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2019


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Hierarchical Task-Parameterized Learning from Demonstration for Collaborative Object Movement

Hu, S., Kuchenbecker, K. J.

Applied Bionics and Biomechanics, (9765383), December 2019 (article)

Abstract
Learning from demonstration (LfD) enables a robot to emulate natural human movement instead of merely executing preprogrammed behaviors. This article presents a hierarchical LfD structure of task-parameterized models for object movement tasks, which are ubiquitous in everyday life and could benefit from robotic support. Our approach uses the task-parameterized Gaussian mixture model (TP-GMM) algorithm to encode sets of demonstrations in separate models that each correspond to a different task situation. The robot then maximizes its expected performance in a new situation by either selecting a good existing model or requesting new demonstrations. Compared to a standard implementation that encodes all demonstrations together for all test situations, the proposed approach offers four advantages. First, a simply defined distance function can be used to estimate test performance by calculating the similarity between a test situation and the existing models. Second, the proposed approach can improve generalization, e.g., better satisfying the demonstrated task constraints and speeding up task execution. Third, because the hierarchical structure encodes each demonstrated situation individually, a wider range of task situations can be modeled in the same framework without deteriorating performance. Last, adding or removing demonstrations incurs low computational load, and thus, the robot’s skill library can be built incrementally. We first instantiate the proposed approach in a simulated task to validate these advantages. We then show that the advantages transfer to real hardware for a task where naive participants collaborated with a Willow Garage PR2 robot to move a handheld object. For most tested scenarios, our hierarchical method achieved significantly better task performance and subjective ratings than both a passive model with only gravity compensation and a single TP-GMM encoding all demonstrations.

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DOI [BibTex]


Life Improvement Science: A Manifesto
Life Improvement Science: A Manifesto

Lieder, F.

December 2019 (article) In revision

Abstract
Rapid technological advances present unprecedented opportunities for helping people thrive. This manifesto presents a road map for establishing a solid scientific foundation upon which those opportunities can be realized. It highlights fundamental open questions about the cognitive underpinnings of effective living and how they can be improved, supported, and augmented. These questions are at the core of my proposal for a new transdisciplinary research area called life improvement science. Recent advances have made these questions amenable to scientific rigor, and emerging approaches are paving the way towards practical strategies, clever interventions, and (intelligent) apps for empowering people to reach unprecedented levels of personal effectiveness and wellbeing.

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Life improvement science: a manifesto DOI [BibTex]


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Doing More with Less: Meta-Reasoning and Meta-Learning in Humans and Machines

Griffiths, T. L., Callaway, F., Chang, M. B., Grant, E., Krueger, P. M., Lieder, F.

Current Opinion in Behavioral Sciences, 29, pages: 24-30, October 2019 (article)

Abstract
Artificial intelligence systems use an increasing amount of computation and data to solve very specific problems. By contrast, human minds solve a wide range of problems using a fixed amount of computation and limited experience. We identify two abilities that we see as crucial to this kind of general intelligence: meta-reasoning (deciding how to allocate computational resources) and meta-learning (modeling the learning environment to make better use of limited data). We summarize the relevant AI literature and relate the resulting ideas to recent work in psychology.

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DOI [BibTex]

DOI [BibTex]


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Color Constancy in Deep Neural Networks

Flachot, A., Schuett, H., Fleming, R. W., Wichmann, F. A., Gegenfurtner, K. R.

Journal of Vision, 19(10)(298), September 2019 (article)

Abstract
Journal of Vision 2019;19(10):298. doi: https://doi.org/10.1167/19.10.298.

ei

DOI [BibTex]

DOI [BibTex]


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Convolutional neural networks: A magic bullet for gravitational-wave detection?

Gebhard, T., Kilbertus, N., Harry, I., Schölkopf, B.

Physical Review D, 100(6):063015, American Physical Society, September 2019 (article)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Data scarcity, robustness and extreme multi-label classification

Babbar, R., Schölkopf, B.

Machine Learning, 108(8):1329-1351, September 2019, Special Issue of the ECML PKDD 2019 Journal Track (article)

ei

DOI [BibTex]

DOI [BibTex]


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Low-Hysteresis and Low-Interference Soft Tactile Sensor Using a Conductive Coated Porous Elastomer and a Structure for Interference Reduction

Park, K., Kim, S., Lee, H., Park, I., Kim, J.

Sensors and Actuators A: Physical, 295, pages: 541-550, August 2019 (article)

Abstract
The need for soft whole-body tactile sensors is emerging. Piezoresistive materials are advantageous in terms of making large tactile sensors, but the hysteresis of piezoresistive materials is a major drawback. The hysteresis of a piezoresistive material should be attenuated to make a practical piezoresistive soft tactile sensor. In this paper, we introduce a low-hysteresis and low-interference soft tactile sensor using a conductive coated porous elastomer and a structure to reduce interference (grooves). The developed sensor exhibits low hysteresis because the transduction mechanism of the sensor is dominated by the contact between the conductive coated surface. In a cyclic loading experiment with different loading frequencies, the mechanical and piezoresistive hysteresis values of the sensor are less than 21.7% and 6.8%, respectively. The initial resistance change is found to be within 4% after the first loading cycle. To reduce the interference among the sensing points, we also propose a structure where the grooves are inserted between the adjacent electrodes. This structure is implemented during the molding process, which is adopted to extend the porous tactile sensor to large-scale and facile fabrication. The effects of the structure are investigated with respect to the normalized design parameters ΘD, ΘW, and ΘT in a simulation, and the result is validated for samples with the same design parameters. An indentation experiment also shows that the structure designed for interference reduction effectively attenuates the interference of the sensor array, indicating that the spatial resolution of the sensor array is improved. As a result, the sensor can exhibit low hysteresis and low interference simultaneously. This research can be used for many applications, such as robotic skin, grippers, and wearable devices.

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DOI [BibTex]

DOI [BibTex]


Cognitive Prostheses for Goal Achievement
Cognitive Prostheses for Goal Achievement

Lieder, F., Chen, O. X., Krueger, P. M., Griffiths, T. L.

Nature Human Behavior, 3, August 2019 (article)

Abstract
Procrastination and impulsivity take a significant toll on people’s lives and the economy at large. Both can result from the misalignment of an action's proximal rewards with its long-term value. Therefore, aligning immediate reward with long-term value could be a way to help people overcome motivational barriers and make better decisions. Previous research has shown that game elements, such as points, levels, and badges, can be used to motivate people and nudge their decisions on serious matters. Here, we develop a new approach to decision support that leveragesartificial intelligence and game elements to restructure challenging sequential decision problems in such a way that it becomes easier for people to take the right course of action. A series of four increasingly more realistic experiments suggests that this approach can enable people to make better decisions faster, procrastinate less, complete their work on time, and waste less time on unimportant tasks. These findings suggest that our method is a promising step towards developing cognitive prostheses that help people achieve their goals by enhancing their motivation and decision-making in everyday life.

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DOI [BibTex]

DOI [BibTex]


Implementation of a 6-{DOF} Parallel Continuum Manipulator for Delivering Fingertip Tactile Cues
Implementation of a 6-DOF Parallel Continuum Manipulator for Delivering Fingertip Tactile Cues

Young, E. M., Kuchenbecker, K. J.

IEEE Transactions on Haptics, 12(3):295-306, June 2019 (article)

Abstract
Existing fingertip haptic devices can deliver different subsets of tactile cues in a compact package, but we have not yet seen a wearable six-degree-of-freedom (6-DOF) display. This paper presents the Fuppeteer (short for Fingertip Puppeteer), a device that is capable of controlling the position and orientation of a flat platform, such that any combination of normal and shear force can be delivered at any location on any human fingertip. We build on our previous work of designing a parallel continuum manipulator for fingertip haptics by presenting a motorized version in which six flexible Nitinol wires are actuated via independent roller mechanisms and proportional-derivative controllers. We evaluate the settling time and end-effector vibrations observed during system responses to step inputs. After creating a six-dimensional lookup table and adjusting simulated inputs using measured Jacobians, we show that the device can make contact with all parts of the fingertip with a mean error of 1.42 mm. Finally, we present results from a human-subject study. A total of 24 users discerned 9 evenly distributed contact locations with an average accuracy of 80.5%. Translational and rotational shear cues were identified reasonably well near the center of the fingertip and more poorly around the edges.

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DOI Project Page [BibTex]


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How Does It Feel to Clap Hands with a Robot?

Fitter, N. T., Kuchenbecker, K. J.

International Journal of Social Robotics, 12(1):113-127, April 2019 (article)

Abstract
Future robots may need lighthearted physical interaction capabilities to connect with people in meaningful ways. To begin exploring how users perceive playful human–robot hand-to-hand interaction, we conducted a study with 20 participants. Each user played simple hand-clapping games with the Rethink Robotics Baxter Research Robot during a 1-h-long session involving 24 randomly ordered conditions that varied in facial reactivity, physical reactivity, arm stiffness, and clapping tempo. Survey data and experiment recordings demonstrate that this interaction is viable: all users successfully completed the experiment and mentioned enjoying at least one game without prompting. Hand-clapping tempo was highly salient to users, and human-like robot errors were more widely accepted than mechanical errors. Furthermore, perceptions of Baxter varied in the following statistically significant ways: facial reactivity increased the robot’s perceived pleasantness and energeticness; physical reactivity decreased pleasantness, energeticness, and dominance; higher arm stiffness increased safety and decreased dominance; and faster tempo increased energeticness and increased dominance. These findings can motivate and guide roboticists who want to design social–physical human–robot interactions.

hi

DOI [BibTex]

DOI [BibTex]


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SPINDLE: End-to-end learning from EEG/EMG to extrapolate animal sleep scoring across experimental settings, labs and species

Miladinovic, D., Muheim, C., Bauer, S., Spinnler, A., Noain, D., Bandarabadi, M., Gallusser, B., Krummenacher, G., Baumann, C., Adamantidis, A., Brown, S. A., Buhmann, J. M.

PLOS Computational Biology, 15(4):1-30, Public Library of Science, April 2019 (article)

ei

DOI [BibTex]

DOI [BibTex]


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Resource-rational analysis: Understanding human cognition as the optimal use of limited computational resources

Lieder, F., Griffiths, T. L.

Behavioral and Brain Sciences, 43, E1, Febuary 2019 (article)

Abstract
Modeling human cognition is challenging because there are infinitely many mechanisms that can generate any given observation. Some researchers address this by constraining the hypothesis space through assumptions about what the human mind can and cannot do, while others constrain it through principles of rationality and adaptation. Recent work in economics, psychology, neuroscience, and linguistics has begun to integrate both approaches by augmenting rational models with cognitive constraints, incorporating rational principles into cognitive architectures, and applying optimality principles to understanding neural representations. We identify the rational use of limited resources as a unifying principle underlying these diverse approaches, expressing it in a new cognitive modeling paradigm called resource-rational analysis. The integration of rational principles with realistic cognitive constraints makes resource-rational analysis a promising framework for reverse-engineering cognitive mechanisms and representations. It has already shed new light on the debate about human rationality and can be leveraged to revisit classic questions of cognitive psychology within a principled computational framework. We demonstrate that resource-rational models can reconcile the mind's most impressive cognitive skills with people's ostensive irrationality. Resource-rational analysis also provides a new way to connect psychological theory more deeply with artificial intelligence, economics, neuroscience, and linguistics.

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DOI [BibTex]

DOI [BibTex]


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A 32-channel multi-coil setup optimized for human brain shimming at 9.4T

Aghaeifar, A., Zhou, J., Heule, R., Tabibian, B., Schölkopf, B., Jia, F., Zaitsev, M., Scheffler, K.

Magnetic Resonance in Medicine, 2019, (Early View) (article)

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DOI [BibTex]

DOI [BibTex]


Multidimensional Contrast Limited Adaptive Histogram Equalization
Multidimensional Contrast Limited Adaptive Histogram Equalization

Stimper, V., Bauer, S., Ernstorfer, R., Schölkopf, B., Xian, R. P.

IEEE Access, 7, pages: 165437-165447, 2019 (article)

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arXiv link (url) DOI [BibTex]

arXiv link (url) DOI [BibTex]


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TD-regularized actor-critic methods

Parisi, S., Tangkaratt, V., Peters, J., Khan, M. E.

Machine Learning, 108(8):1467-1501, (Editors: Karsten Borgwardt, Po-Ling Loh, Evimaria Terzi, and Antti Ukkonen), 2019 (article)

ei

DOI [BibTex]

DOI [BibTex]


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Probabilistic solutions to ordinary differential equations as nonlinear Bayesian filtering: a new perspective

Tronarp, F., Kersting, H., Särkkä, S. H. P.

Statistics and Computing, 29(6):1297-1315, 2019 (article)

ei pn

DOI [BibTex]

DOI [BibTex]


Learning to Control Highly Accelerated Ballistic Movements on Muscular Robots
Learning to Control Highly Accelerated Ballistic Movements on Muscular Robots

Büchler, D., Calandra, R., Peters, J.

2019 (article) Submitted

Abstract
High-speed and high-acceleration movements are inherently hard to control. Applying learning to the control of such motions on anthropomorphic robot arms can improve the accuracy of the control but might damage the system. The inherent exploration of learning approaches can lead to instabilities and the robot reaching joint limits at high speeds. Having hardware that enables safe exploration of high-speed and high-acceleration movements is therefore desirable. To address this issue, we propose to use robots actuated by Pneumatic Artificial Muscles (PAMs). In this paper, we present a four degrees of freedom (DoFs) robot arm that reaches high joint angle accelerations of up to 28000 °/s^2 while avoiding dangerous joint limits thanks to the antagonistic actuation and limits on the air pressure ranges. With this robot arm, we are able to tune control parameters using Bayesian optimization directly on the hardware without additional safety considerations. The achieved tracking performance on a fast trajectory exceeds previous results on comparable PAM-driven robots. We also show that our system can be controlled well on slow trajectories with PID controllers due to careful construction considerations such as minimal bending of cables, lightweight kinematics and minimal contact between PAMs and PAMs with the links. Finally, we propose a novel technique to control the the co-contraction of antagonistic muscle pairs. Experimental results illustrate that choosing the optimal co-contraction level is vital to reach better tracking performance. Through the use of PAM-driven robots and learning, we do a small step towards the future development of robots capable of more human-like motions.

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Arxiv Video [BibTex]


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Robustifying Independent Component Analysis by Adjusting for Group-Wise Stationary Noise

Pfister*, N., Weichwald*, S., Bühlmann, P., Schölkopf, B.

Journal of Machine Learning Research, 20(147):1-50, 2019, *equal contribution (article)

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ArXiv Code Project page PDF link (url) Project Page Project Page [BibTex]

ArXiv Code Project page PDF link (url) Project Page Project Page [BibTex]


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Enhancing Human Learning via Spaced Repetition Optimization

Tabibian, B., Upadhyay, U., De, A., Zarezade, A., Schölkopf, B., Gomez Rodriguez, M.

Proceedings of the National Academy of Sciences, 116(10):3988-3993, National Academy of Sciences, 2019 (article)

ei

link (url) DOI Project Page Project Page [BibTex]

link (url) DOI Project Page Project Page [BibTex]


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Entropic Regularization of Markov Decision Processes

Belousov, B., Peters, J.

Entropy, 21(7):674, 2019 (article)

ei

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Searchers adjust their eye-movement dynamics to target characteristics in natural scenes

Rothkegel, L., Schütt, H., Trukenbrod, H., Wichmann, F. A., Engbert, R.

Scientific Reports, 9(1635), 2019 (article)

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DOI [BibTex]

DOI [BibTex]


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Spatial statistics for gaze patterns in scene viewing: Effects of repeated viewing

Trukenbrod, H. A., Barthelmé, S., Wichmann, F. A., Engbert, R.

Journal of Vision, 19(6):19, 2019 (article)

ei

DOI [BibTex]

DOI [BibTex]


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Quantum mean embedding of probability distributions

Kübler, J. M., Muandet, K., Schölkopf, B.

Physical Review Research, 1(3):033159, American Physical Society, 2019 (article)

ei

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Inferring causation from time series with perspectives in Earth system sciences

Runge, J., Bathiany, S., Bollt, E., Camps-Valls, G., Coumou, D., Deyle, E., Glymour, C., Kretschmer, M., Mahecha, M., Munoz-Mari, J., van Nes, E., Peters, J., Quax, R., Reichstein, M., Scheffer, M., Schölkopf, B., Spirtes, P., Sugihara, G., Sun, J., Zhang, K., Zscheischler, J.

Nature Communications, 10(2553), 2019 (article)

ei

DOI [BibTex]

DOI [BibTex]


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Analysis of cause-effect inference by comparing regression errors

Blöbaum, P., Janzing, D., Washio, T., Shimizu, S., Schölkopf, B.

PeerJ Computer Science, 5, pages: e169, 2019 (article)

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DOI [BibTex]

DOI [BibTex]


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Learning Intention Aware Online Adaptation of Movement Primitives

Koert, D., Pajarinen, J., Schotschneider, A., Trick, S., Rothkopf, C., Peters, J.

IEEE Robotics and Automation Letters, 4(4):3719-3726, 2019 (article)

ei

DOI [BibTex]

DOI [BibTex]


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Spread-spectrum magnetic resonance imaging

Scheffler, K., Loktyushin, A., Bause, J., Aghaeifar, A., Steffen, T., Schölkopf, B.

Magnetic Resonance in Medicine, 82(3):877-885, 2019 (article)

ei

DOI [BibTex]

DOI [BibTex]


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How Cognitive Models of Human Body Experience Might Push Robotics

Schürmann, T., Mohler, B. J., Peters, J., Beckerle, P.

Frontiers in Neurorobotics, 13(14), 2019 (article)

ei

DOI [BibTex]

DOI [BibTex]


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Dense connectomic reconstruction in layer 4 of the somatosensory cortex

Motta, A., Berning, M., Boergens, K. M., Staffler, B., Beining, M., Loomba, S., Hennig, P., Wissler, H., Helmstaedter, M.

Science, 366(6469):eaay3134, American Association for the Advancement of Science, 2019 (article)

ei pn

DOI [BibTex]

DOI [BibTex]


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Learning Trajectory Distributions for Assisted Teleoperation and Path Planning

Ewerton, M., Arenz, O., Maeda, G., Koert, D., Kolev, Z., Takahashi, M., Peters, J.

Frontiers in Robotics and AI, 6, pages: 89, 2019 (article)

ei

DOI [BibTex]

DOI [BibTex]


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Brainglance: Visualizing Group Level MRI Data at One Glance

Stelzer, J., Lacosse, E., Bause, J., Scheffler, K., Lohmann, G.

Frontiers in Neuroscience, 13(972), 2019 (article)

ei

DOI [BibTex]

DOI [BibTex]


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Eigendecompositions of Transfer Operators in Reproducing Kernel Hilbert Spaces

Klus, S., Schuster, I., Muandet, K.

Journal of Nonlinear Science, 2019, First Online: 21 August 2019 (article)

ei

DOI [BibTex]

DOI [BibTex]


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Workshops of the seventh international brain-computer interface meeting: not getting lost in translation

Huggins, J. E., Guger, C., Aarnoutse, E., Allison, B., Anderson, C. W., Bedrick, S., Besio, W., Chavarriaga, R., Collinger, J. L., Do, A. H., Herff, C., Hohmann, M., Kinsella, M., Lee, K., Lotte, F., Müller-Putz, G., Nijholt, A., Pels, E., Peters, B., Putze, F., Rupp, R. S. G., Scott, S., Tangermann, M., Tubig, P., Zander, T.

Brain-Computer Interfaces, 6(3):71-101, Taylor & Francis, 2019 (article)

ei

DOI [BibTex]

DOI [BibTex]


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Compatible natural gradient policy search

Pajarinen, J., Thai, H. L., Akrour, R., Peters, J., Neumann, G.

Machine Learning, 108(8):1443-1466, (Editors: Karsten Borgwardt, Po-Ling Loh, Evimaria Terzi, and Antti Ukkonen), 2019 (article)

ei

DOI [BibTex]

DOI [BibTex]


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Learning stable and predictive structures in kinetic systems

Pfister, N., Bauer, S., Peters, J.

Proceedings of the National Academy of Sciences (PNAS), 116(51):25405-25411, 2019 (article)

ei

DOI [BibTex]

DOI [BibTex]


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Fairness Constraints: A Flexible Approach for Fair Classification

Zafar, M. B., Valera, I., Gomez-Rodriguez, M., Krishna, P.

Journal of Machine Learning Research, 20(75):1-42, 2019 (article)

ei

link (url) [BibTex]

link (url) [BibTex]


A Rational Reinterpretation of Dual Process Theories
A Rational Reinterpretation of Dual Process Theories

Milli, S., Lieder, F., Griffiths, T. L.

2019 (article)

Abstract
Highly influential "dual-process" accounts of human cognition postulate the coexistence of a slow accurate system with a fast error-prone system. But why would there be just two systems rather than, say, one or 93? Here, we argue that a dual-process architecture might be neither arbitrary nor irrational, but might instead reflect a rational tradeoff between the cognitive flexibility afforded by multiple systems and the time and effort required to choose between them. We investigate what the optimal set and number of cognitive systems would be depending on the structure of the environment. We find that the optimal number of systems depends on the variability of the environment and the difficulty of deciding when which system should be used. Furthermore, when having two systems is optimal, then the first system is fast but error-prone and the second system is slow but accurate. Our findings thereby provide a rational reinterpretation of dual-process theories.

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DOI [BibTex]

DOI [BibTex]

2018


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Parallel and functionally segregated processing of task phase and conscious content in the prefrontal cortex

Kapoor, V., Besserve, M., Logothetis, N. K., Panagiotaropoulos, T. I.

Communications Biology, 1(215):1-12, December 2018 (article)

ei

link (url) DOI Project Page [BibTex]

2018


link (url) DOI Project Page [BibTex]


Control of Musculoskeletal Systems using Learned Dynamics Models
Control of Musculoskeletal Systems using Learned Dynamics Models

Büchler, D., Calandra, R., Schölkopf, B., Peters, J.

IEEE Robotics and Automation Letters, Robotics and Automation Letters, 3(4):3161-3168, IEEE, 2018 (article)

Abstract
Controlling musculoskeletal systems, especially robots actuated by pneumatic artificial muscles, is a challenging task due to nonlinearities, hysteresis effects, massive actuator de- lay and unobservable dependencies such as temperature. Despite such difficulties, muscular systems offer many beneficial prop- erties to achieve human-comparable performance in uncertain and fast-changing tasks. For example, muscles are backdrivable and provide variable stiffness while offering high forces to reach high accelerations. In addition, the embodied intelligence deriving from the compliance might reduce the control demands for specific tasks. In this paper, we address the problem of how to accurately control musculoskeletal robots. To address this issue, we propose to learn probabilistic forward dynamics models using Gaussian processes and, subsequently, to employ these models for control. However, Gaussian processes dynamics models cannot be set-up for our musculoskeletal robot as for traditional motor- driven robots because of unclear state composition etc. We hence empirically study and discuss in detail how to tune these approaches to complex musculoskeletal robots and their specific challenges. Moreover, we show that our model can be used to accurately control an antagonistic pair of pneumatic artificial muscles for a trajectory tracking task while considering only one- step-ahead predictions of the forward model and incorporating model uncertainty.

ei

RAL18final link (url) DOI Project Page [BibTex]

RAL18final link (url) DOI Project Page [BibTex]


Softness, Warmth, and Responsiveness Improve Robot Hugs
Softness, Warmth, and Responsiveness Improve Robot Hugs

Block, A. E., Kuchenbecker, K. J.

International Journal of Social Robotics, 11(1):49-64, October 2018 (article)

Abstract
Hugs are one of the first forms of contact and affection humans experience. Due to their prevalence and health benefits, roboticists are naturally interested in having robots one day hug humans as seamlessly as humans hug other humans. This project's purpose is to evaluate human responses to different robot physical characteristics and hugging behaviors. Specifically, we aim to test the hypothesis that a soft, warm, touch-sensitive PR2 humanoid robot can provide humans with satisfying hugs by matching both their hugging pressure and their hugging duration. Thirty relatively young and rather technical participants experienced and evaluated twelve hugs with the robot, divided into three randomly ordered trials that focused on physical robot characteristics (single factor, three levels) and nine randomly ordered trials with low, medium, and high hug pressure and duration (two factors, three levels each). Analysis of the results showed that people significantly prefer soft, warm hugs over hard, cold hugs. Furthermore, users prefer hugs that physically squeeze them and release immediately when they are ready for the hug to end. Taking part in the experiment also significantly increased positive user opinions of robots and robot use.

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link (url) DOI Project Page [BibTex]

link (url) DOI Project Page [BibTex]


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Task-Driven PCA-Based Design Optimization of Wearable Cutaneous Devices

Pacchierotti, C., Young, E. M., Kuchenbecker, K. J.

IEEE Robotics and Automation Letters, 3(3):2214-2221, July 2018, Presented at ICRA 2018 (article)

Abstract
Small size and low weight are critical requirements for wearable and portable haptic interfaces, making it essential to work toward the optimization of their sensing and actuation systems. This paper presents a new approach for task-driven design optimization of fingertip cutaneous haptic devices. Given one (or more) target tactile interactions to render and a cutaneous device to optimize, we evaluate the minimum number and best configuration of the device’s actuators to minimize the estimated haptic rendering error. First, we calculate the motion needed for the original cutaneous device to render the considered target interaction. Then, we run a principal component analysis (PCA) to search for possible couplings between the original motor inputs, looking also for the best way to reconfigure them. If some couplings exist, we can re-design our cutaneous device with fewer motors, optimally configured to render the target tactile sensation. The proposed approach is quite general and can be applied to different tactile sensors and cutaneous devices. We validated it using a BioTac tactile sensor and custom plate-based 3-DoF and 6-DoF fingertip cutaneous devices, considering six representative target tactile interactions. The algorithm was able to find couplings between each device’s motor inputs, proving it to be a viable approach to optimize the design of wearable and portable cutaneous devices. Finally, we present two examples of optimized designs for our 3-DoF fingertip cutaneous device.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


Teaching a Robot Bimanual Hand-Clapping Games via Wrist-Worn {IMU}s
Teaching a Robot Bimanual Hand-Clapping Games via Wrist-Worn IMUs

Fitter, N. T., Kuchenbecker, K. J.

Frontiers in Robotics and Artificial Intelligence, 5(85), July 2018 (article)

Abstract
Colleagues often shake hands in greeting, friends connect through high fives, and children around the world rejoice in hand-clapping games. As robots become more common in everyday human life, they will have the opportunity to join in these social-physical interactions, but few current robots are intended to touch people in friendly ways. This article describes how we enabled a Baxter Research Robot to both teach and learn bimanual hand-clapping games with a human partner. Our system monitors the user's motions via a pair of inertial measurement units (IMUs) worn on the wrists. We recorded a labeled library of 10 common hand-clapping movements from 10 participants; this dataset was used to train an SVM classifier to automatically identify hand-clapping motions from previously unseen participants with a test-set classification accuracy of 97.0%. Baxter uses these sensors and this classifier to quickly identify the motions of its human gameplay partner, so that it can join in hand-clapping games. This system was evaluated by N = 24 naïve users in an experiment that involved learning sequences of eight motions from Baxter, teaching Baxter eight-motion game patterns, and completing a free interaction period. The motion classification accuracy in this less structured setting was 85.9%, primarily due to unexpected variations in motion timing. The quantitative task performance results and qualitative participant survey responses showed that learning games from Baxter was significantly easier than teaching games to Baxter, and that the teaching role caused users to consider more teamwork aspects of the gameplay. Over the course of the experiment, people felt more understood by Baxter and became more willing to follow the example of the robot. Users felt uniformly safe interacting with Baxter, and they expressed positive opinions of Baxter and reported fun interacting with the robot. Taken together, the results indicate that this robot achieved credible social-physical interaction with humans and that its ability to both lead and follow systematically changed the human partner's experience.

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DOI [BibTex]

DOI [BibTex]


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Infinite Factorial Finite State Machine for Blind Multiuser Channel Estimation

Ruiz, F. J. R., Valera, I., Svensson, L., Perez-Cruz, F.

IEEE Transactions on Cognitive Communications and Networking, 4(2):177-191, June 2018 (article)

ei

DOI Project Page [BibTex]

DOI Project Page [BibTex]


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Assisting Movement Training and Execution With Visual and Haptic Feedback

Ewerton, M., Rother, D., Weimar, J., Kollegger, G., Wiemeyer, J., Peters, J., Maeda, G.

Frontiers in Neurorobotics, 12, May 2018 (article)

ei

DOI Project Page [BibTex]

DOI Project Page [BibTex]


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Mixture of Attractors: A Novel Movement Primitive Representation for Learning Motor Skills From Demonstrations

Manschitz, S., Gienger, M., Kober, J., Peters, J.

IEEE Robotics and Automation Letters, 3(2):926-933, April 2018 (article)

ei

DOI Project Page [BibTex]

DOI Project Page [BibTex]


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Automatically Rating Trainee Skill at a Pediatric Laparoscopic Suturing Task

Oquendo, Y. A., Riddle, E. W., Hiller, D., Blinman, T. A., Kuchenbecker, K. J.

Surgical Endoscopy, 32(4):1840-1857, April 2018 (article)

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DOI [BibTex]

DOI [BibTex]


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Probabilistic movement primitives under unknown system dynamics

Paraschos, A., Rueckert, E., Peters, J., Neumann, G.

Advanced Robotics, 32(6):297-310, April 2018 (article)

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DOI Project Page [BibTex]

DOI Project Page [BibTex]