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2019


AirCap -- Aerial Outdoor Motion Capture
AirCap – Aerial Outdoor Motion Capture

Ahmad, A., Price, E., Tallamraju, R., Saini, N., Lawless, G., Ludwig, R., Martinovic, I., Bülthoff, H. H., Black, M. J.

IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2019), Workshop on Aerial Swarms, November 2019 (misc)

Abstract
This paper presents an overview of the Grassroots project Aerial Outdoor Motion Capture (AirCap) running at the Max Planck Institute for Intelligent Systems. AirCap's goal is to achieve markerless, unconstrained, human motion capture (mocap) in unknown and unstructured outdoor environments. To that end, we have developed an autonomous flying motion capture system using a team of aerial vehicles (MAVs) with only on-board, monocular RGB cameras. We have conducted several real robot experiments involving up to 3 aerial vehicles autonomously tracking and following a person in several challenging scenarios using our approach of active cooperative perception developed in AirCap. Using the images captured by these robots during the experiments, we have demonstrated a successful offline body pose and shape estimation with sufficiently high accuracy. Overall, we have demonstrated the first fully autonomous flying motion capture system involving multiple robots for outdoor scenarios.

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Talk slides Project Page Project Page [BibTex]

2019


Talk slides Project Page Project Page [BibTex]


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Interactive Augmented Reality for Robot-Assisted Surgery

Forte, M. P., Kuchenbecker, K. J.

Workshop extended abstract presented as a podium presentation at the IROS Workshop on Legacy Disruptors in Applied Telerobotics, Macau, November 2019 (misc) Accepted

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Project Page [BibTex]

Project Page [BibTex]


Method for providing a three dimensional body model
Method for providing a three dimensional body model

Loper, M., Mahmood, N., Black, M.

September 2019, U.S.~Patent 10,417,818 (misc)

Abstract
A method for providing a three-dimensional body model which may be applied for an animation, based on a moving body, wherein the method comprises providing a parametric three-dimensional body model, which allows shape and pose variations; applying a standard set of body markers; optimizing the set of body markers by generating an additional set of body markers and applying the same for providing 3D coordinate marker signals for capturing shape and pose of the body and dynamics of soft tissue; and automatically providing an animation by processing the 3D coordinate marker signals in order to provide a personalized three-dimensional body model, based on estimated shape and an estimated pose of the body by means of predicted marker locations.

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MoSh Project pdf [BibTex]


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High-Fidelity Multiphysics Finite Element Modeling of Finger-Surface Interactions with Tactile Feedback

Serhat, G., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
In this study, we develop a high-fidelity finite element (FE) analysis framework that enables multiphysics simulation of the human finger in contact with a surface that is providing tactile feedback. We aim to elucidate a variety of physical interactions that can occur at finger-surface interfaces, including contact, friction, vibration, and electrovibration. We also develop novel FE-based methods that will allow prediction of nonconventional features such as real finger-surface contact area and finger stickiness. We envision using the developed computational tools for efficient design and optimization of haptic devices by replacing expensive and lengthy experimental procedures with high-fidelity simulation.

hi

[BibTex]

[BibTex]


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Fingertip Friction Enhances Perception of Normal Force Changes

Gueorguiev, D., Lambert, J., Thonnard, J., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
Using a force-controlled robotic platform, we tested the human perception of positive and negative modulations in normal force during passive dynamic touch, which also induced a strong related change in the finger-surface lateral force. In a two-alternative forced-choice task, eleven participants had to detect brief variations in the normal force compared to a constant controlled pre-stimulation force of 1 N and report whether it had increased or decreased. The average 75% just noticeable difference (JND) was found to be around 0.25 N for detecting the peak change and 0.30 N for correctly reporting the increase or the decrease. Interestingly, the friction coefficient of a subject’s fingertip positively correlated with his or her performance at detecting the change and reporting its direction, which suggests that humans may use the lateral force as a sensory cue to perceive variations in the normal force.

hi

[BibTex]

[BibTex]


Inflatable Haptic Sensor for the Torso of a Hugging Robot
Inflatable Haptic Sensor for the Torso of a Hugging Robot

Block, A. E., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
During hugs, humans naturally provide and intuit subtle non-verbal cues that signify the strength and duration of an exchanged hug. Personal preferences for this close interaction may vary greatly between people; robots do not currently have the abilities to perceive or understand these preferences. This work-in-progress paper discusses designing, building, and testing a novel inflatable torso that can simultaneously soften a robot and act as a tactile sensor to enable more natural and responsive hugging. Using PVC vinyl, a microphone, and a barometric pressure sensor, we created a small test chamber to demonstrate a proof of concept for the full torso. While contacting the chamber in several ways common in hugs (pat, squeeze, scratch, and rub), we recorded data from the two sensors. The preliminary results suggest that the complementary haptic sensing channels allow us to detect coarse and fine contacts typically experienced during hugs, regardless of user hand placement.

hi

Project Page [BibTex]

Project Page [BibTex]


Understanding the Pull-off Force of the Human Fingerpad
Understanding the Pull-off Force of the Human Fingerpad

Nam, S., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
To understand the adhesive force that occurs when a finger pulls off of a smooth surface, we built an apparatus to measure the fingerpad’s moisture, normal force, and real contact area over time during interactions with a glass plate. We recorded a total of 450 trials (45 interactions by each of ten human subjects), capturing a wide range of values across the aforementioned variables. The experimental results showed that the pull-off force increases with larger finger contact area and faster detachment rate. Additionally, moisture generally increases the contact area of the finger, but too much moisture can restrict the increase in the pull-off force.

hi

[BibTex]

[BibTex]


The Haptician and the Alphamonsters
The Haptician and the Alphamonsters

Forte, M. P., L’Orsa, R., Mohan, M., Nam, S., Kuchenbecker, K. J.

Student Innovation Challenge on Implementing Haptics in Virtual Reality Environment presented at the IEEE World Haptics Conference, Tokyo, Japan, July 2019, Maria Paola Forte, Rachael L'Orsa, Mayumi Mohan, and Saekwang Nam contributed equally to this publication (misc)

Abstract
Dysgraphia is a neurological disorder characterized by writing disabilities that affects between 7% and 15% of children. It presents itself in the form of unfinished letters, letter distortion, inconsistent letter size, letter collision, etc. Traditional therapeutic exercises require continuous assistance from teachers or occupational therapists. Autonomous partial or full haptic guidance can produce positive results, but children often become bored with the repetitive nature of such activities. Conversely, virtual rehabilitation with video games represents a new frontier for occupational therapy due to its highly motivational nature. Virtual reality (VR) adds an element of novelty and entertainment to therapy, thus motivating players to perform exercises more regularly. We propose leveraging the HTC VIVE Pro and the EXOS Wrist DK2 to create an immersive spellcasting “exergame” (exercise game) that helps motivate children with dysgraphia to improve writing fluency.

hi

Student Innovation Challenge – Virtual Reality [BibTex]

Student Innovation Challenge – Virtual Reality [BibTex]


Explorations of Shape-Changing Haptic Interfaces for Blind and Sighted Pedestrian Navigation
Explorations of Shape-Changing Haptic Interfaces for Blind and Sighted Pedestrian Navigation

Spiers, A., Kuchenbecker, K. J.

pages: 6, Workshop paper (6 pages) presented at the CHI 2019 Workshop on Hacking Blind Navigation, May 2019 (misc) Accepted

Abstract
Since the 1960s, technologists have worked to develop systems that facilitate independent navigation by vision-impaired (VI) pedestrians. These devices vary in terms of conveyed information and feedback modality. Unfortunately, many such prototypes never progress beyond laboratory testing. Conversely, smartphone-based navigation systems for sighted pedestrians have grown in robustness and capabilities, to the point of now being ubiquitous. How can we leverage the success of sighted navigation technology, which is driven by a larger global market, as a way to progress VI navigation systems? We believe one possibility is to make common devices that benefit both VI and sighted individuals, by providing information in a way that does not distract either user from their tasks or environment. To this end we have developed physical interfaces that eschew visual, audio or vibratory feedback, instead relying on the natural human ability to perceive the shape of a handheld object.

hi

[BibTex]

[BibTex]


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Bimanual Wrist-Squeezing Haptic Feedback Changes Speed-Force Tradeoff in Robotic Surgery Training

Cao, E., Machaca, S., Bernard, T., Wolfinger, B., Patterson, Z., Chi, A., Adrales, G. L., Kuchenbecker, K. J., Brown, J. D.

Extended abstract presented as an ePoster at the Annual Meeting of the Society of American Gastrointestinal and Endoscopic Surgeons (SAGES), Baltimore, USA, April 2019 (misc) Accepted

hi

[BibTex]

[BibTex]


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Interactive Augmented Reality for Robot-Assisted Surgery

Forte, M. P., Kuchenbecker, K. J.

Extended abstract presented as an Emerging Technology ePoster at the Annual Meeting of the Society of American Gastrointestinal and Endoscopic Surgeons (SAGES), Baltimore, Maryland, USA, April 2019 (misc) Accepted

hi

Project Page [BibTex]

Project Page [BibTex]


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A Design Tool for Therapeutic Social-Physical Human-Robot Interactions

Mohan, M., Kuchenbecker, K. J.

Workshop paper (3 pages) presented at the HRI Pioneers Workshop, Daegu, South Korea, March 2019 (misc)

Abstract
We live in an aging society; social-physical human-robot interaction has the potential to keep our elderly adults healthy by motivating them to exercise. After summarizing prior work, this paper proposes a tool that can be used to design exercise and therapy interactions to be performed by an upper-body humanoid robot. The interaction design tool comprises a teleoperation system that transmits the operator’s arm motions, head motions and facial expression along with an interface to monitor and assess the motion of the user interacting with the robot. We plan to use this platform to create dynamic and intuitive exercise interactions.

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DOI Project Page [BibTex]

DOI Project Page [BibTex]


Perceiving Systems (2016-2018)
Perceiving Systems (2016-2018)
Scientific Advisory Board Report, 2019 (misc)

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pdf [BibTex]

pdf [BibTex]


Toward Expert-Sourcing of a Haptic Device Repository
Toward Expert-Sourcing of a Haptic Device Repository

Seifi, H., Ip, J., Agrawal, A., Kuchenbecker, K. J., MacLean, K. E.

Glasgow, UK, 2019 (misc)

Abstract
Haptipedia is an online taxonomy, database, and visualization that aims to accelerate ideation of new haptic devices and interactions in human-computer interaction, virtual reality, haptics, and robotics. The current version of Haptipedia (105 devices) was created through iterative design, data entry, and evaluation by our team of experts. Next, we aim to greatly increase the number of devices and keep Haptipedia updated by soliciting data entry and verification from haptics experts worldwide.

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link (url) [BibTex]

link (url) [BibTex]


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A special issue on hydrogen-based Energy storage

Hirscher, M.

{International Journal of Hydrogen Energy}, 44, pages: 7737, Elsevier, Amsterdam, 2019 (misc)

mms

DOI [BibTex]

DOI [BibTex]


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Nanoscale X-ray imaging of spin dynamics in Yttrium iron garnet

Förster, J., Wintz, S., Bailey, J., Finizio, S., Josten, E., Meertens, D., Dubs, C., Bozhko, D. A., Stoll, H., Dieterle, G., Traeger, N., Raabe, J., Slavin, A. N., Weigand, M., Gräfe, J., Schütz, G.

2019 (misc)

mms

link (url) [BibTex]

link (url) [BibTex]


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Reconfigurable nanoscale spin wave majority gate with frequency-division multiplexing

Talmelli, G., Devolder, T., Träger, N., Förster, J., Wintz, S., Weigand, M., Stoll, H., Heyns, M., Schütz, G., Radu, I., Gräfe, J., Ciubotaru, F., Adelmann, C.

2019 (misc)

Abstract
Spin waves are excitations in ferromagnetic media that have been proposed as information carriers in spintronic devices with potentially much lower operation power than conventional charge-based electronics. The wave nature of spin waves can be exploited to design majority gates by coding information in their phase and using interference for computation. However, a scalable spin wave majority gate design that can be co-integrated alongside conventional Si-based electronics is still lacking. Here, we demonstrate a reconfigurable nanoscale inline spin wave majority gate with ultrasmall footprint, frequency-division multiplexing, and fan-out. Time-resolved imaging of the magnetisation dynamics by scanning transmission x-ray microscopy reveals the operation mode of the device and validates the full logic majority truth table. All-electrical spin wave spectroscopy further demonstrates spin wave majority gates with sub-micron dimensions, sub-micron spin wave wavelengths, and reconfigurable input and output ports. We also show that interference-based computation allows for frequency-division multiplexing as well as the computation of different logic functions in the same device. Such devices can thus form the foundation of a future spin-wave-based superscalar vector computing platform.

mms

link (url) [BibTex]

link (url) [BibTex]


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Hydrogen Energy

Hirscher, M., Autrey, T., Orimo, S.

{ChemPhysChem}, 20, pages: 1153-1411, Wiley-VCH, Weinheim, Germany, 2019 (misc)

mms

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Real-space imaging of confined magnetic skyrmion tubes

Birch, M. T., Cortés-Ortuño, D., Turnbull, L. A., Wilson, M. N., Groß, F., Träger, N., Laurenson, A., Bukin, N., Moody, S. H., Weigand, M., Schütz, G., Popescu, H., Fan, R., Steadman, P., Verezhak, J. A. T., Balakrishnan, G., Loudon, J. C., Twitchett-Harrison, A. C., Hovorka, O., Fangohr, H., Ogrin, F., Gräfe, J., Hatton, P. D.

2019 (misc)

mms

link (url) [BibTex]

link (url) [BibTex]

2016


Skinned multi-person linear model
Skinned multi-person linear model

Black, M.J., Loper, M., Mahmood, N., Pons-Moll, G., Romero, J.

December 2016, Application PCT/EP2016/064610 (misc)

Abstract
The invention comprises a learned model of human body shape and pose dependent shape variation that is more accurate than previous models and is compatible with existing graphics pipelines. Our Skinned Multi-Person Linear model (SMPL) is a skinned vertex based model that accurately represents a wide variety of body shapes in natural human poses. The parameters of the model are learned from data including the rest pose template, blend weights, pose-dependent blend shapes, identity- dependent blend shapes, and a regressor from vertices to joint locations. Unlike previous models, the pose-dependent blend shapes are a linear function of the elements of the pose rotation matrices. This simple formulation enables training the entire model from a relatively large number of aligned 3D meshes of different people in different poses. The invention quantitatively evaluates variants of SMPL using linear or dual- quaternion blend skinning and show that both are more accurate than a Blend SCAPE model trained on the same data. In a further embodiment, the invention realistically models dynamic soft-tissue deformations. Because it is based on blend skinning, SMPL is compatible with existing rendering engines and we make it available for research purposes.

ps

Google Patents [BibTex]

2016


Google Patents [BibTex]


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Numerical Investigation of Frictional Forces Between a Finger and a Textured Surface During Active Touch

Khojasteh, B., Janko, M., Visell, Y.

Extended abstract presented in form of an oral presentation at the 3rd International Conference on BioTribology (ICoBT), London, England, September 2016 (misc)

Abstract
The biomechanics of the human finger pad has been investigated in relation to motor behaviour and sensory function in the upper limb. While the frictional properties of the finger pad are important for grip and grasp function, recent attention has also been given to the roles played by friction when perceiving a surface via sliding contact. Indeed, the mechanics of sliding contact greatly affect stimuli felt by the finger scanning a surface. Past research has shed light on neural mechanisms of haptic texture perception, but the relation with time-resolved frictional contact interactions is unknown. Current biotribological models cannot predict time-resolved frictional forces felt by a finger as it slides on a rough surface. This constitutes a missing link in understanding the mechanical basis of texture perception. To ameliorate this, we developed a two-dimensional finite element numerical simulation of a human finger pad in sliding contact with a textured surface. Our model captures bulk mechanical properties, including hyperelasticity, dissipation, and tissue heterogeneity, and contact dynamics. To validate it, we utilized a database of measurements that we previously captured with a variety of human fingers and surfaces. By designing the simulations to match the measurements, we evaluated the ability of the FEM model to predict time-resolved sliding frictional forces. We varied surface texture wavelength, sliding speed, and normal forces in the experiments. An analysis of the results indicated that both time- and frequency-domain features of forces produced during finger-surface sliding interactions were reproduced, including many of the phenomena that we observed in analyses of real measurements, including quasiperiodicity, harmonic distortion and spectral decay in the frequency domain, and their dependence on kinetics and surface properties. The results shed light on frictional signatures of surface texture during active touch, and may inform understanding of the role played by friction in texture discrimination.

hi

[BibTex]

[BibTex]


Behavioral Learning and Imitation for Music-Based Robotic Therapy for Children with Autism Spectrum Disorder
Behavioral Learning and Imitation for Music-Based Robotic Therapy for Children with Autism Spectrum Disorder

Burns, R., Nizambad, S., Park, C. H., Jeon, M., Howard, A.

Workshop paper (5 pages) at the RO-MAN Workshop on Behavior Adaptation, Interaction and Learning for Assistive Robotics, August 2016 (misc)

Abstract
In this full workshop paper, we discuss the positive impacts of robot, music, and imitation therapies on children with autism. We also discuss the use of Laban Motion Analysis (LMA) to identify emotion through movement and posture cues. We present our preliminary studies of the "Five Senses" game that our two robots, Romo the penguin and Darwin Mini, partake in. Using an LMA-focused approach (enabled by our skeletal tracking Kinect algorithm), we find that our participants show increased frequency of movement and speed when the game has a musical accompaniment. Therefore, participants may have increased engagement with our robots and game if music is present. We also begin exploring motion learning for future works.

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link (url) [BibTex]

link (url) [BibTex]


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Design and evaluation of a novel mechanical device to improve hemiparetic gait: a case report

Fjeld, K., Hu, S., Kuchenbecker, K. J., Vasudevan, E. V.

Extended abstract presented at the Biomechanics and Neural Control of Movement Conference (BANCOM), 2016, Poster presentation given by Fjeld (misc)

hi

Project Page [BibTex]

Project Page [BibTex]


System and method to magnetically actuate a capsule endoscopic robot for diagnosis and treatment
System and method to magnetically actuate a capsule endoscopic robot for diagnosis and treatment

Sitti, M., Yim, S.

May 2016, US Patent 9,445,711 (patent)

Abstract
Present invention describes a swallowable device with a soft, compliant exterior, whose shape can be changed through the use of magnetic fields, and which can be locomoted in a rolling motion through magnetic control from the exterior of the patient. The present invention could be used for a variety of medical applications inside the GI tract including but not limited to drug delivery, biopsy, heat cauterization, pH sensing, biochemical sensing, micro-surgery, and active imaging.

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link (url) [BibTex]


Implications of Action-Oriented Paradigm Shifts in Cognitive Science
Implications of Action-Oriented Paradigm Shifts in Cognitive Science

Dominey, P. F., Prescott, T. J., Bohg, J., Engel, A. K., Gallagher, S., Heed, T., Hoffmann, M., Knoblich, G., Prinz, W., Schwartz, A.

In The Pragmatic Turn - Toward Action-Oriented Views in Cognitive Science, 18, pages: 333-356, 20, Strüngmann Forum Reports, vol. 18, J. Lupp, series editor, (Editors: Andreas K. Engel and Karl J. Friston and Danica Kragic), The MIT Press, 18th Ernst Strüngmann Forum, May 2016 (incollection) In press

Abstract
An action-oriented perspective changes the role of an individual from a passive observer to an actively engaged agent interacting in a closed loop with the world as well as with others. Cognition exists to serve action within a landscape that contains both. This chapter surveys this landscape and addresses the status of the pragmatic turn. Its potential influence on science and the study of cognition are considered (including perception, social cognition, social interaction, sensorimotor entrainment, and language acquisition) and its impact on how neuroscience is studied is also investigated (with the notion that brains do not passively build models, but instead support the guidance of action). A review of its implications in robotics and engineering includes a discussion of the application of enactive control principles to couple action and perception in robotics as well as the conceptualization of system design in a more holistic, less modular manner. Practical applications that can impact the human condition are reviewed (e.g. educational applications, treatment possibilities for developmental and psychopathological disorders, the development of neural prostheses). All of this foreshadows the potential societal implications of the pragmatic turn. The chapter concludes that an action-oriented approach emphasizes a continuum of interaction between technical aspects of cognitive systems and robotics, biology, psychology, the social sciences, and the humanities, where the individual is part of a grounded cultural system.

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The Pragmatic Turn - Toward Action-Oriented Views in Cognitive Science 18th Ernst Strüngmann Forum Bibliography Chapter link (url) [BibTex]

The Pragmatic Turn - Toward Action-Oriented Views in Cognitive Science 18th Ernst Strüngmann Forum Bibliography Chapter link (url) [BibTex]


Learning Action-Perception Cycles in Robotics: A Question of Representations and Embodiment
Learning Action-Perception Cycles in Robotics: A Question of Representations and Embodiment

Bohg, J., Kragic, D.

In The Pragmatic Turn - Toward Action-Oriented Views in Cognitive Science, 18, pages: 309-320, 18, Strüngmann Forum Reports, vol. 18, J. Lupp, series editor, (Editors: Andreas K. Engel and Karl J. Friston and Danica Kragic), The MIT Press, 18th Ernst Strüngmann Forum, May 2016 (incollection) In press

Abstract
Since the 1950s, robotics research has sought to build a general-purpose agent capable of autonomous, open-ended interaction with realistic, unconstrained environments. Cognition is perceived to be at the core of this process, yet understanding has been challenged because cognition is referred to differently within and across research areas, and is not clearly defined. The classic robotics approach is decomposition into functional modules which perform planning, reasoning, and problem-solving or provide input to these mechanisms. Although advancements have been made and numerous success stories reported in specific niches, this systems-engineering approach has not succeeded in building such a cognitive agent. The emergence of an action-oriented paradigm offers a new approach: action and perception are no longer separable into functional modules but must be considered in a complete loop. This chapter reviews work on different mechanisms for action- perception learning and discusses the role of embodiment in the design of the underlying representations and learning. It discusses the evaluation of agents and suggests the development of a new embodied Turing Test. Appropriate scenarios need to be devised in addition to current competitions, so that abilities can be tested over long time periods.

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18th Ernst Strüngmann Forum The Pragmatic Turn- Toward Action-Oriented Views in Cognitive Science Bibliography Chapter link (url) [BibTex]

18th Ernst Strüngmann Forum The Pragmatic Turn- Toward Action-Oriented Views in Cognitive Science Bibliography Chapter link (url) [BibTex]


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One Sensor, Three Displays: A Comparison of Tactile Rendering from a BioTac Sensor

Brown, J. D., Ibrahim, M., Chase, E. D. Z., Pacchierotti, C., Kuchenbecker, K. J.

Hands-on demonstration presented at IEEE Haptics Symposium, Philadelphia, Pennsylvania, USA, April 2016 (misc)

hi

[BibTex]

[BibTex]


Remotely addressable magnetic composite micro-actuators
Remotely addressable magnetic composite micro-actuators

Sitti, M., Diller, E., Miyashita, S.

Febuary 2016, US Patent App. 15/018,008 (patent)

Abstract
The present invention describes methods to fabricate actuators that can be remotely controlled in an addressable manner, and methods to provide remote control such micro-actuators. The actuators are composites of two permanent magnet materials, one of which is has high coercivity, and the other of which switches magnetization direction by applied fields. By switching the second material's magnetization direction, the two magnets either work together or cancel each other, resulting in distinct “on” and “off” behavior of the devices. The device can be switched “on” or “off” remotely using a field pulse of short duration.

pi

[BibTex]

[BibTex]


Remotely addressable magnetic composite micro-actuators
Remotely addressable magnetic composite micro-actuators

Sitti, M., Diller, E., Miyashita, S.

Febuary 2016, US Patent 9,281,112 (patent)

Abstract
The present invention describes methods to fabricate actuators that can be remotely controlled in an addressable manner, and methods to provide remote control such micro-actuators. The actuators are composites of two permanent magnet materials, one of which is has high coercivity, and the other of which switches magnetization direction by applied fields. By switching the second material's magnetization direction, the two magnets either work together or cancel each other, resulting in distinct “on” and “off” behavior of the devices. The device can be switched “on” or “off” remotely using a field pulse of short duration.

pi

link (url) [BibTex]

link (url) [BibTex]


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Special Issue on Causal Discovery and Inference

Zhang, K., Li, J., Bareinboim, E., Schölkopf, B., Pearl, J.

ACM Transactions on Intelligent Systems and Technology (TIST), 7(2), January 2016, (Guest Editors) (misc)

ei

[BibTex]

[BibTex]


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Empirical Inference (2010-2015)
Scientific Advisory Board Report, 2016 (misc)

ei

pdf [BibTex]

pdf [BibTex]


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Unsupervised Domain Adaptation in the Wild : Dealing with Asymmetric Label Set

Mittal, A., Raj, A., Namboodiri, V. P., Tuytelaars, T.

2016 (misc)

ei

Arxiv [BibTex]

Arxiv [BibTex]


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Designing Human-Robot Exercise Games for Baxter

Fitter, N. T., Hawkes, D. T., Johnson, M. J., Kuchenbecker, K. J.

2016, Late-breaking results report presented at the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) (misc)

hi

Project Page [BibTex]

Project Page [BibTex]


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Annales des Concours 2016 MP Mathématiques, Informatique

Batog, G., Dumont, J., Puyhaubert, V.

In corrigés des problèmes posés aux concours CCP, Centrale/Supélec, Mines/Ponts, X/ENS, 2016 (inbook)

H&K Éditions [BibTex]

H&K Éditions [BibTex]


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Sustainable effects of simulator-based training on ecological driving

Lüderitz, C., Wirzberger, M., Karrer-Gauß, K.

In Advances in Ergonomic Design of Systems, Products and Processes. Proceedings of the Annual Meeting of the GfA 2015, pages: 463-475, Springer, 2016 (inbook)

Abstract
Simulation-based driver training offers a promising way to teach ecological driving behavior under controlled, comparable conditions. In a study with 23 professional drivers, we tested the effectiveness of such training. The driving behavior of a training group in a simulated drive with and without instructions were compared. Ten weeks later, a repetition drive tested the long-term effect training. Driving data revealed reduced fuel consumption by ecological driving in both the guided and repetition drives. Driving time decreased significantly in the training and did not differ from driving time after 10 weeks. Results did not achieve significance for transfer to test drives in real traffic situations. This may be due to the small sample size and biased data as a result of unusual driving behavior. Finally, recent and promising approaches to support drivers in maintaining eco-driving styles beyond training situations are outlined.

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DOI [BibTex]

DOI [BibTex]


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Nonlinear functional causal models for distinguishing cause from effect

Zhang, K., Hyvärinen, A.

In Statistics and Causality: Methods for Applied Empirical Research, pages: 185-201, 8, 1st, (Editors: Wolfgang Wiedermann and Alexander von Eye), John Wiley & Sons, Inc., 2016 (inbook)

ei

[BibTex]

[BibTex]


Perceiving Systems (2011-2015)
Perceiving Systems (2011-2015)
Scientific Advisory Board Report, 2016 (misc)

ps

pdf [BibTex]

pdf [BibTex]


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Analysis of multiparametric MRI using a semi-supervised random forest framework allows the detection of therapy response in ischemic stroke

Castaneda, S., Katiyar, P., Russo, F., Calaminus, C., Disselhorst, J. A., Ziemann, U., Kohlhofer, U., Quintanilla-Martinez, L., Poli, S., Pichler, B. J.

World Molecular Imaging Conference, 2016 (talk)

ei

link (url) [BibTex]

link (url) [BibTex]


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A cognitive brain–computer interface for patients with amyotrophic lateral sclerosis

Hohmann, M., Fomina, T., Jayaram, V., Widmann, N., Förster, C., Just, J., Synofzik, M., Schölkopf, B., Schöls, L., Grosse-Wentrup, M.

In Brain-Computer Interfaces: Lab Experiments to Real-World Applications, 228(Supplement C):221-239, 8, Progress in Brain Research, (Editors: Damien Coyle), Elsevier, 2016 (incollection)

ei

DOI Project Page [BibTex]

DOI Project Page [BibTex]


Method for encapsulating a nanostructure, coated nanostructure and use of a coated nanostructure
Method for encapsulating a nanostructure, coated nanostructure and use of a coated nanostructure

Jeong, H. H., Lee, T. C., Fischer, P.

Google Patents, 2016, WO Patent App. PCT/EP2016/056,377 (patent)

Abstract
The present invention relates to a method for encapsulating a nanostructure, the method comprising the steps of: -providing a substrate; -forming a plug composed of plug material at said substrate; -forming a nanostructure (on or) at said plug; -forming a shell composed of at least one shell material on external surfaces of the nanostructure, with the at least one shell material covering said nanostructure and at least some of the plug material,whereby the shell and the plug encapsulate the nanostructure. The invention further relates to a coated nanostructure and to the use of a coated nanostructure.

pf

link (url) [BibTex]


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Locally Weighted Regression for Control

Ting, J., Meier, F., Vijayakumar, S., Schaal, S.

In Encyclopedia of Machine Learning and Data Mining, pages: 1-14, Springer US, Boston, MA, 2016 (inbook)

am

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Multi-view learning on multiparametric PET/MRI quantifies intratumoral heterogeneity and determines therapy efficacy

Katiyar, P., Divine, M. R., Kohlhofer, U., Quintanilla-Martinez, L., Siegemund, M., Pfizenmaier, K., Kontermann, R., Pichler, B. J., Disselhorst, J. A.

World Molecular Imaging Conference, 2016 (talk)

ei

link (url) [BibTex]

link (url) [BibTex]


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Extrapolation and learning equations

Martius, G., Lampert, C. H.

2016, arXiv preprint \url{https://arxiv.org/abs/1610.02995} (misc)

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Project Page [BibTex]

Project Page [BibTex]


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IMU-Mediated Real-Time Human-Baxter Hand-Clapping Interaction

Fitter, N. T., Huang, Y. E., Mayer, J. P., Kuchenbecker, K. J.

2016, Late-breaking results report presented at the {\em IEEE/RSJ International Conference on Intelligent Robots and Systems} (misc)

hi

[BibTex]

[BibTex]

2015


Untethered Magnetic Micromanipulation
Untethered Magnetic Micromanipulation

Diller, E., Sitti, M.

In Micro-and Nanomanipulation Tools, 13, 10, Wiley-VCH Verlag GmbH & Co. KGaA, November 2015 (inbook)

Abstract
This chapter discusses the methods and state of the art in microscale manipulation in remote environments using untethered microrobotic devices. It focuses on manipulation at the size scale of tens to hundreds of microns, where small size leads to a dominance of microscale physical effects and challenges in fabrication and actuation. To motivate the challenges of operating at this size scale, the chapter includes coverage of the physical forces relevant to microrobot motion and manipulation below the millimeter-size scale. It then introduces the actuation methods commonly used in untethered manipulation schemes, with particular focus on magnetic actuation due to its wide use in the field. The chapter divides these manipulation techniques into two types: contact manipulation, which relies on direct pushing or grasping of objects for motion, and noncontact manipulation, which relies indirectly on induced fluid flow from the microrobot motion to move objects without any direct contact.

pi

DOI Project Page [BibTex]

2015


DOI Project Page [BibTex]