifying the sensory-motor couplings that are active at each step using the Viterbi path in a Hidden Markov Model (HMM). Given these activation patterns, binary classifiers called evaluations are trained to associate activations to sensory data. Modularity is increased by clustering the sensory-motor couplings, leading to a hierarchical tree structure. The novelty of the proposed approach is that the learned behavior is encoded not in terms of trajectories in a task space, but as couplings between sensory information and high-level motor actions. This provides advantages in terms of behavioral generalization and reactivity displayed by the robot.

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Support Video link (url) [BibTex]

2016


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A New Perspective and Extension of the Gaussian Filter

Wüthrich, M., Trimpe, S., Garcia Cifuentes, C., Kappler, D., Schaal, S.

The International Journal of Robotics Research, 35(14):1731-1749, December 2016 (article)

Abstract
The Gaussian Filter (GF) is one of the most widely used filtering algorithms; instances are the Extended Kalman Filter, the Unscented Kalman Filter and the Divided Difference Filter. The GF represents the belief of the current state by a Gaussian distribution, whose mean is an affine function of the measurement. We show that this representation can be too restrictive to accurately capture the dependences in systems with nonlinear observation models, and we investigate how the GF can be generalized to alleviate this problem. To this end, we view the GF as the solution to a constrained optimization problem. From this new perspective, the GF is seen as a special case of a much broader class of filters, obtained by relaxing the constraint on the form of the approximate posterior. On this basis, we outline some conditions which potential generalizations have to satisfy in order to maintain the computational efficiency of the GF. We propose one concrete generalization which corresponds to the standard GF using a pseudo measurement instead of the actual measurement. Extending an existing GF implementation in this manner is trivial. Nevertheless, we show that this small change can have a major impact on the estimation accuracy.

am ics

PDF DOI Project Page [BibTex]

2016


PDF DOI Project Page [BibTex]


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Predictive and Self Triggering for Event-based State Estimation

Trimpe, S.

In Proceedings of the 55th IEEE Conference on Decision and Control (CDC), pages: 3098-3105, Las Vegas, NV, USA, December 2016 (inproceedings)

am ics

arXiv PDF DOI Project Page [BibTex]

arXiv PDF DOI Project Page [BibTex]


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Using Probabilistic Movement Primitives for Striking Movements

Gomez-Gonzalez, S., Neumann, G., Schölkopf, B., Peters, J.

16th IEEE-RAS International Conference on Humanoid Robots (Humanoids), pages: 502-508, November 2016 (conference)

am ei

link (url) DOI Project Page [BibTex]

link (url) DOI Project Page [BibTex]


Thumb xl screen shot 2019 01 07 at 11.54.16
Jointly Learning Trajectory Generation and Hitting Point Prediction in Robot Table Tennis

Huang, Y., Büchler, D., Koc, O., Schölkopf, B., Peters, J.

16th IEEE-RAS International Conference on Humanoid Robots (Humanoids), pages: 650-655, November 2016 (conference)

am ei

final link (url) DOI Project Page [BibTex]

final link (url) DOI Project Page [BibTex]


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The Role of Measurement Uncertainty in Optimal Control for Contact Interactions
Workshop on the Algorithmic Foundations of Robotics, pages: 22, November 2016 (conference)

Abstract
Stochastic Optimal Control (SOC) typically considers noise only in the process model, i.e. unknown disturbances. However, in many robotic applications that involve interaction with the environment, such as locomotion and manipulation, uncertainty also comes from lack of pre- cise knowledge of the world, which is not an actual disturbance. We de- velop a computationally efficient SOC algorithm, based on risk-sensitive control, that takes into account uncertainty in the measurements. We include the dynamics of an observer in such a way that the control law explicitly depends on the current measurement uncertainty. We show that high measurement uncertainty leads to low impedance behaviors, a result in contrast with the effects of process noise variance that creates stiff behaviors. Simulation results on a simple 2D manipulator show that our controller can create better interaction with the environment under uncertain contact locations than traditional SOC approaches.

am

arXiv [BibTex]

arXiv [BibTex]


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Learning Where to Search Using Visual Attention

Kloss, A., Kappler, D., Lensch, H. P. A., Butz, M. V., Schaal, S., Bohg, J.

Proceedings of the IEEE/RSJ Conference on Intelligent Robots and Systems, IEEE, IROS, October 2016 (conference)

Abstract
One of the central tasks for a household robot is searching for specific objects. It does not only require localizing the target object but also identifying promising search locations in the scene if the target is not immediately visible. As computation time and hardware resources are usually limited in robotics, it is desirable to avoid expensive visual processing steps that are exhaustively applied over the entire image. The human visual system can quickly select those image locations that have to be processed in detail for a given task. This allows us to cope with huge amounts of information and to efficiently deploy the limited capacities of our visual system. In this paper, we therefore propose to use human fixation data to train a top-down saliency model that predicts relevant image locations when searching for specific objects. We show that the learned model can successfully prune bounding box proposals without rejecting the ground truth object locations. In this aspect, the proposed model outperforms a model that is trained only on the ground truth segmentations of the target object instead of fixation data.

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Project Page [BibTex]

PDF Project Page [BibTex]


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Parameter Learning for Improving Binary Descriptor Matching

Sankaran, B., Ramalingam, S., Taguchi, Y.

In International Conference on Intelligent Robots and Systems (IROS) 2016, IEEE/RSJ International Conference on Intelligent Robots and Systems, October 2016 (inproceedings)

Abstract
Binary descriptors allow fast detection and matching algorithms in computer vision problems. Though binary descriptors can be computed at almost two orders of magnitude faster than traditional gradient based descriptors, they suffer from poor matching accuracy in challenging conditions. In this paper we propose three improvements for binary descriptors in their computation and matching that enhance their performance in comparison to traditional binary and non-binary descriptors without compromising their speed. This is achieved by learning some weights and threshold parameters that allow customized matching under some variations such as lighting and viewpoint. Our suggested improvements can be easily applied to any binary descriptor. We demonstrate our approach on the ORB (Oriented FAST and Rotated BRIEF) descriptor and compare its performance with the traditional ORB and SIFT descriptors on a wide variety of datasets. In all instances, our enhancements outperform standard ORB and is comparable to SIFT.

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[BibTex]

[BibTex]


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A New Trajectory Generation Framework in Robotic Table Tennis

Koc, O., Maeda, G., Peters, J.

Proceedings of the IEEE/RSJ Conference on Intelligent Robots and Systems (IROS), pages: 3750-3756, October 2016 (conference)

am ei

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Superpixel Convolutional Networks using Bilateral Inceptions

Gadde, R., Jampani, V., Kiefel, M., Kappler, D., Gehler, P.

In European Conference on Computer Vision (ECCV), Lecture Notes in Computer Science, Springer, 14th European Conference on Computer Vision, October 2016 (inproceedings)

Abstract
In this paper we propose a CNN architecture for semantic image segmentation. We introduce a new “bilateral inception” module that can be inserted in existing CNN architectures and performs bilateral filtering, at multiple feature-scales, between superpixels in an image. The feature spaces for bilateral filtering and other parameters of the module are learned end-to-end using standard backpropagation techniques. The bilateral inception module addresses two issues that arise with general CNN segmentation architectures. First, this module propagates information between (super) pixels while respecting image edges, thus using the structured information of the problem for improved results. Second, the layer recovers a full resolution segmentation result from the lower resolution solution of a CNN. In the experiments, we modify several existing CNN architectures by inserting our inception modules between the last CNN (1 × 1 convolution) layers. Empirical results on three different datasets show reliable improvements not only in comparison to the baseline networks, but also in comparison to several dense-pixel prediction techniques such as CRFs, while being competitive in time.

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pdf supplementary poster Project Page Project Page [BibTex]

pdf supplementary poster Project Page Project Page [BibTex]


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Barrista - Caffe Well-Served

Lassner, C., Kappler, D., Kiefel, M., Gehler, P.

In ACM Multimedia Open Source Software Competition, ACM OSSC16, October 2016 (inproceedings)

Abstract
The caffe framework is one of the leading deep learning toolboxes in the machine learning and computer vision community. While it offers efficiency and configurability, it falls short of a full interface to Python. With increasingly involved procedures for training deep networks and reaching depths of hundreds of layers, creating configuration files and keeping them consistent becomes an error prone process. We introduce the barrista framework, offering full, pythonic control over caffe. It separates responsibilities and offers code to solve frequently occurring tasks for pre-processing, training and model inspection. It is compatible to all caffe versions since mid 2015 and can import and export .prototxt files. Examples are included, e.g., a deep residual network implemented in only 172 lines (for arbitrary depths), comparing to 2320 lines in the official implementation for the equivalent model.

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pdf link (url) DOI Project Page [BibTex]

pdf link (url) DOI Project Page [BibTex]


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Robust Gaussian Filtering using a Pseudo Measurement

Wüthrich, M., Garcia Cifuentes, C., Trimpe, S., Meier, F., Bohg, J., Issac, J., Schaal, S.

In Proceedings of the American Control Conference (ACC), Boston, MA, USA, July 2016 (inproceedings)

Abstract
Most widely-used state estimation algorithms, such as the Extended Kalman Filter and the Unscented Kalman Filter, belong to the family of Gaussian Filters (GF). Unfortunately, GFs fail if the measurement process is modelled by a fat-tailed distribution. This is a severe limitation, because thin-tailed measurement models, such as the analytically-convenient and therefore widely-used Gaussian distribution, are sensitive to outliers. In this paper, we show that mapping the measurements into a specific feature space enables any existing GF algorithm to work with fat-tailed measurement models. We find a feature function which is optimal under certain conditions. Simulation results show that the proposed method allows for robust filtering in both linear and nonlinear systems with measurements contaminated by fat-tailed noise.

am ics

Web link (url) DOI Project Page [BibTex]

Web link (url) DOI Project Page [BibTex]


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Robot Arm Pose Estimation by Pixel-wise Regression of Joint Angles

Widmaier, F., Kappler, D., Schaal, S., Bohg, J.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA) 2016, IEEE, IEEE International Conference on Robotics and Automation, May 2016 (inproceedings)

Abstract
To achieve accurate vision-based control with a robotic arm, a good hand-eye coordination is required. However, knowing the current configuration of the arm can be very difficult due to noisy readings from joint encoders or an inaccurate hand-eye calibration. We propose an approach for robot arm pose estimation that uses depth images of the arm as input to directly estimate angular joint positions. This is a frame-by-frame method which does not rely on good initialisation of the solution from the previous frames or knowledge from the joint encoders. For estimation, we employ a random regression forest which is trained on synthetically generated data. We compare different training objectives of the forest and also analyse the influence of prior segmentation of the arms on accuracy. We show that this approach improves previous work both in terms of computational complexity and accuracy. Despite being trained on synthetic data only, we demonstrate that the estimation also works on real depth images.

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pdf DOI Project Page [BibTex]

pdf DOI Project Page [BibTex]


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Optimizing for what matters: the Top Grasp Hypothesis

Kappler, D., Schaal, S., Bohg, J.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA) 2016, IEEE, IEEE International Conference on Robotics and Automation, May 2016 (inproceedings)

Abstract
In this paper, we consider the problem of robotic grasping of objects when only partial and noisy sensor data of the environment is available. We are specifically interested in the problem of reliably selecting the best hypothesis from a whole set. This is commonly the case when trying to grasp an object for which we can only observe a partial point cloud from one viewpoint through noisy sensors. There will be many possible ways to successfully grasp this object, and even more which will fail. We propose a supervised learning method that is trained with a ranking loss. This explicitly encourages that the top-ranked training grasp in a hypothesis set is also positively labeled. We show how we adapt the standard ranking loss to work with data that has binary labels and explain the benefits of this formulation. Additionally, we show how we can efficiently optimize this loss with stochastic gradient descent. In quantitative experiments, we show that we can outperform previous models by a large margin.

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pdf DOI Project Page [BibTex]

pdf DOI Project Page [BibTex]


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Exemplar-based Prediction of Object Properties from Local Shape Similarity

Bohg, J., Kappler, D., Schaal, S.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA) 2016, IEEE, IEEE International Conference on Robotics and Automation, May 2016 (inproceedings)

Abstract
We propose a novel method that enables a robot to identify a graspable object part of an unknown object given only noisy and partial information that is obtained from an RGB-D camera. Our method combines the benefits of local with the advantages of global methods. It learns a classifier that takes a local shape representation as input and outputs the probability that a grasp applied at this location will be successful. Given a query data point that is classified in this way, we can retrieve all the locally similar training data points and use them to predict latent global object shape. This information may help to further prune positively labeled grasp hypotheses based on, e.g. relation to the predicted average global shape or suitability for a specific task. This prediction can also guide scene exploration to prune object shape hypotheses. To learn the function that maps local shape to grasp stability we use a Random Forest Classifier. We show that our method reaches the same classification performance as the current state-of-the-art on this dataset which uses a Convolutional Neural Network. Additionally, we exploit the natural ability of the Random Forest to cluster similar data. For a positively predicted query data point, we retrieve all the locally similar training data points that are associated with the same leaf nodes of the Random Forest. The main insight from this work is that local object shape that affords a grasp is also a good predictor of global object shape. We empirically support this claim with quantitative experiments. Additionally, we demonstrate the predictive capability of the method on some real data examples.

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pdf DOI Project Page [BibTex]

pdf DOI Project Page [BibTex]


Thumb xl screen shot 2016 01 19 at 14.48.37
Automatic LQR Tuning Based on Gaussian Process Global Optimization

Marco, A., Hennig, P., Bohg, J., Schaal, S., Trimpe, S.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA), pages: 270-277, IEEE, IEEE International Conference on Robotics and Automation, May 2016 (inproceedings)

Abstract
This paper proposes an automatic controller tuning framework based on linear optimal control combined with Bayesian optimization. With this framework, an initial set of controller gains is automatically improved according to a pre-defined performance objective evaluated from experimental data. The underlying Bayesian optimization algorithm is Entropy Search, which represents the latent objective as a Gaussian process and constructs an explicit belief over the location of the objective minimum. This is used to maximize the information gain from each experimental evaluation. Thus, this framework shall yield improved controllers with fewer evaluations compared to alternative approaches. A seven-degree- of-freedom robot arm balancing an inverted pole is used as the experimental demonstrator. Results of a two- and four- dimensional tuning problems highlight the method’s potential for automatic controller tuning on robotic platforms.

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Video PDF DOI Project Page [BibTex]

Video PDF DOI Project Page [BibTex]


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Depth-based Object Tracking Using a Robust Gaussian Filter

Issac, J., Wüthrich, M., Garcia Cifuentes, C., Bohg, J., Trimpe, S., Schaal, S.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA) 2016, IEEE, IEEE International Conference on Robotics and Automation, May 2016 (inproceedings)

Abstract
We consider the problem of model-based 3D- tracking of objects given dense depth images as input. Two difficulties preclude the application of a standard Gaussian filter to this problem. First of all, depth sensors are characterized by fat-tailed measurement noise. To address this issue, we show how a recently published robustification method for Gaussian filters can be applied to the problem at hand. Thereby, we avoid using heuristic outlier detection methods that simply reject measurements if they do not match the model. Secondly, the computational cost of the standard Gaussian filter is prohibitive due to the high-dimensional measurement, i.e. the depth image. To address this problem, we propose an approximation to reduce the computational complexity of the filter. In quantitative experiments on real data we show how our method clearly outperforms the standard Gaussian filter. Furthermore, we compare its performance to a particle-filter-based tracking method, and observe comparable computational efficiency and improved accuracy and smoothness of the estimates.

am ics

Video Bayesian Object Tracking Library Bayesian Filtering Framework Object Tracking Dataset link (url) DOI Project Page [BibTex]

Video Bayesian Object Tracking Library Bayesian Filtering Framework Object Tracking Dataset link (url) DOI Project Page [BibTex]


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Implications of Action-Oriented Paradigm Shifts in Cognitive Science

Dominey, P. F., Prescott, T. J., Bohg, J., Engel, A. K., Gallagher, S., Heed, T., Hoffmann, M., Knoblich, G., Prinz, W., Schwartz, A.

In The Pragmatic Turn - Toward Action-Oriented Views in Cognitive Science, 18, pages: 333-356, 20, Strüngmann Forum Reports, vol. 18, J. Lupp, series editor, (Editors: Andreas K. Engel and Karl J. Friston and Danica Kragic), The MIT Press, 18th Ernst Strüngmann Forum, May 2016 (incollection) In press

Abstract
An action-oriented perspective changes the role of an individual from a passive observer to an actively engaged agent interacting in a closed loop with the world as well as with others. Cognition exists to serve action within a landscape that contains both. This chapter surveys this landscape and addresses the status of the pragmatic turn. Its potential influence on science and the study of cognition are considered (including perception, social cognition, social interaction, sensorimotor entrainment, and language acquisition) and its impact on how neuroscience is studied is also investigated (with the notion that brains do not passively build models, but instead support the guidance of action). A review of its implications in robotics and engineering includes a discussion of the application of enactive control principles to couple action and perception in robotics as well as the conceptualization of system design in a more holistic, less modular manner. Practical applications that can impact the human condition are reviewed (e.g. educational applications, treatment possibilities for developmental and psychopathological disorders, the development of neural prostheses). All of this foreshadows the potential societal implications of the pragmatic turn. The chapter concludes that an action-oriented approach emphasizes a continuum of interaction between technical aspects of cognitive systems and robotics, biology, psychology, the social sciences, and the humanities, where the individual is part of a grounded cultural system.

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The Pragmatic Turn - Toward Action-Oriented Views in Cognitive Science 18th Ernst Strüngmann Forum Bibliography Chapter link (url) [BibTex]

The Pragmatic Turn - Toward Action-Oriented Views in Cognitive Science 18th Ernst Strüngmann Forum Bibliography Chapter link (url) [BibTex]


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Communication Rate Analysis for Event-based State Estimation

(Best student paper finalist)

Ebner, S., Trimpe, S.

In Proceedings of the 13th International Workshop on Discrete Event Systems, May 2016 (inproceedings)

am ics

PDF DOI [BibTex]

PDF DOI [BibTex]


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A Lightweight Robotic Arm with Pneumatic Muscles for Robot Learning

Büchler, D., Ott, H., Peters, J.

Proceedings of the IEEE International Conference on Robotics and Automation (ICRA), pages: 4086-4092, IEEE, IEEE International Conference on Robotics and Automation, May 2016 (conference)

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ICRA16final DOI Project Page [BibTex]

ICRA16final DOI Project Page [BibTex]


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Drifting Gaussian Processes with Varying Neighborhood Sizes for Online Model Learning

Meier, F., Schaal, S.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA) 2016, IEEE, IEEE International Conference on Robotics and Automation, May 2016 (inproceedings)

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[BibTex]

[BibTex]


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Learning Action-Perception Cycles in Robotics: A Question of Representations and Embodiment

Bohg, J., Kragic, D.

In The Pragmatic Turn - Toward Action-Oriented Views in Cognitive Science, 18, pages: 309-320, 18, Strüngmann Forum Reports, vol. 18, J. Lupp, series editor, (Editors: Andreas K. Engel and Karl J. Friston and Danica Kragic), The MIT Press, 18th Ernst Strüngmann Forum, May 2016 (incollection) In press

Abstract
Since the 1950s, robotics research has sought to build a general-purpose agent capable of autonomous, open-ended interaction with realistic, unconstrained environments. Cognition is perceived to be at the core of this process, yet understanding has been challenged because cognition is referred to differently within and across research areas, and is not clearly defined. The classic robotics approach is decomposition into functional modules which perform planning, reasoning, and problem-solving or provide input to these mechanisms. Although advancements have been made and numerous success stories reported in specific niches, this systems-engineering approach has not succeeded in building such a cognitive agent. The emergence of an action-oriented paradigm offers a new approach: action and perception are no longer separable into functional modules but must be considered in a complete loop. This chapter reviews work on different mechanisms for action- perception learning and discusses the role of embodiment in the design of the underlying representations and learning. It discusses the evaluation of agents and suggests the development of a new embodied Turing Test. Appropriate scenarios need to be devised in addition to current competitions, so that abilities can be tested over long time periods.

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18th Ernst Strüngmann Forum The Pragmatic Turn- Toward Action-Oriented Views in Cognitive Science Bibliography Chapter link (url) [BibTex]

18th Ernst Strüngmann Forum The Pragmatic Turn- Toward Action-Oriented Views in Cognitive Science Bibliography Chapter link (url) [BibTex]


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Distinct adaptation to abrupt and gradual torque perturbations with a multi-joint exoskeleton robot

Oh, Y., Sutanto, G., Mistry, M., Schweighofer, N., Schaal, S.

Abstracts of Neural Control of Movement Conference (NCM 2016), Montego Bay, Jamaica, April 2016 (poster)

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[BibTex]

[BibTex]


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Supplemental material for ’Communication Rate Analysis for Event-based State Estimation’

Ebner, S., Trimpe, S.

Max Planck Institute for Intelligent Systems, January 2016 (techreport)

am ics

PDF [BibTex]

PDF [BibTex]


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Probabilistic Inference for Determining Options in Reinforcement Learning

Daniel, C., van Hoof, H., Peters, J., Neumann, G.

Machine Learning, Special Issue, 104(2):337-357, (Editors: Gärtner, T., Nanni, M., Passerini, A. and Robardet, C.), European Conference on Machine Learning im Machine Learning, Journal Track, 2016, Best Student Paper Award of ECML-PKDD 2016 (article)

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DOI Project Page [BibTex]

DOI Project Page [BibTex]


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Ensuring Ethical Behavior from Autonomous Systems

Anderson, M., Anderson, S. L., Berenz, V.

In Artificial Intelligence Applied to Assistive Technologies and Smart Environments, Papers from the 2016 AAAI Workshop, Phoenix, Arizona, USA, February 12, 2016, 2016 (inproceedings)

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link (url) [BibTex]

link (url) [BibTex]


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Towards Robust Online Inverse Dynamics Learning

Meier, F., Kappler, D., Ratliff, N., Schaal, S.

Proceedings of the IEEE/RSJ Conference on Intelligent Robots and Systems, IEEE, IROS, 2016 (conference) Accepted

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fmeier_iros_2016 [BibTex]

fmeier_iros_2016 [BibTex]


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Self-Supervised Regrasping using Spatio-Temporal Tactile Features and Reinforcement Learning

Chebotar, Y., Hausman, K., Su, Z., Sukhatme, G., Schaal, S.

In International Conference on Intelligent Robots and Systems (IROS) 2016, IEEE/RSJ International Conference on Intelligent Robots and Systems, 2016 (inproceedings)

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pdf video [BibTex]

pdf video [BibTex]


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Modeling Variability of Musculoskeletal Systems with Heteroscedastic Gaussian Processes

Büchler, D., Calandra, R., Peters, J.

Workshop on Neurorobotics, Neural Information Processing Systems (NIPS), 2016 (conference)

am ei

NIPS16Neurorobotics [BibTex]

NIPS16Neurorobotics [BibTex]