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Institute Talks

Artificial haptic intelligence for human-machine systems

IS Colloquium
  • 24 October 2018 • 11:00 12:00
  • Veronica J. Santos
  • 5H7 at MPI-IS in Stuttgart

The functionality of artificial manipulators could be enhanced by artificial “haptic intelligence” that enables the identification of object features via touch for semi-autonomous decision-making and/or display to a human operator. This could be especially useful when complementary sensory modalities, such as vision, are unavailable. I will highlight past and present work to enhance the functionality of artificial hands in human-machine systems. I will describe efforts to develop multimodal tactile sensor skins, and to teach robots how to haptically perceive salient geometric features such as edges and fingertip-sized bumps and pits using machine learning techniques. I will describe the use of reinforcement learning to teach robots goal-based policies for a functional contour-following task: the closure of a ziplock bag. Our Contextual Multi-Armed Bandits approach tightly couples robot actions to the tactile and proprioceptive consequences of the actions, and selects future actions based on prior experiences, the current context, and a functional task goal. Finally, I will describe current efforts to develop real-time capabilities for the perception of tactile directionality, and to develop models for haptically locating objects buried in granular media. Real-time haptic perception and decision-making capabilities could be used to advance semi-autonomous robot systems and reduce the cognitive burden on human teleoperators of devices ranging from wheelchair-mounted robots to explosive ordnance disposal robots.

Organizers: Katherine Kuchenbecker

Artificial haptic intelligence for human-machine systems

IS Colloquium
  • 25 October 2018 • 11:00 11:00
  • Veronica J. Santos
  • N2.025 at MPI-IS in Tübingen

The functionality of artificial manipulators could be enhanced by artificial “haptic intelligence” that enables the identification of object features via touch for semi-autonomous decision-making and/or display to a human operator. This could be especially useful when complementary sensory modalities, such as vision, are unavailable. I will highlight past and present work to enhance the functionality of artificial hands in human-machine systems. I will describe efforts to develop multimodal tactile sensor skins, and to teach robots how to haptically perceive salient geometric features such as edges and fingertip-sized bumps and pits using machine learning techniques. I will describe the use of reinforcement learning to teach robots goal-based policies for a functional contour-following task: the closure of a ziplock bag. Our Contextual Multi-Armed Bandits approach tightly couples robot actions to the tactile and proprioceptive consequences of the actions, and selects future actions based on prior experiences, the current context, and a functional task goal. Finally, I will describe current efforts to develop real-time capabilities for the perception of tactile directionality, and to develop models for haptically locating objects buried in granular media. Real-time haptic perception and decision-making capabilities could be used to advance semi-autonomous robot systems and reduce the cognitive burden on human teleoperators of devices ranging from wheelchair-mounted robots to explosive ordnance disposal robots.

Organizers: Katherine Kuchenbecker Adam Spiers

A fine-grained perspective onto object interactions

Talk
  • 30 October 2018 • 10:30 11:30
  • Dima Damen
  • N3.022 (Aquarium)

This talk aims to argue for a fine-grained perspective onto human-object interactions, from video sequences. I will present approaches for the understanding of ‘what’ objects one interacts with during daily activities, ‘when’ should we label the temporal boundaries of interactions, ‘which’ semantic labels one can use to describe such interactions and ‘who’ is better when contrasting people perform the same interaction. I will detail my group’s latest works on sub-topics related to: (1) assessing action ‘completion’ – when an interaction is attempted but not completed [BMVC 2018], (2) determining skill or expertise from video sequences [CVPR 2018] and (3) finding unequivocal semantic representations for object interactions [ongoing work]. I will also introduce EPIC-KITCHENS 2018, the recently released largest dataset of object interactions in people’s homes, recorded using wearable cameras. The dataset includes 11.5M frames fully annotated with objects and actions, based on unique annotations from the participants narrating their own videos, thus reflecting true intention. Three open challenges are now available on object detection, action recognition and action anticipation [http://epic-kitchens.github.io]

Organizers: Mohamed Hassan

TBA

IS Colloquium
  • 28 January 2019 • 3pm 4pm
  • Florian Marquardt

Organizers: Matthias Bauer

3D lidar mapping: an accurate and performant approach

Talk
  • 20 October 2017 • 11:30 12:30
  • Michiel Vlaminck
  • PS Seminar Room (N3.022)

In my talk I will present my work regarding 3D mapping using lidar scanners. I will give an overview of the SLAM problem and its main challenges: robustness, accuracy and processing speed. Regarding robustness and accuracy, we investigate a better point cloud representation based on resampling and surface reconstruction. Moreover, we demonstrate how it can be incorporated in an ICP-based scan matching technique. Finally, we elaborate on globally consistent mapping using loop closures. Regarding processing speed, we propose the integration of our scan matching in a multi-resolution scheme and a GPU-accelerated implementation using our programming language Quasar.

Organizers: Simon Donne


Machine Ethics

Talk
  • 20 October 2017 • 11:00 am 12:00 am
  • Michael and Susan Leigh Anderson
  • AMD Seminar Room

We argue that ethically significant behavior of autonomous systems should be guided by explicit ethical principles determined through a consensus of ethicists. Such a consensus is likely to emerge in many areas in which autonomous systems are apt to be deployed and for the actions they are liable to undertake, as we are more likely to agree on how machines ought to treat us than on how human beings ought to treat one another. Given such a consensus, particular cases of ethical dilemmas where ethicists agree on the ethically relevant features and the right course of action can be used to help discover principles needed for ethical guidance of the behavior of autonomous systems. Such principles help ensure the ethical behavior of complex and dynamic systems and further serve as a basis for justification of their actions as well as a control abstraction for managing unanticipated behavior.

Organizers: Vincent Berenz


  • Slobodan Ilic and Mira Slavcheva
  • PS Seminar Room (N3.022)

In this talk we will address the problem of 3D reconstruction of rigid and deformable objects from a single depth video stream. Traditional 3D registration techniques, such as ICP and its variants, are wide-spread and effective, but sensitive to initialization and noise due to the underlying correspondence estimation procedure. Therefore, we have developed SDF-2-SDF, a dense, correspondence-free method which aligns a pair of implicit representations of scene geometry, e.g. signed distance fields, by minimizing their direct voxel-wise difference. In its rigid variant, we apply it for static object reconstruction via real-time frame-to-frame camera tracking and posterior multiview pose optimization, achieving higher accuracy and a wider convergence basin than ICP variants. Its extension to scene reconstruction, SDF-TAR, carries out the implicit-to-implicit registration over several limited-extent volumes anchored in the scene and runs simultaneous GPU tracking and CPU refinement, with a lower memory footprint than other SLAM systems. Finally, to handle non-rigidly moving objects, we incorporate the SDF-2-SDF energy in a variational framework, regularized by a damped approximately Killing vector field. The resulting system, KillingFusion, is able to reconstruct objects undergoing topological changes and fast inter-frame motion in near-real time.

Organizers: Fatma Güney


  • Dominik Bach

Under acute threat, biological agents need to choose adaptive actions to survive. In my talk, I will provide a decision-theoretic view on this problem and ask, what are potential computational algorithms for this choice, and how are they implemented in neural circuits. Rational design principles and non-human animal data tentatively suggest a specific architecture that heavily relies on tailored algorithms for specific threat scenarios. Virtual reality computer games provide an opportunity to translate non-human animal tasks to humans and investigate these algorithms across species. I will discuss the specific challenges for empirical inference on underlying neural circuits given such architecture.

Organizers: Michel Besserve


  • Anton Van Den Hengel
  • Aquarium

Visual Question Answering is one of the applications of Deep Learning that is pushing towards real Artificial Intelligence. It turns the typical deep learning process around by only defining the task to be carried out after the training has taken place, which changes the task fundamentally. We have developed a range of strategies for incorporating other information sources into deep learning-based methods, and the process taken a step towards developing algorithms which learn how to use other algorithms to solve a problem, rather than solving it directly. This talk thus covers some of the high-level questions about the types of challenges Deep Learning can be applied to, and how we might separate the things its good at from those that it’s not.

Organizers: Siyu Tang


The Gentle Robot

Talk
  • 27 September 2017 • 13:13 14:50
  • Prof. Sami Haddadin
  • Main Seminar Room (N0.002)

Enabling robots for interaction with humans and unknown environments has been one of the primary goals of robotics research over decades. I will outline how human-centered robot design, nonlinear soft-robotics control inspired by human neuromechanics and physics grounded learning algorithms will let robots become a commodity in our near-future society. In particular, compliant and energy-controlled ultra-lightweight systems capable of complex collision handling enable high-performance human assistance over a wide variety of application domains. Together with novel methods for dynamics and skill learning, flexible and easy-to-use robotic power tools and systems can be designed. Recently, our work has led to the first next generation robot Franka Emika that has recently become commercially available. The system is able to safely interact with humans, execute and even learn sensitive manipulation skills, is affordable and designed as a distributed interconnected system.

Organizers: Eva Laemmerhirt


Meta-learning statistics and augmentations for few shot learning

IS Colloquium
  • 25 September 2017 • 11:15 12:15
  • Amos Storkey
  • Tübingen, MPI_IS Lecture Hall (ground floor)

In this talk I introduce the neural statistician as an approach for meta learning. The neural statistician learns to appropriately summarise datasets through a learnt statistic vector. This can be used for few shot learning, by computing the statistic vectors for the presented data, and using these statistics as context variables for one-shot classification and generation. I will show how we can generalise the neural statistician to a context aware learner that learns to characterise and combine independently learnt contexts. I will also demonstrate an approach for meta-learning data augmentation strategies. Acknowledgments: This work is joint work with Harri Edwards, Antreas Antoniou, and Conor Durkan.

Organizers: Philipp Hennig


The Three Pillars of Fully Autonomous Driving

IS Colloquium
  • 18 September 2017 • 11:00 12:00
  • Prof. Amnon Shashua
  • MPI_IS Stuttgart, Lecture Room 2 D5

The field of transportation is undergoing a seismic change with the coming introduction of autonomous driving. The technologies required to enable computer driven cars involves the latest cutting edge artificial intelligence algorithms along three major thrusts: Sensing, Planning and Mapping. Prof. Amnon Shashua, Co-founder and Chairman of Mobileye, will describe the challenges and the kind of machine learning algorithms involved, but will do that through the perspective of Mobileye’s activity in this domain.

Organizers: Michael Black


A locally Adaptive Normal Distribution

Talk
  • 05 September 2017 • 14:00 15:30
  • Georgios Arvanitidis
  • S2 Seminar Room

The fundamental building block in many learning models is the distance measure that is used. Usually, the linear distance is used for simplicity. Replacing this stiff distance measure with a flexible one could potentially give a better representation of the actual distance between two points. I will present how the normal distribution changes if the distance measure respects the underlying structure of the data. In particular, a Riemannian manifold will be learned based on observations. The geodesic curve can then be computed—a length-minimizing curve under the Riemannian measure. With this flexible distance measure we get a normal distribution that locally adapts to the data. A maximum likelihood estimation scheme is provided for inference of the parameters mean and covariance, and also, a systematic way to choose the parameter defining the Riemannian manifold. Results on synthetic and real world data demonstrate the efficiency of the proposed model to fit non-trivial probability distributions.

Organizers: Philipp Hennig


  • Prof. Dr. Hedvig Kjellström
  • N3.022 / Aquarium

In this talk I will first outline my different research projects. I will then focus on the EACare project, a quite newly started multi-disciplinary collaboration with the aim to develop an embodied system, capable of carrying out neuropsychological tests to detect early signs of dementia, e.g., due to Alzheimer's disease. The system will use methods from Machine Learning and Social Robotics, and be trained with examples of recorded clinician-patient interactions. The interaction will be developed using a participatory design approach. I describe the scope and method of the project, and report on a first Wizard of Oz prototype.