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2014


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3D Traffic Scene Understanding from Movable Platforms

Geiger, A., Lauer, M., Wojek, C., Stiller, C., Urtasun, R.

IEEE Transactions on Pattern Analysis and Machine Intelligence (PAMI), 36(5):1012-1025, published, IEEE, Los Alamitos, CA, May 2014 (article)

Abstract
In this paper, we present a novel probabilistic generative model for multi-object traffic scene understanding from movable platforms which reasons jointly about the 3D scene layout as well as the location and orientation of objects in the scene. In particular, the scene topology, geometry and traffic activities are inferred from short video sequences. Inspired by the impressive driving capabilities of humans, our model does not rely on GPS, lidar or map knowledge. Instead, it takes advantage of a diverse set of visual cues in the form of vehicle tracklets, vanishing points, semantic scene labels, scene flow and occupancy grids. For each of these cues we propose likelihood functions that are integrated into a probabilistic generative model. We learn all model parameters from training data using contrastive divergence. Experiments conducted on videos of 113 representative intersections show that our approach successfully infers the correct layout in a variety of very challenging scenarios. To evaluate the importance of each feature cue, experiments using different feature combinations are conducted. Furthermore, we show how by employing context derived from the proposed method we are able to improve over the state-of-the-art in terms of object detection and object orientation estimation in challenging and cluttered urban environments.

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pdf link (url) [BibTex]

2014


pdf link (url) [BibTex]


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Roombots: A hardware perspective on 3D self-reconfiguration and locomotion with a homogeneous modular robot

Spröwitz, A., Moeckel, R., Vespignani, M., Bonardi, S., Ijspeert, A. J.

{Robotics and Autonomous Systems}, 62(7):1016-1033, Elsevier, Amsterdam, 2014 (article)

Abstract
In this work we provide hands-on experience on designing and testing a self-reconfiguring modular robotic system, Roombots (RB), to be used among others for adaptive furniture. In the long term, we envision that RB can be used to create sets of furniture, such as stools, chairs and tables that can move in their environment and that change shape and functionality during the day. In this article, we present the first, incremental results towards that long term vision. We demonstrate locomotion and reconfiguration of single and metamodule RB over 3D surfaces, in a structured environment equipped with embedded connection ports. RB assemblies can move around in non-structured environments, by using rotational or wheel-like locomotion. We show a proof of concept for transferring a Roombots metamodule (two in-series coupled RB modules) from the non-structured environment back into the structured grid, by aligning the RB metamodule in an entrapment mechanism. Finally, we analyze the remaining challenges to master the full Roombots scenario, and discuss the impact on future Roombots hardware.

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DOI [BibTex]

DOI [BibTex]


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Rough Terrain Mapping and Navigation using a Continuously Rotating 2D Laser Scanner

Schadler, M., Stueckler, J., Behnke, S.

Künstliche Intelligenz (KI), 28(2):93-99, Springer, 2014 (article)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Dense Real-Time Mapping of Object-Class Semantics from RGB-D Video

Stueckler, J., Waldvogel, B., Schulz, H., Behnke, S.

Journal of Real-Time Image Processing (JRTIP), 10(4):599-609, Springer, 2014 (article)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Multi-Resolution Surfel Maps for Efficient Dense 3D Modeling and Tracking

Stueckler, J., Behnke, S.

Journal of Visual Communication and Image Representation (JVCI), 25(1):137-147, 2014 (article)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Kinematic primitives for walking and trotting gaits of a quadruped robot with compliant legs

Spröwitz, A. T., Ajallooeian, M., Tuleu, A., Ijspeert, A. J.

Frontiers in Computational Neuroscience, 8(27):1-13, 2014 (article)

Abstract
In this work we research the role of body dynamics in the complexity of kinematic patterns in a quadruped robot with compliant legs. Two gait patterns, lateral sequence walk and trot, along with leg length control patterns of different complexity were implemented in a modular, feed-forward locomotion controller. The controller was tested on a small, quadruped robot with compliant, segmented leg design, and led to self-stable and self-stabilizing robot locomotion. In-air stepping and on-ground locomotion leg kinematics were recorded, and the number and shapes of motion primitives accounting for 95\% of the variance of kinematic leg data were extracted. This revealed that kinematic patterns resulting from feed-forward control had a lower complexity (in-air stepping, 2–3 primitives) than kinematic patterns from on-ground locomotion (νm4 primitives), although both experiments applied identical motor patterns. The complexity of on-ground kinematic patterns had increased, through ground contact and mechanical entrainment. The complexity of observed kinematic on-ground data matches those reported from level-ground locomotion data of legged animals. Results indicate that a very low complexity of modular, rhythmic, feed-forward motor control is sufficient for level-ground locomotion in combination with passive compliant legged hardware.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]

2010


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Roombots: Reconfigurable Robots for Adaptive Furniture

Spröwitz, A., Pouya, S., Bonardi, S., van den Kieboom, J., Möckel, R., Billard, A., Dillenbourg, P., Ijspeert, A.

Computational Intelligence Magazine, IEEE, 5(3):20-32, 2010 (article)

Abstract
Imagine a world in which our furniture moves around like legged robots, interacts with us, and changes shape and function during the day according to our needs. This is the long term vision we have in the Roombots project. To work towards this dream, we are developing modular robotic modules that have rotational degrees of freedom for locomotion as well as active connection mechanisms for runtime reconfiguration. A piece of furniture, e.g. a stool, will thus be composed of several modules that activate their rotational joints together to implement locomotor gaits, and will be able to change shape, e.g. transforming into a chair, by sequences of attachments and detachments of modules. In this article, we firstly present the project and the hardware we are currently developing. We explore how reconfiguration from a configuration A to a configuration B can be controlled in a distributed fashion. This is done using metamodules-two Roombots modules connected serially-that use broadcast signals and connections to a structured ground to collectively build desired structures without the need of a centralized planner. We then present how locomotion controllers can be implemented in a distributed system of coupled oscillators-one per degree of freedom-similarly to the concept of central pattern generators (CPGs) found in the spinal cord of vertebrate animals. The CPGs are based on coupled phase oscillators to ensure synchronized behavior and have different output filters to allow switching between oscillations and rotations. A stochastic optimization algorithm is used to explore optimal CPG configurations for different simulated Roombots structures.

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DOI [BibTex]

2010


DOI [BibTex]