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2020


3D Morphable Face Models - Past, Present and Future
3D Morphable Face Models - Past, Present and Future

Egger, B., Smith, W. A. P., Tewari, A., Wuhrer, S., Zollhoefer, M., Beeler, T., Bernard, F., Bolkart, T., Kortylewski, A., Romdhani, S., Theobalt, C., Blanz, V., Vetter, T.

ACM Transactions on Graphics, September 2020 (article)

Abstract
In this paper, we provide a detailed survey of 3D Morphable Face Models over the 20 years since they were first proposed. The challenges in building and applying these models, namely capture, modeling, image formation, and image analysis, are still active research topics, and we review the state-of-the-art in each of these areas. We also look ahead, identifying unsolved challenges, proposing directions for future research and highlighting the broad range of current and future applications.

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project page pdf preprint [BibTex]

2020


project page pdf preprint [BibTex]


Learning to Dress 3D People in Generative Clothing
Learning to Dress 3D People in Generative Clothing

Ma, Q., Yang, J., Ranjan, A., Pujades, S., Pons-Moll, G., Tang, S., Black, M. J.

In Computer Vision and Pattern Recognition (CVPR), June 2020 (inproceedings)

Abstract
Three-dimensional human body models are widely used in the analysis of human pose and motion. Existing models, however, are learned from minimally-clothed 3D scans and thus do not generalize to the complexity of dressed people in common images and videos. Additionally, current models lack the expressive power needed to represent the complex non-linear geometry of pose-dependent clothing shape. To address this, we learn a generative 3D mesh model of clothed people from 3D scans with varying pose and clothing. Specifically, we train a conditional Mesh-VAE-GAN to learn the clothing deformation from the SMPL body model, making clothing an additional term on SMPL. Our model is conditioned on both pose and clothing type, giving the ability to draw samples of clothing to dress different body shapes in a variety of styles and poses. To preserve wrinkle detail, our Mesh-VAE-GAN extends patchwise discriminators to 3D meshes. Our model, named CAPE, represents global shape and fine local structure, effectively extending the SMPL body model to clothing. To our knowledge, this is the first generative model that directly dresses 3D human body meshes and generalizes to different poses.

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arxiv project page [BibTex]


{GENTEL : GENerating Training data Efficiently for Learning to segment medical images}
GENTEL : GENerating Training data Efficiently for Learning to segment medical images

Thakur, R. P., Rocamora, S. P., Goel, L., Pohmann, R., Machann, J., Black, M. J.

Congrès Reconnaissance des Formes, Image, Apprentissage et Perception (RFAIP), June 2020 (conference)

Abstract
Accurately segmenting MRI images is crucial for many clinical applications. However, manually segmenting images with accurate pixel precision is a tedious and time consuming task. In this paper we present a simple, yet effective method to improve the efficiency of the image segmentation process. We propose to transform the image annotation task into a binary choice task. We start by using classical image processing algorithms with different parameter values to generate multiple, different segmentation masks for each input MRI image. Then, instead of segmenting the pixels of the images, the user only needs to decide whether a segmentation is acceptable or not. This method allows us to efficiently obtain high quality segmentations with minor human intervention. With the selected segmentations, we train a state-of-the-art neural network model. For the evaluation, we use a second MRI dataset (1.5T Dataset), acquired with a different protocol and containing annotations. We show that the trained network i) is able to automatically segment cases where none of the classical methods obtain a high quality result ; ii) generalizes to the second MRI dataset, which was acquired with a different protocol and was never seen at training time ; and iii) enables detection of miss-annotations in this second dataset. Quantitatively, the trained network obtains very good results: DICE score - mean 0.98, median 0.99- and Hausdorff distance (in pixels) - mean 4.7, median 2.0-.

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[BibTex]

[BibTex]


Generating 3D People in Scenes without People
Generating 3D People in Scenes without People

Zhang, Y., Hassan, M., Neumann, H., Black, M. J., Tang, S.

In Computer Vision and Pattern Recognition (CVPR), June 2020 (inproceedings)

Abstract
We present a fully automatic system that takes a 3D scene and generates plausible 3D human bodies that are posed naturally in that 3D scene. Given a 3D scene without people, humans can easily imagine how people could interact with the scene and the objects in it. However, this is a challenging task for a computer as solving it requires that (1) the generated human bodies to be semantically plausible within the 3D environment (e.g. people sitting on the sofa or cooking near the stove), and (2) the generated human-scene interaction to be physically feasible such that the human body and scene do not interpenetrate while, at the same time, body-scene contact supports physical interactions. To that end, we make use of the surface-based 3D human model SMPL-X. We first train a conditional variational autoencoder to predict semantically plausible 3D human poses conditioned on latent scene representations, then we further refine the generated 3D bodies using scene constraints to enforce feasible physical interaction. We show that our approach is able to synthesize realistic and expressive 3D human bodies that naturally interact with 3D environment. We perform extensive experiments demonstrating that our generative framework compares favorably with existing methods, both qualitatively and quantitatively. We believe that our scene-conditioned 3D human generation pipeline will be useful for numerous applications; e.g. to generate training data for human pose estimation, in video games and in VR/AR. Our project page for data and code can be seen at: \url{https://vlg.inf.ethz.ch/projects/PSI/}.

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Code PDF [BibTex]

Code PDF [BibTex]


Learning Physics-guided Face Relighting under Directional Light
Learning Physics-guided Face Relighting under Directional Light

Nestmeyer, T., Lalonde, J., Matthews, I., Lehrmann, A. M.

In Conference on Computer Vision and Pattern Recognition, IEEE/CVF, June 2020 (inproceedings) Accepted

Abstract
Relighting is an essential step in realistically transferring objects from a captured image into another environment. For example, authentic telepresence in Augmented Reality requires faces to be displayed and relit consistent with the observer's scene lighting. We investigate end-to-end deep learning architectures that both de-light and relight an image of a human face. Our model decomposes the input image into intrinsic components according to a diffuse physics-based image formation model. We enable non-diffuse effects including cast shadows and specular highlights by predicting a residual correction to the diffuse render. To train and evaluate our model, we collected a portrait database of 21 subjects with various expressions and poses. Each sample is captured in a controlled light stage setup with 32 individual light sources. Our method creates precise and believable relighting results and generalizes to complex illumination conditions and challenging poses, including when the subject is not looking straight at the camera.

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Paper [BibTex]

Paper [BibTex]


{VIBE}: Video Inference for Human Body Pose and Shape Estimation
VIBE: Video Inference for Human Body Pose and Shape Estimation

Kocabas, M., Athanasiou, N., Black, M. J.

In Computer Vision and Pattern Recognition (CVPR), June 2020 (inproceedings)

Abstract
Human motion is fundamental to understanding behavior. Despite progress on single-image 3D pose and shape estimation, existing video-based state-of-the-art methodsfail to produce accurate and natural motion sequences due to a lack of ground-truth 3D motion data for training. To address this problem, we propose “Video Inference for Body Pose and Shape Estimation” (VIBE), which makes use of an existing large-scale motion capture dataset (AMASS) together with unpaired, in-the-wild, 2D keypoint annotations. Our key novelty is an adversarial learning framework that leverages AMASS to discriminate between real human motions and those produced by our temporal pose and shape regression networks. We define a temporal network architecture and show that adversarial training, at the sequence level, produces kinematically plausible motion sequences without in-the-wild ground-truth 3D labels. We perform extensive experimentation to analyze the importance of motion and demonstrate the effectiveness of VIBE on challenging 3D pose estimation datasets, achieving state-of-the-art performance. Code and pretrained models are available at https://github.com/mkocabas/VIBE

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arXiv code [BibTex]

arXiv code [BibTex]


General Movement Assessment from videos of computed {3D} infant body models is equally effective compared to conventional {RGB} Video rating
General Movement Assessment from videos of computed 3D infant body models is equally effective compared to conventional RGB Video rating

Schroeder, S., Hesse, N., Weinberger, R., Tacke, U., Gerstl, L., Hilgendorff, A., Heinen, F., Arens, M., Bodensteiner, C., Dijkstra, L. J., Pujades, S., Black, M., Hadders-Algra, M.

Early Human Development, 144, May 2020 (article)

Abstract
Background: General Movement Assessment (GMA) is a powerful tool to predict Cerebral Palsy (CP). Yet, GMA requires substantial training hampering its implementation in clinical routine. This inspired a world-wide quest for automated GMA. Aim: To test whether a low-cost, marker-less system for three-dimensional motion capture from RGB depth sequences using a whole body infant model may serve as the basis for automated GMA. Study design: Clinical case study at an academic neurodevelopmental outpatient clinic. Subjects: Twenty-nine high-risk infants were recruited and assessed at their clinical follow-up at 2-4 month corrected age (CA). Their neurodevelopmental outcome was assessed regularly up to 12-31 months CA. Outcome measures: GMA according to Hadders-Algra by a masked GMA-expert of conventional and computed 3D body model (“SMIL motion”) videos of the same GMs. Agreement between both GMAs was assessed, and sensitivity and specificity of both methods to predict CP at ≥12 months CA. Results: The agreement of the two GMA ratings was substantial, with κ=0.66 for the classification of definitely abnormal (DA) GMs and an ICC of 0.887 (95% CI 0.762;0.947) for a more detailed GM-scoring. Five children were diagnosed with CP (four bilateral, one unilateral CP). The GMs of the child with unilateral CP were twice rated as mildly abnormal. DA-ratings of both videos predicted bilateral CP well: sensitivity 75% and 100%, specificity 88% and 92% for conventional and SMIL motion videos, respectively. Conclusions: Our computed infant 3D full body model is an attractive starting point for automated GMA in infants at risk of CP.

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DOI [BibTex]

DOI [BibTex]


FootTile: a Rugged Foot Sensor for Force and Center of Pressure Sensing in Soft Terrain
FootTile: a Rugged Foot Sensor for Force and Center of Pressure Sensing in Soft Terrain

Felix Ruppert, , Badri-Spröwitz, A.

In Proceedings of the IEEE International Conference on Robotics and Automation, IEEE, International Conference on Robotics and Automation, May 2020 (inproceedings) Accepted

Abstract
In this paper, we present FootTile, a foot sensor for reaction force and center of pressure sensing in challenging terrain. We compare our sensor design to standard biomechanical devices, force plates and pressure plates. We show that FootTile can accurately estimate force and pressure distribution during legged locomotion. FootTile weighs 0.9g, has a sampling rate of 330 Hz, a footprint of 10×10 mm and can easily be adapted in sensor range to the required load case. In three experiments, we validate: first, the performance of the individual sensor, second an array of FootTiles for center of pressure sensing and third the ground reaction force estimation during locomotion in granular substrate. We then go on to show the accurate sensing capabilities of the waterproof sensor in liquid mud, as a showcase for real world rough terrain use.

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Youtube1 Youtube2 Presentation link (url) [BibTex]

Youtube1 Youtube2 Presentation link (url) [BibTex]


Learning Multi-Human Optical Flow
Learning Multi-Human Optical Flow

Ranjan, A., Hoffmann, D. T., Tzionas, D., Tang, S., Romero, J., Black, M. J.

International Journal of Computer Vision (IJCV), (128):873–-890, April 2020 (article)

Abstract
The optical flow of humans is well known to be useful for the analysis of human action. Recent optical flow methods focus on training deep networks to approach the problem. However, the training data used by them does not cover the domain of human motion. Therefore, we develop a dataset of multi-human optical flow and train optical flow networks on this dataset. We use a 3D model of the human body and motion capture data to synthesize realistic flow fields in both single-and multi-person images. We then train optical flow networks to estimate human flow fields from pairs of images. We demonstrate that our trained networks are more accurate than a wide range of top methods on held-out test data and that they can generalize well to real image sequences. The code, trained models and the dataset are available for research.

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Paper Publisher Version poster link (url) DOI [BibTex]

Paper Publisher Version poster link (url) DOI [BibTex]


From Variational to Deterministic Autoencoders
From Variational to Deterministic Autoencoders

Ghosh*, P., Sajjadi*, M. S. M., Vergari, A., Black, M. J., Schölkopf, B.

8th International Conference on Learning Representations (ICLR) , April 2020, *equal contribution (conference) Accepted

Abstract
Variational Autoencoders (VAEs) provide a theoretically-backed framework for deep generative models. However, they often produce “blurry” images, which is linked to their training objective. Sampling in the most popular implementation, the Gaussian VAE, can be interpreted as simply injecting noise to the input of a deterministic decoder. In practice, this simply enforces a smooth latent space structure. We challenge the adoption of the full VAE framework on this specific point in favor of a simpler, deterministic one. Specifically, we investigate how substituting stochasticity with other explicit and implicit regularization schemes can lead to a meaningful latent space without having to force it to conform to an arbitrarily chosen prior. To retrieve a generative mechanism for sampling new data points, we propose to employ an efficient ex-post density estimation step that can be readily adopted both for the proposed deterministic autoencoders as well as to improve sample quality of existing VAEs. We show in a rigorous empirical study that regularized deterministic autoencoding achieves state-of-the-art sample quality on the common MNIST, CIFAR-10 and CelebA datasets.

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arXiv [BibTex]

arXiv [BibTex]


Trunk pitch oscillations for energy trade-offs in bipedal running birds and robots
Trunk pitch oscillations for energy trade-offs in bipedal running birds and robots

Drama, Ö., Badri-Spröwitz, A.

Bioinspiration & Biomimetics, 15(3), March 2020 (article)

Abstract
Bipedal animals have diverse morphologies and advanced locomotion abilities. Terrestrial birds, in particular, display agile, efficient, and robust running motion, in which they exploit the interplay between the body segment masses and moment of inertias. On the other hand, most legged robots are not able to generate such versatile and energy-efficient motion and often disregard trunk movements as a means to enhance their locomotion capabilities. Recent research investigated how trunk motions affect the gait characteristics of humans, but there is a lack of analysis across different bipedal morphologies. To address this issue, we analyze avian running based on a spring-loaded inverted pendulum model with a pronograde (horizontal) trunk. We use a virtual point based control scheme and modify the alignment of the ground reaction forces to assess how our control strategy influences the trunk pitch oscillations and energetics of the locomotion. We derive three potential key strategies to leverage trunk pitch motions that minimize either the energy fluctuations of the center of mass or the work performed by the hip and leg. We suggest how these strategies could be used in legged robotics.

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Youtube Video link (url) DOI [BibTex]

Youtube Video link (url) DOI [BibTex]


Chained Representation Cycling: Learning to Estimate 3D Human Pose and Shape by Cycling Between Representations
Chained Representation Cycling: Learning to Estimate 3D Human Pose and Shape by Cycling Between Representations

Rueegg, N., Lassner, C., Black, M. J., Schindler, K.

In Thirty-Fourth AAAI Conference on Artificial Intelligence (AAAI-20), Febuary 2020 (inproceedings)

Abstract
The goal of many computer vision systems is to transform image pixels into 3D representations. Recent popular models use neural networks to regress directly from pixels to 3D object parameters. Such an approach works well when supervision is available, but in problems like human pose and shape estimation, it is difficult to obtain natural images with 3D ground truth. To go one step further, we propose a new architecture that facilitates unsupervised, or lightly supervised, learning. The idea is to break the problem into a series of transformations between increasingly abstract representations. Each step involves a cycle designed to be learnable without annotated training data, and the chain of cycles delivers the final solution. Specifically, we use 2D body part segments as an intermediate representation that contains enough information to be lifted to 3D, and at the same time is simple enough to be learned in an unsupervised way. We demonstrate the method by learning 3D human pose and shape from un-paired and un-annotated images. We also explore varying amounts of paired data and show that cycling greatly alleviates the need for paired data. While we present results for modeling humans, our formulation is general and can be applied to other vision problems.

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pdf [BibTex]

pdf [BibTex]


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Real Time Trajectory Prediction Using Deep Conditional Generative Models

Gomez-Gonzalez, S., Prokudin, S., Schölkopf, B., Peters, J.

IEEE Robotics and Automation Letters, 5(2):970-976, IEEE, January 2020 (article)

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arXiv DOI [BibTex]

arXiv DOI [BibTex]


Effective Viscous Damping Enables Morphological Computation in Legged Locomotion
Effective Viscous Damping Enables Morphological Computation in Legged Locomotion

Mo, A., Izzi, F., Haeufle, D. F. B., Badri-Spröwitz, A.

2020 (article) In revision

Abstract
Muscle models and animal observations suggest that physical damping is beneficial for stabilization. Still, only a few implementations of mechanical damping exist in compliant robotic legged locomotion. It remains unclear how physical damping can be exploited for locomotion tasks, while its advantages as sensor-free, adaptive force- and negative work-producing actuators are promising. In a simplified numerical leg model, we studied the energy dissipation from viscous and Coulomb damping during vertical drops with ground-level perturbations. A parallel spring-damper is engaged between touch-down and mid-stance, and its damper auto-disengages during mid-stance and takeoff. Our simulations indicate that an adjustable and viscous damper is desired. In hardware we explored effective viscous damping and adjustability and quantified the dissipated energy. We tested two mechanical, leg-mounted damping mechanisms; a commercial hydraulic damper, and a custom-made pneumatic damper. The pneumatic damper exploits a rolling diaphragm with an adjustable orifice, minimizing Coulomb damping effects while permitting adjustable resistance. Experimental results show that the leg-mounted, hydraulic damper exhibits the most effective viscous damping. Adjusting the orifice setting did not result in substantial changes of dissipated energy per drop, unlike adjusting damping parameters in the numerical model. Consequently, we also emphasize the importance of characterizing physical dampers during real legged impacts to evaluate their effectiveness for compliant legged locomotion.

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Youtube link (url) [BibTex]


Postural Stability in Human Running with Step-down Perturbations: An Experimental and Numerical Study
Postural Stability in Human Running with Step-down Perturbations: An Experimental and Numerical Study

Oezge Drama, , Johanna Vielemeyer, , Alexander Badri-Spröwitz, , Müller, R.

2020 (article) In revision

Abstract
Postural stability is one of the most crucial elements in bipedal locomotion. Bipeds are dynamically unstable and need to maintain their trunk upright against the rotations induced by the ground reaction forces (GRFs), especially when running. Gait studies report that the GRF vectors focus around a virtual point above the center of mass (VPA), while the trunk moves forward in pitch axis during the stance phase of human running. However, a recent simulation study suggests that a virtual point below the center of mass (VPB) might be present in human running, since a VPA yields backward trunk rotation during the stance phase. In this work, we perform a gait analysis to investigate the existence and location of the VP in human running at 5 m s−1, and support our findings numerically using the spring-loaded inverted pendulum model with a trunk (TSLIP). We extend our analysis to include perturbations in terrain height (visible and camouflaged), and investigate the response of the VP mechanism to step-down perturbations both experimentally and numerically. Our experimental results show that the human running gait displays a VPB of ≈ −30 cm and a forward trunk motion during the stance phase. The camouflaged step-down perturbations affect the location of the VPB. Our simulation results suggest that the VPB is able to encounter the step-down perturbations and bring the system back to its initial equilibrium state.

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link (url) [BibTex]

link (url) [BibTex]

2007


A Database and Evaluation Methodology for Optical Flow
A Database and Evaluation Methodology for Optical Flow

Baker, S., Scharstein, D., Lewis, J.P., Roth, S., Black, M.J., Szeliski, R.

In Int. Conf. on Computer Vision, ICCV, pages: 1-8, Rio de Janeiro, Brazil, October 2007 (inproceedings)

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pdf [BibTex]

2007


pdf [BibTex]


Shining a light on human pose: On shadows, shading and the estimation of pose and shape,
Shining a light on human pose: On shadows, shading and the estimation of pose and shape,

Balan, A., Black, M. J., Haussecker, H., Sigal, L.

In Int. Conf. on Computer Vision, ICCV, pages: 1-8, Rio de Janeiro, Brazil, October 2007 (inproceedings)

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pdf YouTube [BibTex]

pdf YouTube [BibTex]


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Ensemble spiking activity as a source of cortical control signals in individuals with tetraplegia

Simeral, J. D., Kim, S. P., Black, M. J., Donoghue, J. P., Hochberg, L. R.

Biomedical Engineering Society, BMES, september 2007 (conference)

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[BibTex]

[BibTex]


Detailed human shape and pose from images
Detailed human shape and pose from images

Balan, A., Sigal, L., Black, M. J., Davis, J., Haussecker, H.

In IEEE Conf. on Computer Vision and Pattern Recognition, CVPR, pages: 1-8, Minneapolis, June 2007 (inproceedings)

Abstract
Much of the research on video-based human motion capture assumes the body shape is known a priori and is represented coarsely (e.g. using cylinders or superquadrics to model limbs). These body models stand in sharp contrast to the richly detailed 3D body models used by the graphics community. Here we propose a method for recovering such models directly from images. Specifically, we represent the body using a recently proposed triangulated mesh model called SCAPE which employs a low-dimensional, but detailed, parametric model of shape and pose-dependent deformations that is learned from a database of range scans of human bodies. Previous work showed that the parameters of the SCAPE model could be estimated from marker-based motion capture data. Here we go further to estimate the parameters directly from image data. We define a cost function between image observations and a hypothesized mesh and formulate the problem as optimization over the body shape and pose parameters using stochastic search. Our results show that such rich generative models enable the automatic recovery of detailed human shape and pose from images.

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pdf YouTube [BibTex]

pdf YouTube [BibTex]


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Learning static Gestalt laws through dynamic experience

Ostrovsky, Y., Wulff, J., Sinha, P.

Journal of Vision, 7(9):315-315, ARVO, June 2007 (article)

Abstract
The Gestalt laws (Wertheimer 1923) are widely regarded as the rules that help us parse the world into objects. However, it is unclear as to how these laws are acquired by an infant's visual system. Classically, these “laws” have been presumed to be innate (Kellman and Spelke 1983). But, more recent work in infant development, showing the protracted time-course over which these grouping principles emerge (e.g., Johnson and Aslin 1995; Craton 1996), suggests that visual experience might play a role in their genesis. Specifically, our studies of patients with late-onset vision (Project Prakash; VSS 2006) and evidence from infant development both point to an early role of common motion cues for object grouping. Here we explore the possibility that the privileged status of motion in the developmental timeline is not happenstance, but rather serves to bootstrap the learning of static Gestalt cues. Our approach involves computational analyses of real-world motion sequences to investigate whether primitive optic flow information is correlated with static figural cues that could eventually come to serve as proxies for grouping in the form of Gestalt principles. We calculated local optic flow maps and then examined how similarity of motion across image patches co-varied with similarity of certain figural properties in static frames. Results indicate that patches with similar motion are much more likely to have similar luminance, color, and orientation as compared to patches with dissimilar motion vectors. This regularity suggests that, in principle, common motion extracted from dynamic visual experience can provide enough information to bootstrap region grouping based on luminance and color and contour continuation mechanisms in static scenes. These observations, coupled with the cited experimental studies, lend credence to the hypothesis that static Gestalt laws might be learned through a bootstrapping process based on early dynamic experience.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


Decoding grasp aperture from motor-cortical population activity
Decoding grasp aperture from motor-cortical population activity

Artemiadis, P., Shakhnarovich, G., Vargas-Irwin, C., Donoghue, J. P., Black, M. J.

In The 3rd International IEEE EMBS Conference on Neural Engineering, pages: 518-521, May 2007 (inproceedings)

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pdf [BibTex]

pdf [BibTex]


Multi-state decoding of point-and-click control signals from motor cortical activity in a human with tetraplegia
Multi-state decoding of point-and-click control signals from motor cortical activity in a human with tetraplegia

Kim, S., Simeral, J., Hochberg, L., Donoghue, J. P., Friehs, G., Black, M. J.

In The 3rd International IEEE EMBS Conference on Neural Engineering, pages: 486-489, May 2007 (inproceedings)

Abstract
Basic neural-prosthetic control of a computer cursor has been recently demonstrated by Hochberg et al. [1] using the BrainGate system (Cyberkinetics Neurotechnology Systems, Inc.). While these results demonstrate the feasibility of intracortically-driven prostheses for humans with paralysis, a practical cursor-based computer interface requires more precise cursor control and the ability to “click” on areas of interest. Here we present a practical point and click device that decodes both continuous states (e.g. cursor kinematics) and discrete states (e.g. click state) from single neural population in human motor cortex. We describe a probabilistic multi-state decoder and the necessary training paradigms that enable point and click cursor control by a human with tetraplegia using an implanted microelectrode array. We present results from multiple recording sessions and quantify the point and click performance.

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pdf [BibTex]

pdf [BibTex]


Neuromotor prosthesis development
Neuromotor prosthesis development

Donoghue, J., Hochberg, L., Nurmikko, A., Black, M., Simeral, J., Friehs, G.

Medicine & Health Rhode Island, 90(1):12-15, January 2007 (article)

Abstract
Article describes a neuromotor prosthesis (NMP), in development at Brown University, that records human brain signals, decodes them, and transforms them into movement commands. An NMP is described as a system consisting of a neural interface, a decoding system, and a user interface, also called an effector; a closed-loop system would be completed by a feedback signal from the effector to the brain. The interface is based on neural spiking, a source of information-rich, rapid, complex control signals from the nervous system. The NMP described, named BrainGate, consists of a match-head sized platform with 100 thread-thin electrodes implanted just into the surface of the motor cortex where commands to move the hand emanate. Neural signals are decoded by a rack of computers that displays the resultant output as the motion of a cursor on a computer monitor. While computer cursor motion represents a form of virtual device control, this same command signal could be routed to a device to command motion of paralyzed muscles or the actions of prosthetic limbs. The researchers’ overall goal is the development of a fully implantable, wireless multi-neuron sensor for broad research, neural prosthetic, and human neurodiagnostic applications.

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pdf [BibTex]

pdf [BibTex]


An easy to use bluetooth scatternet protocol for fast data exchange in wireless sensor networks and autonomous robots
An easy to use bluetooth scatternet protocol for fast data exchange in wireless sensor networks and autonomous robots

Mockel, R., Spröwitz, A., Maye, J., Ijspeert, A. J.

In Proceedings of the 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems, pages: 2801-2806, IEEE, San Diego, CA, 2007 (inproceedings)

Abstract
We present a Bluetooth scatternet protocol (SNP) that provides the user with a serial link to all connected members in a transparent wireless Bluetooth network. By using only local decision making we can reduce the overhead of our scatternet protocol dramatically. We show how our SNP software layer simplifies a variety of tasks like the synchronization of central pattern generator controllers for actuators, collecting sensory data and building modular robot structures. The whole Bluetooth software stack including our new scatternet layer is implemented on a single Bluetooth and memory chip. To verify and characterize the SNP we provide data from experiments using real hardware instead of software simulation. This gives a realistic overview of the scatternet performance showing higher order effects that are difficult to be simulated correctly and guaranties the correct function of the SNP in real world applications.

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DOI [BibTex]

DOI [BibTex]


On the spatial statistics of optical flow
On the spatial statistics of optical flow

Roth, S., Black, M. J.

International Journal of Computer Vision, 74(1):33-50, 2007 (article)

Abstract
We present an analysis of the spatial and temporal statistics of "natural" optical flow fields and a novel flow algorithm that exploits their spatial statistics. Training flow fields are constructed using range images of natural scenes and 3D camera motions recovered from hand-held and car-mounted video sequences. A detailed analysis of optical flow statistics in natural scenes is presented and machine learning methods are developed to learn a Markov random field model of optical flow. The prior probability of a flow field is formulated as a Field-of-Experts model that captures the spatial statistics in overlapping patches and is trained using contrastive divergence. This new optical flow prior is compared with previous robust priors and is incorporated into a recent, accurate algorithm for dense optical flow computation. Experiments with natural and synthetic sequences illustrate how the learned optical flow prior quantitatively improves flow accuracy and how it captures the rich spatial structure found in natural scene motion.

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pdf preprint pdf from publisher [BibTex]

pdf preprint pdf from publisher [BibTex]


Deterministic Annealing for Multiple-Instance Learning
Deterministic Annealing for Multiple-Instance Learning

Gehler, P., Chapelle, O.

In Artificial Intelligence and Statistics (AIStats), 2007 (inproceedings)

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pdf [BibTex]

pdf [BibTex]


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Point-and-click cursor control by a person with tetraplegia using an intracortical neural interface system

Kim, S., Simeral, J. D., Hochberg, L. R., Friehs, G., Donoghue, J. P., Black, M. J.

Program No. 517.2. 2007 Abstract Viewer and Itinerary Planner, Society for Neuroscience, San Diego, CA, 2007, Online (conference)

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[BibTex]

[BibTex]


Assistive technology and robotic control using {MI} ensemble-based neural interface systems in humans with tetraplegia
Assistive technology and robotic control using MI ensemble-based neural interface systems in humans with tetraplegia

Donoghue, J. P., Nurmikko, A., Black, M. J., Hochberg, L.

Journal of Physiology, Special Issue on Brain Computer Interfaces, 579, pages: 603-611, 2007 (article)

Abstract
This review describes the rationale, early stage development, and initial human application of neural interface systems (NISs) for humans with paralysis. NISs are emerging medical devices designed to allowpersonswith paralysis to operate assistive technologies or to reanimatemuscles based upon a command signal that is obtained directly fromthe brain. Such systems require the development of sensors to detect brain signals, decoders to transformneural activity signals into a useful command, and an interface for the user.We review initial pilot trial results of an NIS that is based on an intracortical microelectrode sensor that derives control signals from the motor cortex.We review recent findings showing, first, that neurons engaged by movement intentions persist in motor cortex years after injury or disease to the motor system, and second, that signals derived from motor cortex can be used by persons with paralysis to operate a range of devices. We suggest that, with further development, this form of NIS holds promise as a useful new neurotechnology for those with limited motor function or communication.We also discuss the additional potential for neural sensors to be used in the diagnosis and management of various neurological conditions and as a new way to learn about human brain function.

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pdf preprint pdf from publisher DOI [BibTex]

pdf preprint pdf from publisher DOI [BibTex]


Learning Appearances with Low-Rank SVM
Learning Appearances with Low-Rank SVM

Wolf, L., Jhuang, H., Hazan, T.

In Conference on Computer Vision and Pattern Recognition (CVPR), 2007 (inproceedings)

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pdf [BibTex]

pdf [BibTex]


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Neural correlates of grip aperture in primary motor cortex

Vargas-Irwin, C., Shakhnarovich, G., Artemiadis, P., Donoghue, J. P., Black, M. J.

Program No. 517.10. 2007 Abstract Viewer and Itinerary Planner, Society for Neuroscience, San Diego, CA, 2007, Online (conference)

ps

[BibTex]

[BibTex]


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Directional tuning in motor cortex of a person with ALS

Simeral, J. D., Donoghue, J. P., Black, M. J., Friehs, G. M., Brown, R. H., Krivickas, L. S., Hochberg, L. R.

Program No. 517.4. 2007 Abstract Viewer and Itinerary Planner, Society for Neuroscience, San Diego, CA, 2007, Online (conference)

ps

[BibTex]

[BibTex]


Steerable random fields
Steerable random fields

(Best Paper Award, INI-Graphics Net, 2008)

Roth, S., Black, M. J.

In Int. Conf. on Computer Vision, ICCV, pages: 1-8, Rio de Janeiro, Brazil, 2007 (inproceedings)

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pdf [BibTex]

pdf [BibTex]


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Toward standardized assessment of pointing devices for brain-computer interfaces

Donoghue, J., Simeral, J., Kim, S., G.M. Friehs, L. H., Black, M.

Program No. 517.16. 2007 Abstract Viewer and Itinerary Planner, Society for Neuroscience, San Diego, CA, 2007, Online (conference)

ps

[BibTex]

[BibTex]


A Biologically Inspired System for Action Recognition
A Biologically Inspired System for Action Recognition

Jhuang, H., Serre, T., Wolf, L., Poggio, T.

In International Conference on Computer Vision (ICCV), 2007 (inproceedings)

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code pdf [BibTex]

code pdf [BibTex]


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AREADNE Research in Encoding And Decoding of Neural Ensembles

Shakhnarovich, G., Hochberg, L. R., Donoghue, J. P., Stein, J., Brown, R. H., Krivickas, L. S., Friehs, G. M., Black, M. J.

Program No. 517.8. 2007 Abstract Viewer and Itinerary Planner, Society for Neuroscience, San Diego, CA, 2007, Online (conference)

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[BibTex]

[BibTex]

2005


Representing cyclic human motion using functional analysis
Representing cyclic human motion using functional analysis

Ormoneit, D., Black, M. J., Hastie, T., Kjellström, H.

Image and Vision Computing, 23(14):1264-1276, December 2005 (article)

Abstract
We present a robust automatic method for modeling cyclic 3D human motion such as walking using motion-capture data. The pose of the body is represented by a time-series of joint angles which are automatically segmented into a sequence of motion cycles. The mean and the principal components of these cycles are computed using a new algorithm that enforces smooth transitions between the cycles by operating in the Fourier domain. Key to this method is its ability to automatically deal with noise and missing data. A learned walking model is then exploited for Bayesian tracking of 3D human motion.

ps

pdf pdf from publisher DOI [BibTex]

2005


pdf pdf from publisher DOI [BibTex]


A quantitative evaluation of video-based {3D} person tracking
A quantitative evaluation of video-based 3D person tracking

Balan, A. O., Sigal, L., Black, M. J.

In The Second Joint IEEE International Workshop on Visual Surveillance and Performance Evaluation of Tracking and Surveillance, VS-PETS, pages: 349-356, October 2005 (inproceedings)

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pdf [BibTex]

pdf [BibTex]


Inferring attentional state and kinematics from motor cortical firing rates
Inferring attentional state and kinematics from motor cortical firing rates

Wood, F., Prabhat, , Donoghue, J. P., Black, M. J.

In Proc. IEEE Engineering in Medicine and Biology Society, pages: 1544-1547, September 2005 (inproceedings)

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pdf [BibTex]

pdf [BibTex]


Motor cortical decoding using an autoregressive moving average model
Motor cortical decoding using an autoregressive moving average model

Fisher, J., Black, M. J.

In Proc. IEEE Engineering in Medicine and Biology Society, pages: 1469-1472, September 2005 (inproceedings)

ps

pdf [BibTex]

pdf [BibTex]


Fields of Experts: A framework for learning image priors
Fields of Experts: A framework for learning image priors

Roth, S., Black, M. J.

In IEEE Conf. on Computer Vision and Pattern Recognition, 2, pages: 860-867, June 2005 (inproceedings)

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pdf [BibTex]

pdf [BibTex]


A Flow-Based Approach to Vehicle Detection and Background Mosaicking in Airborne Video
A Flow-Based Approach to Vehicle Detection and Background Mosaicking in Airborne Video

Yalcin, H. C. R. B. M. J. H. M.

IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), Video Proceedings,, pages: 1202, 2005 (patent)

ps

YouTube pdf [BibTex]

YouTube pdf [BibTex]


On the spatial statistics of optical flow
On the spatial statistics of optical flow

(Marr Prize, Honorable Mention)

Roth, S., Black, M. J.

In International Conf. on Computer Vision, pages: 42-49, 2005 (inproceedings)

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pdf [BibTex]

pdf [BibTex]


Modeling neural population spiking activity with {Gibbs} distributions
Modeling neural population spiking activity with Gibbs distributions

Wood, F., Roth, S., Black, M. J.

In Advances in Neural Information Processing Systems 18, pages: 1537-1544, 2005 (inproceedings)

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pdf [BibTex]

pdf [BibTex]


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Energy-based models of motor cortical population activity

Wood, F., Black, M.

Program No. 689.20. 2005 Abstract Viewer/Itinerary Planner, Society for Neuroscience, Washington, DC, 2005 (conference)

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abstract [BibTex]

abstract [BibTex]

2002


Inferring hand motion from multi-cell recordings in motor cortex using a {Kalman} filter
Inferring hand motion from multi-cell recordings in motor cortex using a Kalman filter

Wu, W., Black, M. J., Gao, Y., Bienenstock, E., Serruya, M., Donoghue, J. P.

In SAB’02-Workshop on Motor Control in Humans and Robots: On the Interplay of Real Brains and Artificial Devices, pages: 66-73, Edinburgh, Scotland (UK), August 2002 (inproceedings)

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pdf [BibTex]

2002


pdf [BibTex]


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Inferring hand motion from multi-cell recordings in motor cortex using a Kalman filter

Wu, W., Black M., Gao, Y., Bienenstock, E., Serruya, M., Donoghue, J.

Program No. 357.5. 2002 Abstract Viewer/Itinerary Planner, Society for Neuroscience, Washington, DC, 2002, Online (conference)

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abstract [BibTex]

abstract [BibTex]